Commit Graph

1703 Commits

Author SHA1 Message Date
Couriersud
9aacf830fb Credit Fabio Priuli: Remove port_input_read_indexed in favor of the use of proper tags in a number of drivers
* Checked sprintf calls for sufficient buffer space [couriersud]
2008-06-02 20:00:25 +00:00
Wilbert Pol
e290212a9d Fixed taking of interrupts in the Nintendo Minx cpu core. 2008-06-02 19:28:29 +00:00
davidhay
9933905b03 possible fix for angel eyes resets
New Working Games
-----------------

Touki Denshou -Angel Eyes- [nuapete, David Haywood]
2008-06-02 19:04:17 +00:00
R. Belmont
bdbbf5ccaf 53c810 now passes IRQ state with the IRQ callback. 2008-06-02 16:46:36 +00:00
Roberto Fresca
2db5d2e4e1 Improvements to ampoker2 driver:
- Reworked the input system for Sigma Poker 2000.
 - Promoted Sigma Poker 2000 to 'WORKING' state.
 - Updated technical notes.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sigma Poker 2000 [Roberto Fresca]
2008-06-02 05:29:32 +00:00
Roberto Fresca
8fa4a3f690 Itgamble driver...
Replaced the Capitani Coraggiosi sound ROM with another one from the alt version. The only difference between both sets are 4 bytes at begining of the sound ROM. The header starts with 4x 0x20 instead of zeroes.

Added La Perla Nera Gold, plus two sets of Europa 2002. All games are running in the same hardware.

Added the respective dumper/hardware notes plus some comparative notes.
Corrected some typos.


New games marked as GAME_NOT_WORKING
------------------------------------
Capitan Uncino (Ver 1.2) [David Haywood]
Capitani Coraggiosi (Ver 1.3) [David Haywood]
La Perla Nera (Ver 2.0) [David Haywood]
La Perla Nera Gold (Ver 2.0) [Roberto Fresca]
Europa 2002 (Ver 2.0, set 1) [Roberto Fresca]

New clones added
----------------
Europa 2002 (Ver 2.0, set 2) [Roberto Fresca]
2008-06-02 05:01:28 +00:00
Brian Troha
c6cb9bb251 changed info to show "checksum" instead of "CRC16" 2008-06-01 19:48:09 +00:00
Brian Troha
9446978004 slight rom name correction for Insector X 2008-06-01 17:43:41 +00:00
Brian Troha
d0e8f20714 info update based on an eBay auction 2008-06-01 16:53:26 +00:00
Wilbert Pol
6b1719e1c6 Some Nintendo Minx cpu core updates:
- Styling changes
- Added instruction cycle counts.
- Added interrupt support.
- Added HALT support.
- Fixed INT instruction.
- Added incomplete support for DIV and MUL instructions.
- Fixed MOV [#nnnn],BA and MOV [#nnnn],HL instructions.
2008-06-01 16:43:24 +00:00
davidhay
dc19a5250c added a skeleton driver for some italian gambling games. we can't emulate them because the entire program code is in the MCUs. Not worth mentioning in whatsnew. 2008-06-01 14:35:35 +00:00
davidhay
0708be1300 I've decided to mark Deroon DeroDero as working.
New games added or promoted from NOT_WORKING status
---------------------------------------------------

Deroon DeroDero [nuapete, David Haywood]


** note, the guys decapping this will have to dump the internal eeprom too, I suspect the internal ROM is the same between games, and the EEPROM contains the password and game specific data.
2008-06-01 13:11:18 +00:00
davidhay
63c83ccc50 tecmosys> left some debug stuff enabled last time, sorry 2008-06-01 12:05:50 +00:00
davidhay
f1b172c250 tecmosys> correct GFX rom, added 'hack' to cause scroll values to get updated (from nuapete) but it seems to cause the game to reset sometimes (protection), hooked up scroll. 2008-06-01 11:33:22 +00:00
davidhay
c78bd9087e snk.c > removed duplicate input port bits.
this DOES NOT fix mantis 1829, which appears to be a bug in the validation code causing it to hang on startup attempting to validate 

 PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \

or

 PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
2008-06-01 08:25:42 +00:00
davidhay
a5460ca3bb tecmosys.c > found a place where y flip is used and enabled it. changed comment about mcu. improved zoom. 2008-06-01 00:58:33 +00:00
Brian Troha
1cab028b73 fixes rom names for Space Harrier 2008-06-01 00:56:44 +00:00
R. Belmont
0e768ce864 [NamcoNA] - Adjusted output rate to match pitch with F/A and Cosmo Gang the Puzzle soundtrack CDs. 2008-06-01 00:44:34 +00:00
davidhay
3bf1082485 fix mantis 01853 (caused by duplicate port bits) 2008-06-01 00:27:59 +00:00
davidhay
3eafea292a tecmosys> added basic sprite zooming 2008-05-31 23:41:12 +00:00
davidhay
6e65b9880a tecmosys.c> improved sprite priority handling. 2008-05-31 22:41:38 +00:00
davidhay
dff073e459 fix some duplicate input port bits, add clone quizoa 2008-05-31 21:30:16 +00:00
davidhay
df5d09299d optimized tecmosys.c a bit after testing it on a lower end system ;-) 2008-05-31 19:24:33 +00:00
davidhay
4c4a9c1278 tecmosys> added sprite xflip (needed by tkdensho) cleaned up notes a bit (mentioned what the protection chip is thought to be)..
I suspect the scrolling is protection related.. it doesn't seem to be populating registers with values I can use.
2008-05-31 13:25:17 +00:00
davidhay
33da405e0e tecmosys: added sprite buffering / list select so that sprites render properly at 60fps, without 'trails'
(yes I know this is a lot of submits, but maybe some of the new additions will be interested in seeing how a driver develops..)
2008-05-31 11:38:14 +00:00
davidhay
e73cabb6ad current progress, including marking a sprite ROM as a bad dump, i'm 99% sure this one is at least (half size) 2008-05-31 10:31:54 +00:00
Pierpaolo Prazzoli
1ee19bd278 From: nuapete [mailto:nuapete@hotmail.com]
Sent: Friday, May 30, 2008 5:46 AM
Subject: dealer ROM U04 bankswitch

Hello,

ROMs U01-U03 are checked with the same code in a loop.
There's a separate ROM check for banked U04 at Z80:30F3.
It looks like dealer/revenger uses ppi8255 to control bankswitching.

- Added bankswitch for ROM U04 and removed BAD_DUMP from u4.bin
2008-05-31 09:43:10 +00:00
davidhay
5248a94bcb fix non-debug compile of tecmosys.c 2008-05-31 09:23:51 +00:00
Nicola Salmoria
a69981457a 01847: Various: Unable to construct input ports! 2008-05-31 08:05:55 +00:00
Roberto Fresca
d6ae4d0227 Improvements to gatron.c
- Renamed the games to "Poker 4-1" and "Pull Tabs"
   as shown in the ROMs stickers.
 - Renamed the ROMs in each set according to their own stickers.
 - Moved the driver into gametron.a group.
 - Added the missing input port C to 8255 PPI I/O chip.
   Poker41 and pulltabs don't make use of it, but is present in the Test/Setting Mode.
 - Updated technical notes.
2008-05-31 02:25:49 +00:00
davidhay
533ae64a25 fixed tkdensho gfx rom loading 2008-05-30 22:29:15 +00:00
davidhay
6d55f01443 and again tecmosys video current progress (i should remember to hit save before commit) 2008-05-30 21:25:10 +00:00
davidhay
e9e25754ed current tecmosys video progress 2008-05-30 21:21:31 +00:00
davidhay
948b4f6152 from nuapete - tecmosys protection simulation
(i'm currently working on the video, ignore that part for now)
2008-05-30 19:39:47 +00:00
Nicola Salmoria
63de3abaef assorted duplicate input bits 2008-05-30 06:16:41 +00:00
Aaron Giles
91f55454e4 Fixed Cause register for bad COP instructions. Verified with
mtetrisc and starsldr that they both throw and handle these
exceptions.
2008-05-30 05:59:06 +00:00
Couriersud
c1a1cab523 Fix for Mantis 01699: asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds
* added NODE_RELATIVE(NODE, offset) macro to discrete.h
* fix asteroid.c, canyon.c, skydiver.c and tank8.c to use this macro instead of adding directly to the node
2008-05-29 21:11:10 +00:00
Roberto Fresca
6736fbc2a5 Sandii' games improvements:
- Switched the color system to RESNET calculations.
 - Hooked the infamous bit7 of Input Port 0x3004 in parallel to DIP switch 1.
   This allow to use the PAYOUT button to trigger the Super Game instead of STOP 5.
 - Demultiplexed lamps matrix.
 - Added lamps support, but is still imperfect.
 - Updated technical notes.
2008-05-29 17:57:17 +00:00
Roberto Fresca
9824000cfe Replaced elgrande ROMs u28 and u68 with new dumps provided by SoftwareThis site.
u28 (color PROM) now has the proper size and seems correct.
u68 (graphics) is far way better, but still have some bad bits.
Removed all patched bits from the driver. These bits now are correct.
2008-05-29 17:35:49 +00:00
Aaron Giles
fe4a4c70b4 64-bit compile fix (d'oh!) 2008-05-29 17:00:13 +00:00
R. Belmont
ee33a2191a Fixed 64-bit GCC compile. 2008-05-29 13:27:10 +00:00
Nathan Woods
e067dc7d9d Made it possible to pass a NULL errorbug to input_port_config_alloc() 2008-05-29 10:56:20 +00:00
Nathan Woods
aa14505377 MESS-specific fix 2008-05-29 10:55:52 +00:00
Aaron Giles
089dbdbd25 Version bump. 2008-05-29 09:27:51 +00:00
Aaron Giles
c852c42952 Cleanups for 0.125u3. 2008-05-29 09:25:51 +00:00
Aaron Giles
7247ecbce2 From: ShimaPong
fixed Testers bug [01039]
-------------------------------

Updated cheat sytem drastically
  * Supported (preliminary) new cheat format
     - Added new operations
        PDWWrite, RWrite, VRWrite, CWrite, Move, Branch, Loop, Popup
     - Added new options
        ValueSelectNegative, Return, AddressReadFrom, DataReadFrom
     - Added cheat variables
        You can store data with Write or Move operations and
        read as an address or data from each fields
     - Added condition check
        for CWrite, Branch and Popup operations
     - Added new custom codes
        Separator, Layer
     - Supported Shared Code [MESS ONLY]
        different machine shares common code for a game

  * Allowed mixed label-select or user-select with standard code

  * Added label selector menu for label-selection code

  * Added extend comment displayer for multi-line comments

  * Added command menu for cheat list and watchpoint
     Easy selectable cheat commands in this menu

  * Added debug view menu [DEBUG BUILD ONLY]
     It displays internal info to debug cheat system

  * Supported unique separator by ui_draw_menu() in several menus

  * Added user defined search region
     You can set free memory range from cheat database

  * Enhanced error check for cheat code to prevent from unexpected working
     Error code is locked. If you select this code, the analyser works
     instead of the code activater

  * Enhanced value input with keyboard-less
     Cheat edit key gives new input system in several menus
     Left/right keys moves the edit cursor and up/down keys changes a value

  * Added cheat command save, reload, reset in option menu

  * Supported address shift in searching
     Now searchable default region in TMS340*0 cpu games (Trog, Smash T.V. etc)

  * Refined cheat menu handling with function pointer called cheat_menu_handler

  * Added format strings table to manage in an integrated fashion

  * Deleted unused hacks of default search region for Neo Geo and TMS34010

  * Refined code based on MAME coding guidelines
     - Renamed many functions/structures/constants
        But not complete due to too many items
     - Converted small but often used functions to INLINE
     - Fixed a comparison in case of 0 or NULL
     - Added missing function prototype for several functions
2008-05-29 08:54:21 +00:00
Aaron Giles
7733c26136 Removed obsolete comment. 2008-05-29 08:40:40 +00:00
Aaron Giles
c9caffe405 Added internal default tags for input ports when saving/loading. 2008-05-29 08:39:27 +00:00
Aaron Giles
e06d8f3ce8 Fixed bug that caused DIP switches to be improperly read from game cfg file. 2008-05-29 08:28:20 +00:00
Aaron Giles
650dfb8a28 Moved implementation-specific state into a pointer hanging off of the core
MIPS3 state.

Removed large context in favor of a pointer to the large context to help
improve context switch times.
2008-05-29 08:22:50 +00:00