* Add workaround for imgtool and jedutil failing vs2019 debug builds with /ZI
* No longer allow msvc build to fail
* Enable tools build for travis to make it more useful
* Switch travis to Xcode 11 in order to fix nltool linking failure
* Prefer 64-bit compiler with VS 2019 too
* Setting PreferredToolArchitecture to x64 is not needed, genie puts it into the project files for vs2015 or later
* OPTIMIZE=1 build is faster that OPTIMIZE=0 for some reason. So fast in fact, that TOOLS=1 can be enabled without hitting the 60 minute timeout
* Switch MINGW build to VS 2017 image until appveyor figure out why builds on VS 2019 are almost twice as slow
* Run pacman twice to account for core system upgrades
The RS232 port has been moved out of the ie15 device. It is only needed in
stand alone operation, and not when connected to the rs232 bus, it was odd
leaving it in there, odd to still have an rs232 port slot option when running
stand alone.
The IE15 UART implementation has been removed from the rs232 bus code and back
into the ie15 device code. This leaves the rs232 bus code dealing with only
serial data, and not the parallel data, and that should make it easier in
future to have a common interface to RS232 terminals.
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Ping Pong / Table Tennis / Super Ping Pong (PP1100, ABL TV Game) [David Haywood, Morten Shearman Kirkegaard, Peter Wilhelmsen]
boots and runs, but no sound, seems to need an additional device at 410f emulating which may or may not be sound related, waits for a long time for it to finish sending streams of data there. if you wait long enough controls do actually work as it appears the 'motion' control here just simulates a button press. As pointed out, this seems to be an updated version of Gameinis' Ping Pong with improved gfx etc.
- solver now uses dynamic allocation on systems larger than 512x512
- fixed osx build
- moved nl_lists.h classes to plists.h
- fixed netlist makefile clint section
- readability and typos
* new WORKING machines
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Disney Princesses (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
Capcom 3-in-1 (1942, Commando, Ghosts'n Goblins) (JAKKS Pacific TV Game, Game-Key Ready) (29 MAR 2005 B) [Sean Riddle, David Haywood, anonymous]
new NOT WORKING machines
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Care Bears TV Games (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, anonymous]
* new NOT WORKING software list entries
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ekara_japan_a.xml:
a3 : A-3 Pichi Pichi Pitch vol.3 (Japan) [David Haywood, Sean Riddle]
evio.xml:
em2: eM2 - evio Selection 02 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em3: eM3 - Anime Mix 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em4: eM4 - I Love Classic 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em7: eM7 - Pure Kiss 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em8: eM8 - Hard Soul 1 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em9: eM9 - evio Selection 03 [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em16: eM16 - Chisako Takashima Selection [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
em18: eM18 - unknown [David Haywood, Peter Wilhelmsen, ShouTime, Sean Riddle]
* additional cartridge info [AJR]
At least some of these are required for operation with terminals. For example
the SWTPC 8212 terminal uses DTR to CTS for hardware flow control, and that is
needed even at 9600 baud.
The code notes that reading the iir register "will clear the int if
this is the source of the int" and the code cleared a pending THRE
interrupt if it was *pending*. This causes a lost THRE interrupt for
the SWTPC 8121 terminal firmware and this locks up the TX side of the
terminal. This occurred regularly when the ISR read this register upon
a higher priority RX pending interrupt. The documented operation has
been reinterpreted as only clearly the THRE interrupt if THRE is the
highest priority interrupt and so is the pending interrupt *causing*
the interrupt. This fixes that lost THRE interrupt for the SWTPC 8121
terminal.