maximum length when period register is set to 0. Fixed white-noise
phase/XOR issue: got rid of noise XOR/XNOR select, as all chips seem
to use XOR. [Lord Nightmare, Michael Zapf, PlgDavid]
- Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9
to System 256
- Added DVD images for netchu02, soulcl2a, tekken4b, tekken51,
sukuinuf, and soulclb3
(bootleg of Megadrive version) [Mariusz Wojcieszek].
New games promoted from NOT_WORKING
-----------------------------------
Mortal Kombat 3 (bootleg of Megadrive version)
[Mariusz Wojcieszek, Patrick McCarron, Smitdogg, The Dumping Union]
- Moved "known bugs" to README_SDL13.txt
This is what has been there:
- fixed returning (w,h) = (0,0) in get_max_bounds
- new video driver "sdl13" utilitizing SDL texture and line
drawing support. Accelerated drivers like directfb now
may attain opengl speed. DirectFB does with a radeon card.
The driver determines which pixel formats perform best and
converts textures to these pixel formats.
Supported options:
-waitvsync
-filter
-prescale
Supported renderdrivers:
X11: opengl, software, x11 (no artwork!)
DirectFB: directfb, software, opengl (special setup, slow)
Windows: software, gdi (no artwork)
- SDL1.3: Clear bck when moving
- SDL1.3: now compiles on win32
- SDL1.3: Support screen refresh rates, provided the sdl video
layer supports them (e.g. X11).
- Use video_config.waitvsync (previously option was queried)
- -video soft / -sm now supports -prescale
- removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
- removed layerconfig from sdl_video_config; not used anywhere
- fixed yuv issues (firefox) / this was a bug I introduced
- removed deprecat.h from output.c
- Separated keyboard and mouse initialization into separate functions
- added _FORTIFY_SOURCE to verbose compiler define output.
- remove MAX_CPU from debugwin.c
- fixed vsync handling in SDL1.3 in soft/opengl drivers
- "waitvsync" also supported by "soft" driver in SDL1.3
- multiple mice and keyboards supported in SDL1.3
- support for DISTRO= make option
- got rid of "-joymap" and "-joymap_file"
- add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
- moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
NO_THREAD_COOPERATIVE. Changed references to #ifndef
- define NO_DEBUGGER in sdl.mak
- Solaris now uses -DNO_AFFINITY_NP
- added machine to window_info, removed deprecat.h from drawogl.c
- For DEBUG=1 builds, disable input grapping while windowed
- Fixed WIN32 compile
Wrote setenv function since mingw does not provide one.
Implemented osd_event_* as inline functions for win32 build.
We should at some point merge sdlwork.c and winwork.c and push it
to the core, letting sdlsync.c provide the necessary details.
- Removed keybled.c and references
- Added output.c and output.h. These will look for a fifo or file
/tmp/sdlmame_out and write output notifiers to it.
Added a sample client ledutil.sh to src/osd/sdl which turns
leds on and off and provides a debug (log) facility.
- removed os2work.c
- replaced window->render_lock with event window->rendered_event
For multiple windows and "-mt", the old code would allow filling up
the workqueue with 1000s of entries, since the lock would not block while
another window is rendered. The osd_event establishes a barrier which
is only freed if the last window blit operation has finished.
- Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
used to disable opengl if no library was loaded.
- SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
- for -verbose, output some information about renderer (-video soft)
- initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
This will hide the mouse if you specify "-mouse".
- SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
- SDL1.2: removed blitmodes "hwbest" and "hwblit"
- added blitmode "hwbest" for antialiased and smoothed scaling now that the
directfb driver supports it. This is also supported by the 1.3 opengl
render backend
- added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
- some identing in drawogl.c
- rename SDL_* macros to SDLMAME_* (avoid name clashes)
- got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
- some more changes to input.c to avoid resize loops (issue for directfb)
- working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
- added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
- rename "-yuvmode" option to "-scalemode"
- rename yuv_mode and derivatives to scale_mode
- moved extra_flags into sdl_info
- moved callbacks indow sdl_window_info
- made a number of flags (e.g. yuvmode) window relative
- changing of yuvmodes and opengl scale effects is working with SDL 1.3
- improved fullscreen handling
- removed HAS_WINDOW_MENU - this has no effect nowhere
- removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
- added SDLMAME_HAS_DEBUGGER define
- removed #if 0 inw window.c
- added option "-audiodriver" to specify the SDL audio driver
- added option "-videodriver" to specify the SDL video driver
- added option "-renderdriver" to specify the SDL renderer driver
- changed environment SDLMAME_GL_LIB into option -gl_lib
- added some more SDL_ENV defines
- move keymap reading into separate function
- SDL_EnableUNICODE for all builds (not only MESS)
- SDL1.3 : Mouse & text input for ui
- removed osd_event_wait_multiple from sdlsync.h
- removed some includes not needed
- reorganized texcopy/scale2x
- removed effect.h
- removed effect_func.h
- indenting
- put osd_copyfile, osd_stat into #ifdef MESS
- added code which implements events without the need
for pthreads. This is commented out, since
owever, it horribly fails, if
threads > num processors as is the case if you
enable "-mt"
- rename mame_bitmap to bitmap_t
- introduced define OSDWORK_CALLBACK to prototype and
define functions to be passed to sdlwork.c
- fixes from judge for warnings / may reappear (glade)
- more warnings fixed / may reappear (glade)
- moved osdefs.h into sdlprefix.h
- removed osdefs.h
- finally removed sdlmisc.h
- create drawogl.c and moved ogl relevant stuff there
- draw.window_init() now called after window creation
- removed window.opengl flag
- added sdl_window_info as parameter to all functions in window.h
- rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
- removed all uclock stuff in sdlmisc.[ch]
- minor cleanups
- fixed compile issues against SDL13
- fixed input issues with SDL13
- stricter checks for USE_OPENGL, e.g. for options
- move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
- moved yuv_blit.c into drawsdl.c
- renamed compute_blit_surface_size to sdlwindow_blit_surface_size
- renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
moved it to _sdl_draw_callbacks
- removed print_colums
- rename misc.h to sdlmisc.h
- moved some includes from .h to .c
- rename led_init to sdlled_init for consistency
- rename sdl_init_audio to sdlaudio_init for consistency
- fixed some indentation issues
- removed ticker.h & dirty.h
- changed all [f]printf to mame_printf_verbose|error|warning
- removed obsolete frameskipping code
- removed obsolete throttle code
- removed fastforward
- removed framestorun
- introduced SDLOPTION constants for a number of options
- add more verbose info for YUV
- removed dirty.h
- removed ticker.h
- remove win_trying_to_quit
- changed win_use_mouse to static use_mouse
- removed win_key_trans_table
- removed keyboard typematic definitions from input.h
- made sdl_monitor_list static
- removed hwstretch (sdl_video_config)
- removed syncrefresh (sdl_video_config)
- removed triplebuf (sdl_video_config)
- removed sdl_has_menu
- fixed memory_leak (window.c)
- moved prototypes from drawsdl.c to window.h
- removed joystick calibration code
- "#if 0" code which is unreachable
- "#if 0" code which is never used
- moved pick_best_mode to window.c
- removed pause_brightness option
- added more SDLOPTION_ defines
- renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
- rmoved some obsolete code
- add SDL1.3 compatibility
- fixed some compile issues
- moved clear_surface into window thread
- got SDL1.3 -mt working - still crashing on exit
- removed "digital" option
- removed device selection options
- added more SDLOPTION defines