- Implemented the bitswap protection for Killing Blade allowing all regions to work.
- Implemented additional protection required by Dragon World 3, the game is not any
Further along, but it is much cleaner code.
- Implemented bitswap protection and several DMA modes for olds. The ram_dump hack
is no longer required. The protection simulation is still somewhat incomplete.
openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting
Ms. Pac-Man ('Made in Greece' bootleg) [Ricky2001 (from AUMAP)]
this should be the original purpose for the board that was used for some of the Spanish bootlegs
functions and added save state to the driver. [Fabio Priuli]
out of whatsnew: as with gb and nes, I plan to add the support save flag before 0.149 after some more testing
and, for the record, this driver would really need a volunteer willing to make devices out of the
code for mikey and suzy chips, which is currently spread in multiple source files...
- Proper inputs for Videotron Poker selector.
- Figured out the Royale multiplexer system.
- Removed the unused Royale driver init.
- Both Royale sets promoted to working.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royale (set 1) [Roberto Fresca]
Royale (set 2) [Roberto Fresca]
Videotron Poker (cards selector) [Roberto Fresca, Any]
Videotron Poker (normal controls) [Roberto Fresca, Any]
New clones added
----------------
Jack Potten's Poker (set 7, Royale GFX) [Roberto Fresca, Any]