Commit Graph

8848 Commits

Author SHA1 Message Date
Michaël Banaan Ananas
b80779d95e work around gcc 4.5 (harmless) warning:
case value '13' not in enumerated type 'D3DTEXTURESTAGESTATETYPE'
(and other cases)
2010-05-13 20:37:19 +00:00
Michaël Banaan Ananas
eb6e93e06d error in prev commit: NULL pointer to UINT32 conversion 2010-05-13 20:20:54 +00:00
Michaël Banaan Ananas
0035e1cd17 documentation: -march option core2 is in gcc since 4.3 2010-05-13 18:12:53 +00:00
Couriersud
778c2377d9 Fixed hunchbkg ports. [Couriersud] 2010-05-13 17:08:24 +00:00
Yasuhiro Ogawa
54bf65f9de fixed ROM names of tp84a (tp84 needs confirmation) [Team Japump] 2010-05-13 13:48:06 +00:00
Michaël Banaan Ananas
3b41c1ae4b fixed MT bug 02878 2010-05-13 13:32:55 +00:00
Couriersud
5361d0525b Added information about Konami 084 custom chip - no whatsnew 2010-05-13 12:56:40 +00:00
Michaël Banaan Ananas
cf3333e821 btime: Background vertical offset was off by one pixel, burger parts positions are correct now. This also means Peter Pepper awkwardly walks in the air, which is the way it is on the PCB. (hap) 2010-05-13 12:12:21 +00:00
Couriersud
6821949f51 Fixed MT 03482. [M.A.S.H., Couriersud]
Changed hunchbkg to use all galaxian hardware memory i/o and interrupt and vblank logic. [Couriersud]
2010-05-13 10:52:11 +00:00
Couriersud
0c62bdc768 S2650_SENSE_PORT is now active when data written is != 0 and inactive when data == 0. It now acts as a line in a mame-sense. [Couriersud] 2010-05-13 10:46:31 +00:00
Fabio Priuli
9bbab2bde4 Fix for MT 3657 2010-05-13 00:52:11 +00:00
Angelo Salese
021eef3ca4 Implemented bare bones timing for the blitter status and fixed vertical half line counter 2010-05-12 22:58:36 +00:00
Scott Stone
ff57271d13 Adjust International Team Laser (proto) setname from tlaser > intlaser
Comment:
Smitdogg requests the credits for the addition of the game to read:  ranger_lennier, genieta1, J. Ferneborg, Smitdogg, italie, David Haywood, The Dumping Union.
2010-05-12 22:43:15 +00:00
Angelo Salese
a6f1bafd28 Assume the UART to be always unconnected 2010-05-12 22:18:28 +00:00
Michaël Banaan Ananas
73798121d0 pengadvb: Improved inputs, the game can now be coined up. It magically has sound too now. (hap) 2010-05-12 20:00:14 +00:00
Michaël Banaan Ananas
488e4f23aa made cpu clock a division of cpu/video board xtal, no whatsnew 2010-05-12 17:50:44 +00:00
Angelo Salese
e1f1732dc4 General cleanup of PGM code [David Haywood]
Removed ROM Patch in Killing Blade and replaced with correct IGS025 return sequence fo China region (other sequences still unknown) [XingXing]

 new not working 
 ---------------  
 Photo Y2K 2 [Guru]
2010-05-12 14:05:56 +00:00
Jonathan Gevaryahu
aaf9b40492 Incremental tms52xx improvements, removal of incorrect code. Does not affect output in any way yet. no whatsnew. 2010-05-12 03:31:55 +00:00
Angelo Salese
ed087d2be6 Duh 2010-05-12 02:26:00 +00:00
Angelo Salese
1e0f3da2e0 Fix debug compile? 2010-05-12 02:14:00 +00:00
Angelo Salese
460e4e92d8 More z8001 work 2010-05-12 00:33:51 +00:00
Angelo Salese
14606da3b8 First batch of Zilog Z8001 mods (treated as a separate CPU core for now) 2010-05-11 23:50:29 +00:00
Angelo Salese
3f3cf7748d Placeholder for the Zilog Z8001 CPU core 2010-05-11 20:38:31 +00:00
Michaël Banaan Ananas
82293e597c fspiderb: Added projectiles, game is playable now (hap) 2010-05-11 19:04:51 +00:00
Angelo Salese
ed52c63984 Fixed A2 masking in the blitter 2010-05-11 15:24:15 +00:00
Angelo Salese
d10671714b new working game
---------------

International Team Laser (prototype) [Smitdogg, Italie, The Dumping Union, David Haywood]
2010-05-11 14:36:51 +00:00
Michaël Banaan Ananas
3d176a090e r9078 revert.
It's impossible to properly support high priority shadows: unable to know priorities of sprites under the shadow/highlight that are tested afterwards
2010-05-10 22:43:31 +00:00
Angelo Salese
2c57e860d0 Added newly dumped char prom 2010-05-10 21:03:07 +00:00
Angelo Salese
56d60007c4 better fix 2010-05-10 19:35:30 +00:00
Scott Stone
26c06715f2 Fix for Target Hits missing sound. [Tafoid] 2010-05-10 19:29:27 +00:00
Angelo Salese
5e91a08750 Added jed dumps 2010-05-10 18:59:58 +00:00
Angelo Salese
49459f195e new not working
---------------

Chance Kun [ranger_lennier, incog, Smitdogg, The Dumping Union]

(mostly working, just missing proper inputs, colors and sound)
2010-05-10 18:46:04 +00:00
Angelo Salese
10d99720e2 new not working
--------------- 
Royal Queen [Hikari, Spyder, S. S. Neilson, Smitdogg, The Dumping Union]
2010-05-10 17:08:15 +00:00
Angelo Salese
4fa22c0497 (don't bother about the previous whatsnew commit, following is the right one):
new clones 
-------
Photo Y2K (ver. 105) [XingXing]

new not working 
--------------- 
Dragon World 3 EX (ver. 100) [Guru]
Dragon World 2001 [Guru]
2010-05-10 16:32:27 +00:00
Angelo Salese
b0945bfa93 Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Men and Polygonet Commanders [David Haywood]
Fixed the texture ROM loading/order in Wave Shark.  Textures look better now, and the ROM check passes [David Haywood]
2010-05-10 16:22:44 +00:00
Michaël Banaan Ananas
f45ce8f223 rm empty unused file 2010-05-10 13:48:49 +00:00
Michaël Banaan Ananas
720e86216b lib/util/cdrom.c: Fixed stack corruption in CHD code [Oliver Stöneberg] 2010-05-10 13:10:46 +00:00
Jonathan Gevaryahu
3ee59d4446 Made tms5220 DEBUG_GENERATION more useful and simplified the code in the process. [Lord Nightmare] 2010-05-10 01:41:25 +00:00
Michaël Banaan Ananas
68bfc99c13 r9070 update taking shadow/highlight into account, fixes mametesters bug 03644 2010-05-09 23:06:33 +00:00
Jonathan Gevaryahu
0b943660b5 Fixed up tms52xx clip/wrap function arrangement to be much more sane, and properly handled range extension. [Lord Nightmare] 2010-05-09 22:42:03 +00:00
Jonathan Gevaryahu
c4a3e0bbc3 Minor update to the way digital/analog select works. no whatsnew. 2010-05-09 21:34:41 +00:00
Michaël Banaan Ananas
22f5e1865d Zoar is 256*240 too,
http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1400&image=1
2010-05-09 19:58:06 +00:00
Brian Troha
770ff9cd83 adds adds decryption key for Street Fighter Alpha 3 (Hispanic)... credits are already listed in the new clones addition in previous check-in. Last one... all added clones now working. No additional credits needed 2010-05-09 19:47:37 +00:00
Brian Troha
d4d480a044 adds adds decryption key for Gigawing (Hispanic)... credits are already listed in the new clones addition in previous check-in. 2010-05-09 19:44:36 +00:00
Michaël Banaan Ananas
2549ce6904 mametesters bugfix:
- 03273: [Original Reference] brubber, bnj, caractn: Incorrect screen resolution for Burnin' Rubber and clones (hap)
2010-05-09 19:02:41 +00:00
Michaël Banaan Ananas
358a9035fd mametesters bugfixes:
- 03047: [Graphics] elevator, elevatorb: Some graphics on the escalators shift when you ride on them (M.A.S.H., hap)
- 03628: [Graphics] alpine: Red point on the title screen  (M.A.S.H., hap)
2010-05-09 17:18:02 +00:00
Michaël Banaan Ananas
b8597ec97c like other PIXEL_OPs, (PRIORITY) should be set regardless of outcome of "if (((1 << (pridata & 0x1f)) & pmask) == 0)"
I'm unsure if the same should apply to shadowtable too, Aaron?

mametesters bugfixes:
- 03033: [Graphics] vendetta: Sprite priority problem in the 3rd stage (hap)
- 03647: [Graphics] All games in vendetta.c: Graphical error in the intro scene of the game. (hap)
2010-05-09 14:46:12 +00:00
Angelo Salese
491f0b29e5 Added a bunch of useful print reports 2010-05-09 14:10:47 +00:00
Jonathan Gevaryahu
55a4f03e78 tms5220: Remove unnecessary interpolation code; Add extra check to make unvoiced mode trigger at the correct sample. [Lord Nightmare] 2010-05-09 08:04:41 +00:00
Jonathan Gevaryahu
e067fc79a8 Fix a mistake in the interpolation logic, it should now properly delay interpolation until the final cycle of each frame when INHIBIT is set. [Lord Nightmare] 2010-05-09 05:53:37 +00:00