- NUL is no longer a reserved character, and PORT_CHAR(0) is meaningful now. The ioport_field structure now uses a reserved Unicode character rather than 0 as a filler.
- PORT_CHAR() with no arguments (formerly illegal) may be used to skip over shift positions that produce no useful codes.
* ioport.h: Use the empty string rather than nullptr as default tag for ioport_condition. (ioport_condition::operator== was blindly passing the null pointers to strcmp.)
------------------------------
CPS1 Multi Game [hellshinox, H4M573R, NTDEC, Nnap, Hammy, TeamEurope]
unknown Belatra slot machine [TeamEurope]
- leapfrog/leappad.cpp: verified the Cocopad BIOS ROM matches the corresponding Leappad one [David Haywood, TeamEurope]
- tecfri/ambush.cpp: dumped PROMs and unprotected PALs for mariobl [f205v]
Note that since the callback ignores the current value of the program counter, this special type of debugger break cannot be entered through breakpoints or instruction stepping commands. The callback also leaves no effect on PC history tracking or trace logs.
* cpu/hd61700, cpu/tms32031: Add standard IRQ callback
* cpu/m68000gen.py: Change name of invoked executable to bin/python3
* cpu/m6809: Eliminate PC "massaging" for SYNC and similar instructions
New devices added:
Namco Cyber Lead I/O LED(I/O) PCB 8699014200
Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch)
Namco Cyber Lead I/O LED(LED) PCB 8699014500
Namco AMC PCB (Extra I/O,JPN,Ver1.10)
Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00)
Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04)
Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02)
Namco ASCA-5 (Multipurpose,JPN,Ver2.09)
Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05)
Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00)
Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02)
Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12)
Note: the Cyber Lead compatibility patch is required because later versions aren't
Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00)
Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01)
Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02)
Note: These use ASCA3 patched to return the correct ID string as the full ROM is yet to be extracted
Namco EM Pri1-01
Note: The printer for Techno Drive is HLE'd only enough to make the game happy
You now use FUNC or NAME to configure port field callbacks, like you
would when configuring other kinds of callbacks. This has a number of
benefits:
* No need to remember different syntax for port field callbacks, and
more approachable for new contributors.
* May use function templates with multiple arugments using NAME((&...))
syntax without resorting to another layer of macros.
* May use non-member functions on the odd chance it's useful.
* More natural syntax for referring to member functions.
Convert a number of drivers to use ioport finders in the memory map.
This is not entirely gratuitous. The idea is to ensure all the ports
are in the class, so that eventually ioport finders become ioport
creators. The ultimate aim is to C++-ify port descriptions which
would be made way nicer by getting rid of the need for PORT_START.
* VFD is not emulated, but all other features are present.
-machine/sc16is741.cpp: Emulated basic SC16IS741A UART functionality in
SPI interface mode.
-macine/spi_sdcard.cpp: Improved interface logic:
* Start in unprotected mode as specified by the standard.
* Ignore stop bits in unprotected mode - apparenty real cards do this.
* Set protected or unprotected mode in response to CMD59.
* Reset SPI logic when initially selected.
-machine/spi_psram.cpp: Started adding PSRAM QPI functionality.
-emu/diserial.cpp: Got rid of the per-instance parity lookup table.
New working systems
-------------------
Dmitry Grinberg Linux/4004
New working software list items (lnux4004.xml)
----------------------------------------------
uMIPS Linux 4.4.292+
-ui/videoopt.cpp, ui/ui.cpp: Allow pressing UI Clear to restore default
pointer timeout settings.
- midway/starrider.cpp: Added PROTO 3 program ROMs.
New clones marked not working
-----------------------------
Star Rider (PROTO 3) [Matt Ownby]