Updated Chinese UI translations. [YuiFAN]
Updated Ukrainian UI translation. [Stanley Kid]
gbcolor.xml: Demoted beastfgt to partially supported (HUD blank on GBC),
and demoted emochndx to unsupported due to all kinds of broken
behaviour. Also added chongwu title from title screen as another
alt_title - it's different to the cartridge label.
-hash/gbcolor.xml: Added notes on what happens if you bypass the boot
check for Rocket Games cartridges.
-bus/vboy/slot.cpp: Don't instantiate a cartridge device when no media
is loaded.
* There are three kinds of cartridge: 32K flat, 16K fixed plus 16K
switchable, and 32K switchable. Cart implementation will come later.
-Various cleanups:
* gbcolor.xml: Proper Pinyin description for sqsd.
* sound/pokey.cpp: Minor cleanup, and got rid of an unnecessary member
in channel structures (only used in inline member functions).
* nintendo/gb.cpp: Spell Mega Duck with a space consistently.
* sega/turbo_a.cpp: Use an optional device finder to get discrete sound
device. The function that would add this seems to have been lost.
* Cleaned up spaces in software list comments.
* megadriv.xml: Improperly indented sharedfeat tag.
* gbcolor.xml: Converted "GBC only" comments into sharedfeat tags.
* a5200.hsi: Fixed a few dispossessed tags.
* Various softlists: Fixed improperly entabulated tags.
* Various softlists: More entabulation fixes.
New working software list additions (gbcolor)
--------------------------
Green Beret (prototype 1) [Kak, retroLEL]
Green Beret (prototype 2) [Kak, retroLEL]
Green Beret (prototype 3) [Kak, retroLEL]
The free-for-all on labels in software lists is not working. There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.
The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive. Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework. Labels are used as filenames, so concessions need to be
made for this.
I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors. Someone else can fix them.
Printable ASCII characters are allowed, with a few exceptions. The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator
Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels. Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists. There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores. As I already said, there's no
consistency at all.
There is far too much markup in labels. They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label). The XML schema supports metadata - use it. For example,
you can use part_id for an unrestricted display name for a software
part. You can also use XML comments for notes.
And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label. The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename. Addressing this would be a lot of work, given how
large the file is.
For now, empty data areas in software lists cause a verbose message
rather than a validation warning. There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
Color games which supported it. MAME will now output
a "Rumble" output bit (0 for Rumble=OFF and 1 for
Rumble=ON) whenever the games try to access the Rumble
component… third party applications can now listen to the
output and redirect it to some hardware that can "rumble"
in sync with the gameplay. [Fabio Priuli]
gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy
Color games which supported it. Clock proceeds a bit too
fast during gameplay, but at least it is not stuck anymore to the
time of first configuration. [Fabio Priuli]
- fixed some MBC1, MBC2 details
- added MMM01 notes on registers
- fixed Sachen MMC1 implementation so that Sachen logo
is properly displayed
- started work on the emulation of Sachen MMC2 mapper
based on reverse engineering by Tauwasser. Logo handling not emulated yet
(you have to select the "Skip BIOS check" in the System Configuration menu
to play the games). [Fabio Priuli]
(MESS) gameboy.xml/gbcolor.xml: Added some recent dumps of Sachen carts
[Tauwasser, BigFred, taizou]
out of whatsnew: commit also includes some cosmetic changes suggested by Tauwasser (many thanks for the feedback!)