- Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s)
- Removed code patches and emulated the PIC communication and bank switching
- Converted the blitter to a device (cesblit.cpp)
- moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp)
Provided the PIC code for all four StarPak cartridges [Keith M. Kolmos]
New working machines
--------------------
Galaxy Games StarPak 3
[Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez,
Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia]
* Put Amiga keyboard implementations in a namespace
* Factor out matrix keys to a common module shared by A500/A1200
* Make new German matrix based on US matrix with Alt-chars hooked up
* Remove outdated comment
- Create EFO, Promat, Terminal, Wing projects to help reduce the weight of libmisc
- Eliminate Veltmeijer Automaten project (only two games by this company are in MAME, and one actually on Excellent System hardware)
* Added m146805 and m68hc05 to unidasm
* Made opcode tables configurable in m6805_base_device, provided tables for HMOS, CMOS and HC families
* Implemented MUL instruction, made unimplemented STOP and WAIT raise fatal error
* Added skeleton MC68HC05C4 with RAM and ROM in correct locations in memory map
Device implementations (all cpp files in netlist/devices) now should
only include nl_base.h.
Netlist implementation sources should only include "net_lib.h".
Refactored netlist.h and netlist.cpp to avoid namespace congestion in
netlist.h.
Fixed VC2015 build. (nw)
* should be #included after other headers and after optionally #defining VERBOSE
* usage samples in z80scc.cpp and m68705.cpp
68705: add lots of logging to help trace issues
m68705: expose more more internal registers through the state interface
* shows contents of registers that can't be read by program code
i8251: make receive more reliable clean up a little
zorba: meat on the bones
* create emulated keyboard device
- 88 of 96 matrix keys identified, 6 of 8 DIP switches identified, 3 of 6 outputs identified
* connect IEEE-488, RS232 and Centronics ports
* hook up all IRQ sources and connect PIT to UARTs
* more notes
osborne1, gladiatr: use input changed member (nw)
- refactored reverse polish notation evaluator into own source files.
- added function parameter to current and voltage sources VS and CS.
You can now use those to e.g. produce a sine wave.
- Changed code to allow devices to optionally be treated as dynamic or
timestepping devices.
[Couriersud]
* remove non-obvious mcu_status_r and semaphore_r members and move to drivers (varies by system)
* slap fight functionality can be safely folded into base class so do so
* remove leftover crud from driver state classes
qix.cpp, bub68705, changela: use new MC68705P3 core
* Moved 68705 devices into their own file.
* Made P3, P5 and U3 variants and made them load bootstrap ROMs.
* Implemented EPROM control (write is stubbed out with a logerror).
* Implemented differences for open drain I/O ports.
(nw) Base device with peripherals should really derive from the 6805
device directly, not the 68705 devices, as I/O ports are present on mask
devices (e.g. 6805P2). All drivers and devices that were using
M68705_NEW have been changed to M68705P5 - someone who knows the drivers
better should fix them up.
- Conversion of the Cedar Magnet board from a base device class to a mix-in interface
- Emulate EFO ZSU as main variant of the Cedar Magnet sound board
- Hook up ZSU1 to Skill Flight and Phantom Ship
- Modernize ZSU soundlatch/IRQ mechanism
- More hardware notes (nw)
- Various associated code cleanups (nw)
into these files as well. The code uses <cfenv> which is part of c++11
standard. Non-standard glib extensions are currently only used on linux
and (i386 or x86_64). (nw)
we've been sitting on this for a while, progress was shown a few years ago, but is apparently lost. Smitdogg should be able to clarify the exact part numbers, they're not readable in the pictures.
Mario driver now uses netlist audio implementation instead of discrete
implementation. The previous discrete sound emulation has not been
removed yet because it still contains a lot of documentation.
[Couriersud]
Mario driver now uses netlist audio implementation instead of discrete
implementation. The previous discrete sound emulation has not been
removed yet because it still contains a lot of documentation.
[Couriersud]
in the mizar lib. This is suboptimal, but the code seems to
crossreference across object files and from the bus code into the driver
code.
At least the source now links again. (nw)