Ted Green
a8143fd8d8
atlantis: Added analog joystick (nw)
...
zeus2: Fixed screen resolution in atlantis. Added direct pixel writing for atlantis. Scaling still needs work. (nw)
midzeus: Added return data for unknown register access to keep thegrid from hangin. (nw)
2016-07-04 13:23:05 -06:00
Ivan Vangelista
0cfee6b1b4
konamigx.cpp: added coin3, coin4, service3 and service4 for type3 and type4 hw (nw)
2016-07-04 20:55:52 +02:00
Ivan Vangelista
4c4e318be5
3 more fixes (nw)
2016-07-04 17:13:34 +02:00
Ivan Vangelista
b7ec0d4fa8
epson_lx810l.cpp: fixed ROM_REGION type (nw)
2016-07-04 09:12:50 +02:00
Scott Stone
81c7a63e06
excessive printf while testing changed to logerror (nw)
2016-07-03 22:48:13 -04:00
Robbbert
ea42b8bbaf
Fixed the build.
2016-07-04 09:54:42 +10:00
Vas Crabb
75446b66c8
Merge pull request #1038 from cgwg/crt-geom
...
Added crt-geom and crt-geom-deluxe shaders for bgfx.
2016-07-04 09:36:08 +10:00
cracyc
e11707a3fe
vii: use banking (nw)
2016-07-03 18:33:03 -05:00
cracyc
95e29c600e
luaengine: Doh (nw)
2016-07-03 16:32:48 -05:00
cracyc
bccd9ad271
luaengine: add optional arg for physical address space to disable address shift (nw)
...
----
Cheats created with the cheatfinder won't work with the builtin cheat finder if the cpu has an address bus that isn't 8bits unless the addresses are fixed up.
2016-07-03 16:28:06 -05:00
cracyc
4c20f32839
luaengine: address_to_byte (nw)
2016-07-03 15:54:49 -05:00
Jeremy Green
3697bd8cdc
Added crt-geom and crt-geom-deluxe shaders for bgfx.
...
This includes several aperture grille / shadow mask patterns. Note that these are all designed to be used on a display with RGB subpixel order, and may thus suffer if rotated or used with a BGR display.
2016-07-03 22:43:16 +02:00
angelosa
f487ca3bcc
More work (nw)
2016-07-03 20:49:41 +02:00
angelosa
8b1c5b90c7
Some raw commands (re-)implemented (nw)
2016-07-03 19:48:50 +02:00
angelosa
5ab63a978a
Re-added scrolling
2016-07-03 18:32:36 +02:00
angelosa
16486ece9a
Added sprites, fixed MT #06246
2016-07-03 18:21:43 +02:00
angelosa
d992f893ff
Added tilemaps, (nw)
2016-07-03 18:08:14 +02:00
angelosa
8347973e18
Splitted Seibu Cup Soccer bootlegs into own driver (nw)
2016-07-03 17:49:42 +02:00
angelosa
1b811de735
Revert a test with denji, update flags. (nw)
2016-07-03 17:08:42 +02:00
angelosa
5eebcb3fb9
Moved around allocation pointers to own function, and register video pointers/functions to save state (nw)
2016-07-03 16:06:05 +02:00
cracyc
e298801bb7
plugins/cheat: better error (nw)
2016-07-03 08:57:40 -05:00
Robbbert
4dee62bc85
Poly88: fixed timing issue when loading a snapshot. Added notes.
2016-07-03 23:30:53 +10:00
Vas Crabb
711eb65ece
Merge pull request #1031 from npwoods/fix_create_determination
...
Fixes how the file selection dialog determines when to show [create]
2016-07-03 22:19:20 +10:00
Nathan Woods
9166e7eb97
Fixed issue whereby the determination that one cannot create files in an archive was done once, and didn't change if the user changed directories
2016-07-03 08:10:54 -04:00
Ivan Vangelista
409d5e0d64
bus/spc1000/fdd.cpp: fixed segfault (nw)
2016-07-03 11:48:03 +02:00
Ivan Vangelista
390869452c
a few more (nw)
2016-07-03 11:34:53 +02:00
Ivan Vangelista
ba6286b0c8
Fixed "Fatal error: No screen specified for device ':pcvideo_t1000', but multiple screens found" (nw)
2016-07-03 11:16:12 +02:00
Vas Crabb
cde4eddeb3
override without virtual looks uncomfortable (nw)
2016-07-03 14:02:26 +10:00
Vas Crabb
ae6352aea4
Filesel cleanup [Nathan Woods]
2016-07-03 14:00:40 +10:00
cracyc
a4a0d462ed
pluginopt: fix separator (nw)
2016-07-02 19:26:45 -05:00
cracyc
e7755e4743
luaengine: add logical address space accessors, use by default in translated cheats (nw)
2016-07-02 19:04:32 -05:00
Brad Hughes
f37865b329
Add a couple msys2 updated mingw headers to winsdk-override to support linux cross-compile with stock mingw-w64 (nw)
2016-07-02 16:03:01 -04:00
Nathan Woods
1d08c0c6fe
Changed menu_file_selector to use std::string for its filename buffer
2016-07-02 14:24:18 -04:00
Nathan Woods
d67695e724
Converted menu_file_create to use std::string for its filename buffer
2016-07-02 14:23:54 -04:00
Nathan Woods
60c81498b0
Changed some TRUE/FALSE ==> true/false
2016-07-02 14:22:21 -04:00
Nathan Woods
facb76a669
C++-ification of src/lib/util/unicode.[cpp|h]
2016-07-02 14:22:14 -04:00
Nathan Woods
32a38d3f78
Including the path separator when switching directories in the file selection UI
2016-07-02 14:22:04 -04:00
briantro
d348747601
segaorun.cpp: Use correct sub-CPU roms for the Japanese set. - NW
...
Using the correct sub-cpu roms (original version not ver A) allow all the roms to pass in the MEMORY check routine of the test screen.
2016-07-02 12:27:10 -05:00
briantro
bc64d835df
itech32.cpp: Correct rom names in the Pairs sets - NW
2016-07-02 12:15:17 -05:00
Miodrag Milanovic
1b00260f3f
documented shaders compile (nw)
2016-07-02 18:24:57 +02:00
Miodrag Milanovic
acc5713f1e
this does not belong here (nw)
2016-07-02 18:15:09 +02:00
Miodrag Milanovic
cb41d1f091
no need to build all tools, just shaderc (nw)
2016-07-02 18:07:04 +02:00
Vas Crabb
630c226d3c
opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [Bryan McPhail]
...
Gameplay should be a true 100% match to original now.
Put extensive notes in the machine file about what has changed.
2016-07-02 18:24:11 +10:00
Ivan Vangelista
3f13334e37
video/ef9365.cpp: moved the charset rom inside of the device, fixes missing required object in various commodore drivers. (nw)
2016-07-02 10:04:00 +02:00
Ivan Vangelista
d8968d4c87
bus/centronics/comxpl80.cpp: fixed missing required object (nw)
2016-07-02 09:32:02 +02:00
Robbbert
11751e2d3c
LX810, AP2000: Fixed memory problem. Still has an eeprom issue.
2016-07-02 15:36:47 +10:00
Robbbert
4f93aeccaf
LX800: Fixed memory problem
2016-07-02 15:33:21 +10:00
Vas Crabb
448d04e9b9
Merge pull request #1027 from h0tw1r3/master
...
android objdir (nw)
2016-07-02 14:21:32 +10:00
Vas Crabb
4142ecd794
Use std::map for mapping XML tag name to layout component creation function - makes the code simpler and easier to read as well as being more scalable
...
Fix problem using layout_element::texture in vector - destructor frees resources but generated copy/assignment operators don't release them, leading to a problem any time vector expands or element is added/removed anywhere but end
2016-07-02 14:18:44 +10:00
Jeffrey Clark
d7bfb00718
android objdir (nw)
...
* 2f3f53e
got objdir wrong (type folder duplicate)
2016-07-01 23:06:32 -05:00