Robbbert
b46bb13522
gamecom: verified that Duke Nukem 3D, and Resident Evil 2 are working.
2016-05-18 22:06:57 +10:00
Robbbert
f79a3c849a
Gamecom: Major improvements, most games are running to some extent.
2016-05-18 15:41:32 +10:00
etabeta78
b9780957b6
one step closer to core i2c eeprom implementation. nw.
2016-05-18 07:03:48 +02:00
Ted Green
c07f10681a
(nw) Removed unused member variable
2016-05-17 20:17:12 -06:00
Ted Green
ae1fc3df05
(nw) Merge branch 'seattle_pci'
2016-05-17 19:05:10 -06:00
Ted Green
1c64de15ef
voodoo: Stopped blocking of non-fifo'd register writes (nw)
...
gt64xxx: Added PCI stall functions (nw)
2016-05-17 19:03:52 -06:00
angelosa
144a39f5c9
Preliminary T5182 hookup, not yet working (nw)
2016-05-18 00:57:36 +02:00
angelosa
ebdf217d1b
Fixed decrypted opcodes hookup, makes it to not crash during attract, nw
2016-05-17 23:39:26 +02:00
ImJezze
29d11280a1
Fixed half pixel offset of vectors in D3D
...
- appearance should be identical to GDI and BGFX
2016-05-17 21:39:35 +02:00
angelosa
68669f5596
Various tilemap fixes, currently crashes just before showing gameplay, guess T5182 related (nw)
2016-05-17 21:02:03 +02:00
angelosa
f4a3b0fbfa
ROM banking and base color, nw
2016-05-17 20:36:32 +02:00
angelosa
8b7b803578
Adding IRQs helps, most likely missing ROM bank by now, nw
2016-05-17 20:29:45 +02:00
Scott Stone
d87261125f
Merge branch 'master' of https://github.com/mamedev/mame
2016-05-17 14:23:31 -04:00
Scott Stone
ee4f0bb6a4
Fix for megadriv.xml duplicate publisher and numerous format fixes for recent XML additions and changes (nw)
2016-05-17 14:23:10 -04:00
angelosa
8bead41fea
Initial work, hangs if service mode is off, nw
2016-05-17 20:20:18 +02:00
Ted Green
a8b214c9aa
(nw) Merge branch 'seattle_pci'
2016-05-17 11:17:57 -06:00
Ted Green
ebe5c6d790
voodoo_pci: Added default PCI BAR locations (nw)
...
gt64xxx: Added DMA control and proper PCI address mapping (nw)
pci-ide: New generic PCI IDE controller (nw)
machine.lua: Added pci-ide machine (nw)
2016-05-17 11:13:55 -06:00
hap
3426bffb84
hh_tms1k: added bship SN76477 params
2016-05-17 16:18:41 +02:00
Miodrag Milanovic
38568d0a58
update to latest build tools for Android (nw)
2016-05-17 16:09:08 +02:00
Ville Linde
cb8f19af66
drcbex64: special case for add (nw)
2016-05-17 16:00:51 +03:00
Angelo Salese
a5105ad013
Attempt blind faith fix MT #06208
2016-05-17 13:21:42 +02:00
etabeta78
6e43812f60
gba.cpp: Added preliminary support for the 3D Matrix Memory
...
Controller used by 64MB video cartridges. Disney Collection 2
works, while other dumps still fail (possibly due to reason
unrelated to the mapper emulation...) [Fabio Priuli]
2016-05-17 12:35:54 +02:00
Miodrag Milanovic
df5c8faa85
Fixed name conflict making Android build non-working (nw)
2016-05-17 12:15:45 +02:00
RobertoFresca
0c529b6c92
Flaming 7: Inputs WIP. Unknown DIP switches and diplocations. [Roberto Fresca]
2016-05-17 05:41:02 -03:00
RobertoFresca
6ae4af1abe
Flaming 7: Inputs WIP. 4th DIP switches bank: Printer Type,
...
plus diplocations. Added notes about 1 active line. [Roberto Fresca]
2016-05-17 05:30:46 -03:00
RobertoFresca
8be7c2367f
Flaming 7: Inputs WIP. 4th DIP switches bank: Button Lockout and
...
Lockout Polarity, plus diplocations. [Roberto Fresca]
2016-05-17 04:52:10 -03:00
etabeta78
4d0e3033a7
misc. nw.
2016-05-17 07:57:39 +02:00
etabeta78
1007a0730c
confirmed Zoop (USA) padding. thanks plgDavid. nw.
2016-05-17 05:22:08 +02:00
Scott Stone
9d3fae9cbd
Revert "Allow for output to verify that a machine's emulation has ended properly specifically in instances where less than 2 seconds has elapsed. (nw)"
...
This reverts commit fc4ab036fc
.
2016-05-16 23:15:28 -04:00
RobertoFresca
850169830b
Flaming 7: Inputs WIP. Third DIP switches bank: Denomination and
...
Progressive Sign, plus diplocations. [Roberto Fresca]
2016-05-17 00:07:03 -03:00
RobertoFresca
b397dc1a26
Flaming 7: Inputs WIP. Second DIP switches bank: Coin B coinage and
...
Credits per Bill, plus diplocations. [Roberto Fresca]
2016-05-16 23:36:23 -03:00
RobertoFresca
93e78835a9
Flaming 7: Inputs WIP. Second DIP switches bank: Coin A coinage,
...
plus diplocations. [Roberto Fresca]
2016-05-16 23:13:30 -03:00
RobertoFresca
a51f0650c5
Flaming 7: Inputs WIP. Added PORT_DIPLOCATION to the first
...
DIP switches bank. [Roberto Fresca]
2016-05-16 22:32:39 -03:00
RobertoFresca
38ff9a4d89
Flaming 7: Inputs WIP. First DIP switches bank completed. [Roberto Fresca]
2016-05-16 22:26:53 -03:00
Scott Stone
fc4ab036fc
Allow for output to verify that a machine's emulation has ended properly specifically in instances where less than 2 seconds has elapsed. (nw)
2016-05-16 21:12:23 -04:00
Michael Zapf
8ae00de983
ti99: Fixed MBX cartridge type, introduced new paged type, updated softlist with re-dumped versions
2016-05-17 01:09:52 +02:00
ImJezze
a89d4d4ee6
Small tweaks to raster.ini settings (nw)
...
- less blurry, less glowing
2016-05-16 23:19:17 +02:00
ImJezze
829641f901
Small changes to creation of render targest in HLSL (nw)
...
- removed unessesary recreations of non-screen-quad texture targets
- removed creation of cached targets for non-screen-quad texture
2016-05-16 23:19:17 +02:00
ImJezze
ad3525a4d4
Fixed several HLSL problems when running machines without screen (nw)
2016-05-16 23:19:16 +02:00
etabeta78
c1c93b569b
gameboy.xml: Finally started documenting Game Boy PCBs,
...
based on no-intro and Tauwasser's pictures [Fabio Priuli]
2016-05-16 22:39:47 +02:00
therealmogminer@gmail.com
b06be31dfe
Move slider_state and ui_menu_item into src/frontend/mame, nw
2016-05-16 19:59:15 +02:00
Ville Linde
0069d44ff7
drcbex64: special case for and (nw)
2016-05-16 19:56:07 +03:00
Scott Stone
efcba70c3f
New Game Added (Not Working)
...
House of the Dead 4 (Export) (Rev B) [Layer]
Note: added as hotd4, hotd4 renamed to hotd4a (nw)
2016-05-16 12:51:56 -04:00
RobertoFresca
3d148adac3
Flaming 7: Standardization of all active inputs. [Roberto Fresca]
2016-05-16 09:59:47 -03:00
Miodrag Milanovic
cc6d5a643d
try to support older xcode (nw)
2016-05-16 14:25:49 +02:00
Miodrag Milanovic
71379c5648
Sync with BGFX (nw)
2016-05-16 14:17:04 +02:00
etabeta78
7842148635
updated megadriv.xml list with the new protos just
...
released. nw.
2016-05-16 13:50:53 +02:00
couriersud
332534cdf5
Continuing work to move object initialization from start to constructor.
...
Removed family_t. All of this can be determined at runtime from object
as well. As part of this, the "template" to write devices has changed.
Converted a number of devices to use the new template. [Couriersud]
2016-05-16 12:50:50 +02:00
couriersud
f35ba3f5fd
More automatic memory handling. (nw)
2016-05-16 12:41:20 +02:00
MetalliC
ef7d6d98d8
New Clones Added (Working)
...
Hyper Street Fighter II: The Anniversary Edition (Japan 040202) [ShouTime]
2016-05-16 13:18:19 +03:00