Commit Graph

1342 Commits

Author SHA1 Message Date
Miodrag Milanovic
46fa51e60e move asset files to proper place 2016-11-11 09:43:42 +01:00
Brad Hughes
bcabf45f08 UWP builds again but by no means working (nw) 2016-11-10 16:26:05 -05:00
Miodrag Milanovic
0f877e08b3 Fixed android build (nw) 2016-11-10 19:14:44 +01:00
smf-
677ec78eb5 Implemented G-NET bios flashing, games that require the v2 bios now require you to update
the bios and turn off JP1 as part of the installation. A v1 bios flash is included, but
you aren't forced to use it. [smf]

Moved G-NET protection out of ATAFLASH and into individual devices for each type of card [smf]

Implemented enough analogue control reading on ZN1/ZN2 for RC De Go & Go By RC [smf]

Fixed ZN1/ZN2 DSW descriptions [smf]

Added build dates and times to G-NET game descriptions [smf]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------

Shikigami no Shiro - internal build (V1.02J 2001/09/27 18:45) [rtw, ShouTime, smf, O.Galibert]
Go By RC (V2.03O 1999/05/25 13:31) [smf]
RC De Go (V2.03J 1999/05/22 19:29) [smf]
2016-11-10 14:32:51 +00:00
Miodrag Milanovic
9c364cdfa9 Adding video and window code to UWP(nw) 2016-11-10 14:53:56 +01:00
Miodrag Milanovic
a18497e7a2 Some more work on UWP (nw) 2016-11-10 13:13:51 +01:00
Miodrag Milanovic
cddd8bbe7a Add more UWP support (nw) 2016-11-09 15:44:44 +01:00
Miodrag Milanovic
0d1f5b6be4 Make 3rdparty compile for UWP and start adding new OSD for UWP based on previous Brad work (nw) 2016-11-09 14:53:19 +01:00
smf-
5d68226967 move cedar devices out of drivers (nw) 2016-11-08 16:00:43 +00:00
Miodrag Milanovic
114aa294cd Fix some single driver builds (nw) 2016-11-08 12:28:56 +01:00
Miodrag Milanovic
cf4a8b9e03 resurected sqlite3 and lsqlite3 (nw) 2016-11-07 16:12:06 +01:00
Miodrag Milanovic
e2d2355352 Trying to do link fix (nw) 2016-11-07 14:47:17 +01:00
Miodrag Milanovic
de7e80804e Added ability to use ASIO in all core MAME parts (nw) 2016-11-07 10:47:27 +01:00
Miodrag Milanovic
fc58a0bec8 Added basic HTTP server, not active yet, based on ASIO example with small refactoring included (nw) 2016-11-07 10:42:23 +01:00
cracyc
2de04414ed plugins/console: add lua console [Carl] 2016-11-06 13:41:43 -06:00
Phil Bennett
fffd464d34 MAMETesters Bugs Fixed:
05928: nbajamex: game crashes / nvram gets corrupted

- Emulated the Acclaim RAX sound board, adding sound to Batman Forever and NBA Jam Extreme [Phil Bennett]

- Hooked up extra NVRAM in NBA Jam Extreme [Phil Bennett]
2016-11-06 00:59:59 -07:00
R. Belmont
f05e7ffad0 Merge pull request #1637 from fulivi/hp9845_dev7
Hp9845: re-implemented 98035 module with a nanoprocessor driver
2016-11-05 14:22:46 -04:00
Miodrag Milanovic
421b5e2638 Added lua-linenoise by Carls request (nw) 2016-11-04 15:25:21 +01:00
Miodrag Milanovic
2682adc5d7 Fixed x64 builds with new luaengine on VS2015(nw) 2016-11-03 19:09:55 +01:00
fulivi
5f54097e53 nanoprocessor: initial support. Disassembler only is known to work at this point. 2016-11-03 14:52:41 +01:00
smf-
4a28c89012 Implemented S1985 backup ram (fixes TPC310 accessories cursor movement on the second time you launch it with left ctrl + left shift), fixed Matsushita backup ram saving, implemented S1985 and Matsushita state saving, implemented msx switched interface without using an address map. [smf] 2016-11-03 11:46:31 +00:00
Miodrag Milanovic
330e3cb28e Finally sync with GENie, no more local changes (nw) 2016-11-03 10:04:29 +01:00
Miodrag Milanovic
a2c76b34d8 Fix macOS build (nw) 2016-11-02 17:19:29 +01:00
Miodrag Milanovic
e2d58b6a16 ASIO - header only mode (nw) 2016-11-02 14:34:06 +01:00
Justin Kerk
4efc19b68a Update bgfx shader path for Emscripten build (nw) 2016-11-01 06:11:18 +00:00
Miodrag Milanovic
73bdc2ab36 added non-legacy i82439tx and created a driver using it in pcipc (nw)
added vga hack to be able to test pcipc.cpp
pcipc -bios 3 and pcipctx can initialize more if 0xAA is written at 0x4f0
2016-10-30 17:40:04 +01:00
R. Belmont
86548bc507 Merge pull request #1557 from ajrhacker/inputdev
Polymorphize input_device and input_class; move to separate source fi…
2016-10-29 20:41:28 -04:00
Branimir Karadžić
a3b4058bf7 Updated BGFX and BX and recompiled shaders (nw) 2016-10-29 09:11:50 +02:00
Justin Kerk
b99be73f2d Experimental support for compiling to WebAssembly using Emscripten (not yet working) (nw) 2016-10-29 06:00:45 +00:00
Robbbert
592c51d19e -DATUM: new driver [Robbbert] 2016-10-29 15:53:59 +11:00
Sandro Ronco
1746a9f058 Moved Saitek RISC 2500 into a separate driver and added internal layout and inputs. 2016-10-28 21:38:26 +02:00
therealmogminer@gmail.com
fc5fc6d4c2 New devices added
-----------------
7400 Quad 2-Input NAND Gate [Ryan Holtz]
7404 Hex Inverter [Ryan Holtz]
82S126/82S129 256x4-bit PROM [Ryan Holtz]
2016-10-28 20:08:21 +02:00
AJR
86d4bc5f8f Fix build (nw) 2016-10-28 00:39:11 -04:00
arbee
205d8d3fd3 Missing files from last commit (nw) 2016-10-27 23:30:54 -04:00
therealmogminer@gmail.com
c35c2a9cdc New devices added
-----------------
54/7416x Hex/Quad D Flip-Flops with Clear [Ryan Holtz]
9334/DM9334 8-Bit Addressable Latch [Ryan Holtz]
2016-10-28 02:37:23 +02:00
therealmogminer@gmail.com
93735cdf7e -core: Added 54/74160,161,162,163 device emulation. [Ryan Holtz] 2016-10-28 02:37:22 +02:00
R. Belmont
aba9385059 Merge pull request #1581 from JoakimLarsson/kron_5
WIP KRON-180 terminal controller
2016-10-27 16:32:15 -04:00
Joakim Larsson Edstrom
bf495ea0db WIP KRON-180 terminal controller 2016-10-27 17:14:28 +02:00
therealmogminer@gmail.com
8225a140ee -hazeltin: Added preliminary video, still broken due to timing issues. [Ryan Holtz] 2016-10-27 13:46:42 +02:00
therealmogminer@gmail.com
ff651989d9 New machines marked NOT_WORKING
-------------------------------
Hazeltine 1500 [Al Kossow, Ryan Holtz]
2016-10-25 23:51:50 +02:00
AJR
99c705f9de Polymorphize input_device and input_class; move to separate source file (nw) 2016-10-24 17:28:35 -04:00
Nathan Woods
293bfef845 Merging Konami disassembler with M6809/HD6309 disassemblers 2016-10-23 21:27:45 -04:00
Nathan Woods
81294aa08f Merged the M6809 and HD6309 disassemblers, and changed to properly use streams 2016-10-23 18:03:36 -04:00
Vas Crabb
129c0feeed srcclean (nw) 2016-10-23 22:36:24 +11:00
Miodrag Milanovic
f5d88ac12e fix VS build (noticed only when using MSBUILD=1) (nw) 2016-10-23 11:36:36 +02:00
Miodrag Milanovic
ddb290d5f6 NOTICE (TYPE NAME CONSOLIDATION)
Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
2016-10-22 13:13:17 +02:00
Miodrag Milanović
333bff8de6 Merge pull request #1540 from mamehaze/mgs
new WORKING   Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
2016-10-22 12:12:13 +02:00
David Haywood
a060de5062 new WORKING Magnet System (prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
with the following games
Time Scanner (TS 2.0, Magnet System, prototype)
Exzisus (EX 1.0, Magnet System, prototype)
Xain'd Sleena (SC 3.0, Magnet System, prototype)

this is a checkpoint, there is a sizeable ToDo list but I think this is a good enough state for initial inclusion before working out the remaining issues.  ArcadeHacker has the hardware working for questions etc.
I would especially appreciate help with sound (haven't a clue how it hooks up, tried lots of things, no luck) and some help in going over the CPU comms, especially with the sprite CPU as I think I must be missing something important.  Likewise help from somebody more familiar with the floppy code from MESS so that it can use that, I had no luck in getting it to work with the copy protection or from a rom region, I've kept all floppy related code in a device so it's very easy to swap out so for now what I've got isn't intrusive.

note, very weird idea for a system, they've ported 3 arcade games from other manufacturers, original titles were advertised, but it's likely nothing more of the system exists.
the system uses 5 PCBs, one Z80 on each and instead of having dedicated sprite / tilemap chips they have the Z80s doing software rendering, using 8bpp framebuffers.  2 of the boards are for background planes, 1 of the boards is for sprites.  The hardware has various memory expansions which look like afterthoughts as they're addressed in strange ways.
2016-10-22 09:37:10 +01:00
Miodrag Milanovic
e2f54f5333 Cleanup, TIMER_CALLBACK was only in unused parts (nw) 2016-10-21 16:26:22 +02:00
smf-
36944269bd DAC WIP, started documenting the DACs in use. [smf]
ataxx: Fixed missing sound channel caused by one dac not being hooked up and one dac being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two dacs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both dacs.
cheekyms: Slightly improved sound by implementing sound triggers as 8 x 1 bit dacs instead of 1 x 8 bit dac.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12 bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4 bit dac as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4 bit dac as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, eeprom & analogue steering wheel and brake pedal.
2016-10-17 16:04:02 +01:00