Commit Graph

6446 Commits

Author SHA1 Message Date
Aaron Giles
9d033c98e7 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Introduce tilemap_private to running_machine
> Date: Thu, 23 Jul 2009 18:49:08 -0700
> 
> Hi mamedev,
> 
> Tilemaps in MAME are currently globally tracked. If multiple machines
> with different tilemaps are ever to be supported, this needs to be
> changed, which this patchset does.
> 
> 0. This patch add tilemap_private to running_machine, adds machine to
> a few apis and adds two new apis to replace the convention that tmap =
> NULL => all tilemaps.
> 1. This patch mechanically converts all the uses of ALL_TILEMAPS to
> use the new apis.
> 2. This patch removes ALL_TILEMAPS and makes tilemap_private
> dynamically allocated per machine.
> 
> ~aa
2009-08-13 04:42:13 +00:00
Aaron Giles
019d919850 Hi Aaron,
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).

4004clk is artwork file, and roms file contain needed roms (just rename ZIP).

Regards,
Miodrag


> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
> 
> Hi Aaron,
> 
> Here is a final version of CPU core for MAME submition.
> 
> Regards,
> Miodrag
2009-08-13 04:30:33 +00:00
Aaron Giles
229995b643 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Monday, August 03, 2009 5:33 AM
To: submit@mamedev.org
Subject: with attachment: fixing bootleg + sonson fixes

Woops, forgot the attachment..



Hello,

Thanks for including my fixes in the u1 release :)

Attached diff for 0133u1 fixes 2 small things related to u1 fixes:
- description bootleg inconsistency didn't include goldnpkr.c
- forgot Y in sonson sprite wrap (see titlescreen when the 2 guys jump up)

hap
2009-08-13 04:25:07 +00:00
Angelo Salese
0e6ddcf9a2 [SNES]: Fixed 8bpp layer colors. 2009-08-12 23:36:47 +00:00
Scott Stone
fcf3613988 Corrected error (changed maincpu speed rather than audiocpu). 2009-08-12 18:22:56 +00:00
Scott Stone
cdb724ed60 - Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
- Reverted back to 3mhz gng sound z80 clock. (Fixes MT#03370) [Corrado Tomaselli]
2009-08-12 18:16:06 +00:00
Angelo Salese
5e1f170a9e [SNES]: Fixed a partial update bug when the screen is in interlace mode 2009-08-12 17:11:02 +00:00
Angelo Salese
1cf0cbaba2 [SNES]: Even more aggressive open bus fixes. 2009-08-12 10:17:12 +00:00
Angelo Salese
2bbee12ebe [SNES]: fixed irq ack and fixed TIMEUP register open bus behaviour. 2009-08-12 09:15:39 +00:00
R. Belmont
7e37c7fa9c Revert last check-in, I just realized that was actually correct (doh). 2009-08-12 03:46:58 +00:00
R. Belmont
ba1580bf7d SH2DRC: Fixed output register marking errors
Probably not harmful currently, but if the UML core ever gets more aggressive 
with optimization (e.g. if we spliced in something like LLVM as a code 
generator) it could've become an issue.
2009-08-12 03:39:01 +00:00
Angelo Salese
14f1e90bed [SNES]: Fixed a bug that were causing a row of corrupted tiles during scrolling situations 2009-08-12 00:12:29 +00:00
Yasuhiro Ogawa
f916e5968b ROM name fixes [Team Japump!!!] 2009-08-11 23:02:43 +00:00
R. Belmont
6e15c81c68 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]


Claimed to be 3 screen but it comes up fine in the driver as-is.  The I/O
test does complain about the C139 serial being unable to talk to anything so
I'm assuming that's how the 3-screen-ness works and will not purse that 
angle :)
2009-08-11 22:27:52 +00:00
Angelo Salese
0d88d2896b [SNES]: Fixed the x scrolling wrap around bug when hscroll == 0 2009-08-11 17:14:05 +00:00
Scott Stone
b3e818a56b Re-affirm that games with external samples are kept with flagged with GAME_IMPERFECT_SOUND. 2009-08-11 15:32:53 +00:00
Yasuhiro Ogawa
2a7a63c7a5 ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!] 2009-08-11 09:52:57 +00:00
Yasuhiro Ogawa
3583338e9b fixed ROM names of duckhunt according to http://img283.auctions.yahoo.co.jp/users/6/3/1/7/tekepum-img600x450-1249115547zjpbmt51293.jpg 2009-08-11 02:15:03 +00:00
Yasuhiro Ogawa
8079f3a7e8 vsnes update [Team Japump!!!]
- fixed ROM names
- added vssoccerj
2009-08-11 00:41:53 +00:00
Angelo Salese
bfda786802 [SNES]: Fixed buggy layer clearance when in H-512 modes 2009-08-10 20:25:13 +00:00
Angelo Salese
d417e0726d [SNES] Removed a kludge with color windows. 2009-08-10 18:42:21 +00:00
Fabio Priuli
d692baf769 jaguar/cojag video updates:
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
[Robbbert]
2009-08-10 17:00:20 +00:00
Angelo Salese
674e64217f [SNES]: Improved window effects when in H-512 mode. 2009-08-10 15:34:57 +00:00
Angelo Salese
44e62d5408 [SNES]: Fixed doubled y-axis sprites when in interlace mode 2009-08-10 11:05:20 +00:00
Fabio Priuli
d8ac356e90 [SNES] simplified window masking code and moved some more regs to PPU struct 2009-08-10 09:54:45 +00:00
Fabio Priuli
381bf28978 NES: Fixing bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately 2009-08-10 06:38:10 +00:00
Brian Troha
cf4fd951e9 Put in year for Around the World (Amcoe, sfbonus.c) so we know why it was disabled for now. 2009-08-10 03:17:58 +00:00
R. Belmont
7b004731a9 Improved speaker-toggle emulation with alias filter [Anders Hallström]
This was submitted in May and never put in because nobody from MESS commented.
I just tried it hooked up to the Apple II in MESS and it sounds quite nice.
2009-08-10 00:33:05 +00:00
Couriersud
4720d3349b Discrete sound may nuke performance - timers as well
- Rewrote timer code so that the pitch timer is only used when it produces audible results.
2009-08-09 23:08:40 +00:00
Fabio Priuli
060c4654ac SNES: added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect) 2009-08-09 23:08:07 +00:00
Fabio Priuli
6f1d76124a Not worth mentioning: removed atworld & clone, because too new 2009-08-09 23:06:09 +00:00
Couriersud
9a9e892dac Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels.
Hit sound (explosion) has been hacked to increase volumne. Currently, we can not accurately model the switch/opamp filter circuit.
2009-08-09 21:54:18 +00:00
Angelo Salese
61594c329d [SNES]: Hooked up interlace mode 2009-08-09 21:37:56 +00:00
Angelo Salese
5015eefafa [SNES]: Fixed vram size when in hires mode 2009-08-09 21:02:44 +00:00
Angelo Salese
abd75e1b58 SNES: fixed a bug with open bus behaviour 2009-08-09 19:43:29 +00:00
Brian Troha
6c95409c1f Corrects Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. 2009-08-09 17:05:59 +00:00
Fabio Priuli
b9f6760e13 [SNES]
* Fixed Mode 7 shared scrolling/matrix registers
* Slightly optimized Mode 7 math (by using Anomie's recursive formula)
* Moved some more register contents to PPU struct
2009-08-09 16:51:47 +00:00
Couriersud
c4765b716b - Fixed a bug in pitch volume circuit
- Renamed inputs for better readability
2009-08-09 15:50:00 +00:00
Roberto Zandona
e0d1e470c0 looping: some improvement to mcu support 2009-08-09 15:20:29 +00:00
Roberto Zandona
db6150b7bb looping: preliminary mcu support 2009-08-09 14:52:56 +00:00
Angelo Salese
311b757c1b Redumped bingor2 program roms [Klaus Sommers] 2009-08-09 10:57:15 +00:00
Roberto Zandona
2850d4e0fb looping: fix mcu rom region in clone set 2009-08-09 07:19:42 +00:00
Fabio Priuli
b63f9602f0 Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests) [Robert Bohms] 2009-08-09 06:30:36 +00:00
Roberto Zandona
cd932c1c27 looping: modified the cop420 rom region 2009-08-09 06:25:48 +00:00
Fabio Priuli
560566518e [SNES]
* merged OAM functions, 
* fixed a small bit in Mode 7 math, 
* added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device)
2009-08-09 06:12:25 +00:00
Fabio Priuli
14743260e2 On behalf of Robbbert: cojag/jaguar video updates 2009-08-09 05:27:42 +00:00
Couriersud
7ed3463c85 Created discrete sound emulation for galaxian
- Must be enabled in includes/galaxian.h: GALAXIAN_USE_DISCRETE = 1
- Changed all audio related AM_WRITE to AM_DEV_WRITE
- Moved discrete sound related pieces such as initialization into audio/galaxian.h
- Split some memory maps into sound related and not sound related parts.
You need a Core2 to really enjoy the sound.
2009-08-09 01:48:32 +00:00
Yasuhiro Ogawa
8dcd4f9668 added 1 missing sample [Team Japump!!!] 2009-08-09 01:11:18 +00:00
Couriersud
5a0fd74a12 - Added "abs" function to DISCRETE_TRANSFORM
- Fixed a bug in DISCRETE_RCDISC5
2009-08-08 21:28:36 +00:00
Fabio Priuli
890ea90e32 SNES: Implemented Mosaic in Mode 7 2009-08-08 21:11:36 +00:00