New WORKING machines
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Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
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jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
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Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
- Add optional read callbacks for row buffering DMA
- Add MBC output
- Correct timing of BREQ and VBLANK outputs
- Improve character blink and cursor blink timings
wy50: Power-up tests pass now; very preliminary character display (nw)
At least on macosx memory used by an object seems to be invalidated
before the dtor is executed. This of course is deadly for child objects
with references to the parent-in-deletion which may call back into the
parent.
One of the worst issues I had to fix. Ever. Lesson learnt: No tricks in
dtors. Never.
-sgi_mc_device: Preliminary (broken) VDMA, nw
-newport: Various changes: [Ryan Holtz]
* Switched to using a buffer of bytes, and doing the palette lookup in screen_update.
* Added preliminary FB readback support.
* Added preliminary line-drawing support.
* Added support for more commands. Should eventually be handled in a different way than now.
* new WORKING Software List entries
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gamate:fortress Fortress of Fierceness [Peter Wilhelmsen]
new NOT WORKING Software List entries
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ekara_japan_a:a7 A-7 Pichi Pichi Pitch Pure Chapter 3 (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a5 A-5 Pichi Pichi Pitch Karaoke Party (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a4 A-4 Pichi Pichi Pitch Pure Chapter 1 (Japan) [Peter Wilhelmsen, Sean Riddle]
ekara_japan_a:a1 A-1 Pichi Pichi Pitch vol.1 (Japan) [Peter Wilhelmsen, Sean Riddle]
new NOT WORKING clones
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Play 2000 (Super Slot & Gran Tesoro) (v7.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard]
* new WORKING machines
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Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 19 external donators]
* flag (nw)
* allow 'a7' to boot (nw)
* move XaviX2 sets to new files (nw)
* new machines marked as NOT WORKING
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Let's TV Play Naruto [Peter Wilhelmsen, Sean Riddle]
This is another XaviX2 thing.
- Remove "kbcop" device. The COP-based keyboard seems to be mostly undocumented and not actually dumped. (Bitsavers has documentation for a 8748 keyboard.)
startup strategies. This determines the order of device triggering.
0: Full - trigger all delegates. Next all devices not touched.
1: Backwards - trigger all devices backwards (only update delegate)
2: Forward - trigger all devices forward (only update delegate)
- Remove all MCFG_ macros and use devcb3 for callback configuration
- Use address space finder to replace one call to machine().device
- Require accessor for slot cards to access bus space