* Build all native back-ends if any native back-end is enabled so errors
caused by changing interfaces can be found faster.
* cpu/drcbeut.cpp: Moved resolved member function stuff to a place where
it can be shared by back-ends.
* cpu/drcbearm64.cpp: Use ubfx instruction to extract unordered flag.
* cpu/drcbearm64.cpp, cpu/drcbex64.cpp: Bypass trampolines when calling
get map variable value and debugger instruction hook functions.
* cpu/drcbearm64.cpp: Moved some internal helpers that don't need to be
members to anonymous namespace.
* cpu/drcbearm64.cpp: Added a comment with some info to help when
debugging generated code.
* cpu/drcbec.cpp: Put code in the drc namespace.
* util/delegate.cpp, cpu/drcbex64.cpp, cpu/drcbearm64.cpp: Use common member function resolution code.
-cpu/drcbearm64.cpp, cpu/drcbex64.cpp, cpu/drcbex86.cpp: Moved some stuff to anonymous namespaces.
-cpu/drcbex64.cpp, cpu/drcbex86.cpp: Defer allocating labels if they aren't always needed.
* z80sio: add support for wait/ready, fix rx int logic, fix SDLC bit stuffing bug
* hp98x6: added support for HP98628 & HP98629 exp. cards
* hp98x6: removed dependency on buggy hp_dio functions, restored original hp_dio.*
* The CPU passes its initial memory test, but no I/O is connected.
-dynax/ddenlovr.cpp: Identified 18 of 40 DIP switches for hanakanz with
high confidence, and improved inputs.
* Properly support Wayland under EGL and Vulkan. (#3358)
* Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359)
* Cleanup.
* Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.
- Works for both Vulkan and OpenGL.
- Remove --with-wayland from genie options.
- Vulkan loads all three extensions for surface creation instead of only one.
- Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
a SwapChain with the given window size.
- Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
recreating to make sure the window is released of its swapchain.
- Fix dbgText glitch in example-22-windows.
- Remove old X11-related dependencies for GLFW3.
* Formatting.
* Adapt to latest bgfx wayland code
* Cleanup.
* Fix Vulkan swapchain invalidation issue. (#3379)
* Fix Vulkan swapchain invalidation issue.
* Always clamp render pass to frame buffer size.
* Fix formatting.
* Hopefully fix macOS build
* Hopefully fix macOS build, attempt 2
---------
Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
* rename previous ds1315 to earlier/original ds1215 device
* support both ds1215 and transparent access methods
* implement rtc and nvram interfaces
* support updating registers
* cpu/upd177x/upd177x.cpp: Add NEC uPD177x cpu core.
* scv.xml: Promoted 1 item.
Software list items promoted to working
------------------------------------------
Star Speeder
* cpu/upd177x/upd177x.cpp: Remove a comment.
* cpu/upd177x/upd177x.cpp: Remove callback on PA.
* cpu/upd177x/upd177x.cpp: Update comment about setting m_pc to 1 during reset.
* Add a different workaround for the sync issue between the 2 cpus in scv.
* cpu/upd1771x/updf177x.cpp: Use little endian.
* cpu/upd177x/upd177x.cpp: Include device tag in fatalerror messages.
* epoch/scv.cpp: Update upd1771c rom region sizes.
* nec/apc.cpp: Switch to upd177x_cpu_device.
* epoch/scv.cpp: Add location to upd1771c rom name.
* cpu/upd177x/upd177x.h: Remove 'overrides' comments.
New working software list additions
-----------------------------------
Rainbow II Diashow Professional V1.92 [Amiga Hardware Database]
RainbowPainter V0.99b [Amiga Hardware Database]
* Updated to GENie 1181.
* Applied local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572.
* Set MSVC flags to use conformant preprocessor, standards conformance mode, and assume UTF-8 encoding.
* abandoned cassette vison work
* remove comment now that the useful table is gone
* force github to rebuild because github is being github
* add a note based on earlier research
* bring this part over from the previous tree too, it seems worth having still
* actually use this version instead, I thought it was broken, but it actually has advantages
* I've been informed this will be merged if I assign a copyright holder, so as I don't really recognize it as my own design anymore, I'm assigning Vas.
* Update cpu.lua
* Start cleaning up:
* cassvisn_cart.xml: Fixed program region width.
* cassvisn_cart.xml: Added Japanese titles and proper markup for release
dates.
* epoch/cassvisn.cpp: Removed unnecessary byte swapping when loading
software list items.
* cpu/upd777.cpp: Made order of declarations and definitions more
consistent with each other, added more inline and const hints.
* tools/unidasm.cpp: Make data source big Endian to match CPU core.
* epoch/cassvisn.cpp: Digit grouping for big numbers, better error messages.
---------
Co-authored-by: David Haywood <hazemamewip@hotmail.com>
Co-authored-by: Vas Crabb <vas@vastheman.com>
New systems added as NOT WORKING
---------------------------------------
Ferie Kitten (1994, Sega)
Ferie Puppy (1995, Sega)
Ferie World Travel (1995, Sega)
- to8, to9 & to9p now include the FDC in the base configuration. to9 uses a WD1770 (WD2793 appears to fail calibration), while to8 & to9p use the THM-FC-1 gate array (now a separate device). This eliminates the need to, and ability to, configure floppy disk extensions for the to8, to9 and to9p.
- Changed sector offsets for double-sided .fd images so that they load correctly (usually).
- Uses the real I/O decoding PROMs
- Z-37 and MMS 77316 floppy controllers converted to cards
- H-88-3 serial and H-88-5 cassette interfaces converted to cards
- Sigmasoft Sound card converted to a card
New devices added:
Namco Cyber Lead I/O LED(I/O) PCB 8699014200
Namco Cyber Lead I/O LED(I/O) PCB 8699014200 (compatibility patch)
Namco Cyber Lead I/O LED(LED) PCB 8699014500
Namco AMC PCB (Extra I/O,JPN,Ver1.10)
Namco ASCA-1 (Multipurpose I/O,JPN,Ver2.00)
Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.04)
Namco ASCA-3 (Multipurpose + Rotary Encoder,JPN,Ver2.02)
Namco ASCA-5 (Multipurpose,JPN,Ver2.09)
Namco CSZ1 MIU-I/O (GUN-EXTENTION,JPN,Ver2.05)
Namco EM I/O1-02 (Techno-Drive I/O,JPN&EXP,Ver2.00)
Namco TSS-I/O (GUN-EXTENTION,JPN,Ver2.02)
Namco XMIU1 TSS-I/O (GUN-EXTENTION,JPN,Ver2.11,Ver2.12)
Note: the Cyber Lead compatibility patch is required because later versions aren't
Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.00)
Namco FCA-1 (Multipurpose + Rotary Encoder,JPN,Ver1.01)
Namco FCB (TouchPanel&Multipurpose,JPN,Ver1.02)
Note: These use ASCA3 patched to return the correct ID string as the full ROM is yet to be extracted
Namco EM Pri1-01
Note: The printer for Techno Drive is HLE'd only enough to make the game happy