Commit Graph

30904 Commits

Author SHA1 Message Date
David Haywood
a6e5e9fd6b new NOT WORKING
Go-Stop [system11]

might be playable, button mappings need looking at (bet etc.) but definitely uses unemulated ST0016 tile modes (bg should be 16x16 tiles)
2014-09-15 21:29:37 +00:00
David Haywood
030ae5f67a add palette dma (RAM to private buffer) to all seibu cop games
moved some of the Raiden 2 cop emulation to a new device (just the memory DMA stuff, including private buffer copy code) and started sharing it with legionna.c in order to avoid code duplication.  We can slowly move other duplicate code over too and eventually kill the old seicop.c
2014-09-15 20:55:32 +00:00
R. Belmont
0bf0ae5118 ftspeed: Redumped ic15, fixes graphics glitches on some stages. [Cah4e3] 2014-09-15 02:25:42 +00:00
mahlemiut
babfd3e8d5 sb16: comment out unused variable (no whatsnew) 2014-09-14 23:17:00 +00:00
Michael Zapf
c784949ac0 (MESS) geneve: Give grom_address an initial value. (nw) 2014-09-14 22:29:08 +00:00
Michael Zapf
48a30d346c (MESS) ti99: Avoid debugger messing up the setaddress/memory access pairs. (nw) 2014-09-14 22:28:33 +00:00
cracyc
5a3c3144fc (mess) sb16: small fix (nw) 2014-09-14 22:26:58 +00:00
cracyc
4a414a7c13 (mess) sb16: Add Soundblaster 16 low level emulation [Carl, Malice, O. Galibert]
---
The diagnose program mostly works but I'm sure there are still many more bugs, it definitely isn't near as usable as the hle (at least yet).
2014-09-14 22:09:11 +00:00
Michael Zapf
732510c267 (MESS) hdc9234 WIP: Some intermediate cleanups. Also, guard HFDC against
debugger.(nw)
2014-09-14 20:19:37 +00:00
R. Belmont
32288a9f08 SDL: use Windows OSD's font-selection semantics for SDL Windows builds. [R. Belmont] 2014-09-14 15:44:26 +00:00
Jonathan Gevaryahu
6e98286ab1 (MESS) cat.c: comment updates (nw) 2014-09-14 04:58:04 +00:00
Michael Zapf
f05c0c621d (MESS) hdc9234 WIP: write sector FM/MFM working. (nw) 2014-09-13 22:58:01 +00:00
Michael Zapf
29da7f8748 (MESS) ti99: Changed logging for HFDC and interleave for MFM. (nw) 2014-09-13 22:56:36 +00:00
Oliver Stöneberg
1a610ff531 more sdlwork.c and winwork.c consolidation / SDL now supports envrionment variable OSDWORKQUEUEMAXTHREADS (nw) 2014-09-13 19:59:51 +00:00
Oliver Stöneberg
f4d61505ee more work to make sdlwork.c and winwork.c match / un-broke Windows SDL build by completely moving the sdlsync_win32.c code to winsync.c (nw) 2014-09-13 19:44:41 +00:00
Wilbert Pol
f77740b23e (MESS) msx.c: Added a small workaround to support systems with 8KB RAM. 2014-09-13 18:39:42 +00:00
Miodrag Milanovic
c709f7f5f6 static_config removed from speaker (nw) 2014-09-13 14:28:14 +00:00
Wilbert Pol
e85610005d (MESS) msx.c: Limit tpp311, tps312, and hx23 to 64KB video ram. (nw) 2014-09-13 13:58:54 +00:00
Miodrag Milanovic
c3746c52b5 Removed static config in RC filter and small cleanup (nw) 2014-09-13 13:51:34 +00:00
Miodrag Milanovic
0ef3b9ec0b cleanup (nw) 2014-09-13 13:29:39 +00:00
Miodrag Milanovic
c34af2034b Removed static config for discrete (nw) 2014-09-13 12:31:16 +00:00
Robbbert
f6af3e4f22 moved atarianb (hacked for emulators) set to hbmame. 2014-09-13 12:09:01 +00:00
Robbbert
6544406045 wpc: added model numbers 2014-09-13 11:33:00 +00:00
David Haywood
8fd4bed29d Added proper NMK004 internal rom [trap15]
Hooked up support for NMK004 internal rom in MAME, replacing Nicola's old simulation code [trap15, David Haywood]

Fixed TLCS90 16-bit timers & support NMI in the core [trap15]

Various tweaks and improvements in nmk16.c (timings, sound balance, etc.) [trap15, David Haywood]

US AAF Mustang now has sound / music for the first time

Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail

new clones
Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) [trap15]

note, Thunder Dragon parent was not protected, I've marked it as such and removed the protection sim from it
The protected Hacha Mecha Fighter set never worked properly, I've demoted it to non-working as a result, the new bootleg works with full sound and correct game logic.
The protected sets don't handshake with the NMK004 so now lack sound (the sim code didn't care)

note2, currently needs an ugly kludge to prevent bioship resetting periodically, the nmk004 is used as a watchdog, but it ends up hitting it slihtly too late so often resets after a few minutes, probably wants even more precise timing for timers / cores / framerate / whatever?

note3, still need to tweak a few things, convert to raw video params, add 2nd buffer.
2014-09-13 10:41:04 +00:00
Oliver Stöneberg
5f7dbbad6b added comment to sdlsync_win32.c (nw) 2014-09-13 10:23:46 +00:00
Oliver Stöneberg
6232bc0e50 more work to make sdlwork.c and winwork.c match (nw) 2014-09-13 10:23:17 +00:00
Oliver Stöneberg
f176a45d35 a bit more work to match sdlwork.c and winwork.c (nw) 2014-09-13 10:16:28 +00:00
Oliver Stöneberg
4d5cd61765 some refactoring to make SDL and Windows OSD code match / Windows SDL code did not delete the critical section in osd_scalable_lock_free() (nw) 2014-09-13 10:04:16 +00:00
Oliver Stöneberg
0f15f0ab00 renamed YieldProcessor() to osd_yield_processor() to match SDL more closely (nw) 2014-09-13 09:09:29 +00:00
Sandro Ronco
c46807cfef (MESS) New NOT WORKING systems
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VTech Genius Leader Power Notebook (Germany) [TeamEurope]
LexiPC Mega 2000 (Germany) [TeamEurope]
2014-09-13 08:29:32 +00:00
Fabio Priuli
96bc3adcab some licensing. nw. 2014-09-13 06:55:39 +00:00
Fabio Priuli
80d61a8f86 (MESS) a2600: when loading from softlist, let's rely on the xml
to detect oncart RAM instead of using custom routines. nw.
2014-09-13 06:14:35 +00:00
Robbbert
7bdc9ee91c (MESS) spc1000 : added commented-out code for floppy-disk (thx to Anna Wu for finding it) 2014-09-13 06:03:17 +00:00
Fabio Priuli
0833a1a306 cosmetic changes. nw. 2014-09-13 05:17:48 +00:00
R. Belmont
3a2f2aea25 SDL: fix Windows builds with SDL 1.2 (nw) 2014-09-13 01:45:45 +00:00
Wilbert Pol
32fd138b53 Removed legacy_cpu_device. [Wilbert Pol] 2014-09-12 20:21:56 +00:00
Wilbert Pol
f11344542e dsp56k.c: Modernised cpu core (nw) 2014-09-12 19:30:27 +00:00
Fabio Priuli
ad52cefa2e bunch of xml fixes from Diet Go Go Fan. nw. 2014-09-12 19:04:48 +00:00
Fabio Priuli
66bc5551c6 (MESS) a7800: reworked header handling (used when
loading from fullpath) and attempted to implement flexibly
and transparently support for several possible homebrew 
boards with a POKEY hooked up as Beef Drop. nw.
2014-09-12 19:04:02 +00:00
Oliver Stöneberg
90a9339d0f more c++11 compilation fixes (nw) 2014-09-12 14:54:16 +00:00
Oliver Stöneberg
71c19af91f some c++11 compilation fixes (nw) 2014-09-12 14:27:26 +00:00
Michael Zapf
a40947caa0 (MESS) ti99: A single missing character breaks a floppy format.(nw) 2014-09-12 13:08:15 +00:00
Fabio Priuli
488c57a9e0 fixed famitwin bios usage. nw. 2014-09-12 12:11:00 +00:00
David Haywood
8e9be6bbf5 let's go with EB-A 2014-09-12 10:49:30 +00:00
David Haywood
1650304a34 new clones
Vendetta (World, 2 Players, ver. unknown) [caius]
2014-09-12 10:13:55 +00:00
mahlemiut
51ca4087bc trident: forced doubleword offset when using an SVGA video mode, fixes display in Eggs Playing Chicken. 2014-09-12 07:46:40 +00:00
Fabio Priuli
c0210151a7 reduced tagmap lookups in atari400, maxaflex and bartop52. nw. 2014-09-12 07:18:04 +00:00
Fabio Priuli
186d06f45f (MESS) gameboy.xml: added a bunch of new dumps. nw. 2014-09-12 05:40:32 +00:00
Fabio Priuli
63954c0c51 (MESS) coleco.xml: removed choplifter bad dump. [dink] 2014-09-12 05:40:10 +00:00
R. Belmont
8f2f9485d9 SDL: -sound dsound now works with SDL (nw) 2014-09-12 02:51:50 +00:00