- Rewritten to use SoftFloat instead of unportable native FP math
- Support added for Motorola 96-bit extended floats
- More addressing modes and conditions supported
The taitojc games function identically to the old implementation (I stepped
through the main matrix multiply in dendeg and the registers never diverged)
and speed on Core 2 Duo is a wash - sometimes softfloat's faster, sometimes
not, but the difference on -str 90 never exceeded 1%.
- set display enable to be ON by default. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible.
- added a kludge to use the right palette for the text layer in LE2, I haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change.
This allows you to see the ram/rom tests anyway, which is better than an invisible startup.
Added FJMP/JMPF opcode to the SunPlus u'nSP core. [Segher, Harmony]
Performed an initial code cleanup pass on the N64 rendering code to make use of booleans and inline variable instantiation, and removed a number of unused variables that were exposed as a result of the latter. [Harmony]
- Fixed Dip Switches and Inputs (after verification of the M68000
code)
- Improved MCU emulation to correctly handle coinage based on Dip
Switches settings and Territory Jumper
Corrected list for the whatsnew....
New games added or promoted from NOT_WORKING status
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Five Clown (english, set 1) [Roberto Fresca, Grull Osgo]
Five Clown (english, set 2) [Roberto Fresca, Grull Osgo]
Five Clown (spanish hack) [Roberto Fresca, Grull Osgo]
with CRT controller, AY8910 and OKI M6295. Main program, graphics
and sound samples are encrypted. [Roberto Fresca, Grull Osgo]
- Hooked both 6502 CPU's.
- Hooked the M6845 CRT.
- Decrypted main program and bulk GFX.
- Decoded GFX and color PROM.
- Hooked both PIA's 6821.
- Worked inputs from the scratch.
- Hooked DIP Switches banks 2 & 4.
- Hooked proper interrupts for audio CPU.
- Hooked the AY8910 latches...
- Hooked the OKI6295.
- Hooked DIP switches ports $C400 & $CC00.
- Found the sound samples decryption algorithm.
- Added NVRAM support.
- Added a complete PCB layout.
- Added game notes.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Five Clown (english) [Roberto Fresca, Grull Osgo]
Five Clown (spanish hack) [Roberto Fresca, Grull Osgo]