Sent: Sunday, February 22, 2009 8:17 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Fix 02927: Many Sets using segaic16.c: Crash/Freeze while starting
Hi mamedev,
My multisession fix for fd1094 inadvertently dropped a call to memory_configure_bank that I wrongly thought was unnecessary.
Reverting that part of the change seems to fix this bug.
~aa
New games added or promoted from NOT_WORKING status
---------------------------------------------------
King Derby [Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca]
---------------
Gals Panic S3 [Uki, David Haywood] (see http://mamedev.emulab.it/haze/ for details)
(and also renamed a few sets, but mainly doing this so that the credit is right, as Yasu said to credit Uki instead)
----------------------------
Gals Panic S3 [Yasuhiro Ogawa, http://mamedev.emulab.it/haze/ ]
I'd rather be credited with a link to my page than my name, as it allows me to provide further details on what was added.
------------------------------------
King Derby? [Stefan Lindberg, Andrew Gardner, Angelo Salese, Roberto Fresca]
======================================
aka the original "Cow Race", made by Tazmi in 1981 -> http://mamedev.emulab.it/kale/fast/files/0000(183371730).png
HW is pretty much hellish...
Some of these sets might not be available, they're based off operator manuals, so should be accurate. The sets which are not available will be disabled once it's been firmly established exactly which ones they are I'm not 100% sure.
No credit wanted / anonymous submission
================================================================
My guess is that the tilemaps of this HW doesn't wrap-around at all, the rowscrolled tiles are supposed to go outside of the screen,
but the limited area of the tilemaps (512x512) makes them to write inside of the screen again.
I've seen that the Punch-Out driver has tilemap_draw_roz hooked up for remove the wrap-around,
but isn't better to tie the wrap-around to a enable/disable flag?
------------------------------------
Gran Tesoro? [f205v]
===========================
Yes, there's really a gambling game running on Gaelco 2 HW with the Dallas CPU as protection...
(plus this pcb has a faulty program rom so it doesn't even boot at the moment)
The program seems original from Novomatic, while gfx seems to be taken from a bootleg. This set hasn't any text scroll in the attract, and has some new additions: Analysis page in operator/supervisor mode, Min-Max bet, and a kind of 3-strings password given in supervisor mode.
New clones added
----------------
American Poker II (iamp2 v28) [Roberto Fresca]
Not Working: Currently stalls with "Invalid MC6845 screen parameters - display disabled!!!"
New clones added
----------------
Pit Boss (Set 3) [Brian Troha]
This was primarily added to allow for sound routes to be supported in a way that
is compatible with the current driver structure. A device can now define a
DEVICE_CUSTOM_CONFIG callback which is called whenever one of the
MCONFIG_TOKEN_DEVICE_CONFIG_CUSTOM_* tokens is encountered. A special token
MCONFIG_TOKEN_DEVICE_CONFIG_CUSTOM_FREE is defined to clean up memory allocated
and/or reset the custom configuration, and is called when the device is torn down
to allow for memory cleanup.
Reimplemented the sound routing using this new mechanism.
Sent: Thursday, February 12, 2009 2:09 PM
To: submit@mamedev.org
Subject: Avoid allocation of 1 Mo in deco_mlc + various clean-up
Hi,
here is a patch against 'src\mame\video\deco_mlc.c'
This patch mostly comments out useless code.
1) IMO, the most important part is :
+// temp_bitmap = auto_bitmap_alloc( 512, 512, BITMAP_FORMAT_RGB32 );
This bitmap is not used any more, but still present in comments and in UNUSED_FUNCTION. This saves more or less 1 Mo of allocated but never used memory.
2) change a set of a sequence of 'if...' with an equivalent 'sect_rect'
3) The other changes are really minor and mostly cleanup of what looks like useless code.
The patch have been tested with skullfng.
Hope this helps,
Best regards,
Christophe Jaillet
Sent: Wednesday, February 04, 2009 8:12 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] 02872: smgp, outrun: Multisession crash going from smgp to outrun
Hi mamedev,
This patch fixes 02872. The change is to ignore decryption during init, since the coding pattern in the drivers is to init the memory map before configuring decryption. I tried to change the order instead but had problems with fd1089 drivers, so this seemed to be the least risky fix. I also fixed a potential multisession bug in segaic16_compare_timer_init while I was at it.
~aa
Sent: Sunday, February 01, 2009 1:13 PM
To: submit@mamedev.org
Subject: safarir
Changes safarir CPU to 8085A, the disassembly has 8085A-specific code that an 8080 can't execute.
Sent: Wednesday, January 28, 2009 2:29 PM
To: submit@mamedev.org
Subject: Fixed hanaawas input and other
Fixed input in hanaawas (note: for the second playere used mahjong input like A,B,C....), also fixed yes/no button in hanaroku.
Bye Sonikos
Sent: Thursday, January 29, 2009 4:24 PM
To: submit@mamedev.org
Subject: Small patch for a contional dipswitch
Moved source comments of conditional dipswitch names into PORT_CONDITION marcos for better documentation.
uRebelScum
Robin Merrill (urebel@usa.net)
- Added 3 new machine drivers for the different Amcoe games hardware.
- Added OKI M6295 support for speech/sounds to schery97, schery97a, skill98, pokonl97 and match98.
- Fixed sound support to nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003.
- Full inputs & DIP switches from the scratch for pokonl97, match98, nfb96, nfb96a, nfb96b, nfb96c, nfb96txt, roypok96, roypok96a, roypok96b, nc96, nc96a, nc96b, nc96c, nc96txt, nfb96se, nfb96sea, nfb96seb, carb2002 and carb2003. All these were promoted to working state.
- Fixed size and position of tilemaps visible area to match98.
- More driver cleanups.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Poker Only '97 (ver. 3.3) [Roberto Fresca, Olivier Galibert, David Haywood]
Match '98 (ver. 1.33) [Roberto Fresca, Olivier Galibert, David Haywood]
New Fruit Bonus '96 Special Edition (5 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
Royal Poker '96 (3 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
New Cherry '96 Special Edition (5 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
New Fruit Bonus '96 Special Edition (bootleg, 3 sets) [Roberto Fresca, Olivier Galibert, David Haywood]
Carriage Bonus 2002 (bootleg) [Roberto Fresca, Olivier Galibert, David Haywood]
Carriage Bonus 2003 (bootleg) [Roberto Fresca, Olivier Galibert, David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Ciclone [f205v, Mirko Buffoni]
====================================================================
Guess that I should merge the two drivers at this point (brasil.c & highvdeo.c)...
- Full inputs & DIP switches from the scratch for schery97, schery97a, and skill98.
- Changed the sets description to match the program version.
- Cleaned-up the game driver zone for better organization purposes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Skill Cherry '97 (ver. sc3.52) [Roberto Fresca, Olivier Galibert, David Haywood]
Skill Cherry '97 (ver. sc3.52c4) [Roberto Fresca, Olivier Galibert, David Haywood]
Skill '98 [Roberto Fresca, Olivier Galibert, David Haywood]
Please note: regression testing is in progress, but the first round
of glaring regressions have already been taken care of. That said,
there is likely to be a host of regressions as a result of this
change.
Also note: There are still a few rough edges in the interfaces. I
will try to clean them up systematically once the basic system is
working.
All sound chips are now proper devices.
Merged the sound chip interface into the device interface,
removing any differences (such as the whole ALIASing concept).
Modified every sound chip in the following ways:
* updated to match the device interface
* reduced read/write handlers down to the minimal number
* added the use of get_safe_token() for ensuring correctness
* other minor cleanup
Removed the custom sound device. The additional work to just make
custom sound cases into full devices is minimal, so I just converted
them all over to be actual devices.
Vastly simplified the sound interfaces, removing the ghastly
sndti_* business and moving everyone over to using tags for
sound identity. sndintrf, like cpuintrf, is now just a header
file with no implementation.
Modified each and every driver that references a sound chip:
* all memory maps explicitly reference the targeted device via
AM_DEVREAD/AM_DEVWRITE/AM_DEVREADWRITE
* 16-bit and 32-bit accesses to 8-bit chips no longer use
trampoline functions but instead use the 8-bit AM_DEVREAD/WRITE
macros
* all references to sound chips are now done via tags
* note that these changes are brute force, not optimal; in many
cases drivers should grab pointers to devices in MACHINE_START
and stash them away
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Go 2000 [Angelo Salese]
====================================================
Also moved go2000.o to suna.a in the mame.mak, because I believe that should stay there.
Now I'll try to fix the spriteram (even though it seems hard to RLE it, this game hardly uses it)...
New games added or promoted from NOT_WORKING status
---------------------------------------------------
TomCat (prototype) [Mariusz Wojcieszek]
There are still some small issues (complete list in driver), if somebody with more experience with Atari and/or vector hardware wants to take a look, feel free.