David Haywood
bd6ce07d87
hitting save helps (nw)
2015-12-14 17:32:53 +00:00
David Haywood
b084829910
revert part of previous MASH change, no evidence to suggest this isn't just how the PCB was, many of these are exactly like this (nw)
2015-12-14 17:29:17 +00:00
David Haywood
99f046ae2d
Merge pull request #495 from MASHinfo/patch-3
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new WORKING game
2015-12-14 17:27:29 +00:00
David Haywood
ac6737c190
backlog clear (nw)
2015-12-14 17:15:03 +00:00
Ville Linde
2847b88e25
tms32051: add I/O space (nw)
2015-12-14 18:31:33 +02:00
hap
4e0b6882b3
renamed TYomy pinball to Power House Pinball (USA set + is less generic)
2015-12-14 16:58:58 +01:00
mahlemiut
bbf703252e
Made internal debugger window editors appear over the window to which it is related (makes it a little bit clearer).
2015-12-14 15:03:13 +13:00
hap
9827546e83
get rid of unneeded/confusing comment
2015-12-14 02:40:00 +01:00
hap
aa35ff1b11
mattel D&D WIP
2015-12-14 02:32:05 +01:00
briantro
7d08109cca
new PE Poker clone
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New Clone Added
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Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus [BrianT]
2015-12-13 19:27:41 -06:00
hap
dd264631a6
New working game added
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-----------------
Tomy Pinball (handheld) [hap, Sean Riddle]
2015-12-14 01:11:33 +01:00
arbee
e998f00bc2
sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet) [R. Belmont]
2015-12-13 17:23:32 -05:00
David Haywood
b0337350cb
fix regression (nw)
2015-12-13 20:09:51 +00:00
David Haywood
e5a3d63abe
pollux bombs now cause brightness change
2015-12-13 20:03:38 +00:00
David Haywood
7fd4bcb471
pollux, add vblank read, allows palette to animate..
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use darker palette bank as the primary one, this seems to be where the correct colours get set
2015-12-13 18:49:37 +00:00
R. Belmont
16e18c38cb
Merge pull request #497 from meesokim/patch-2
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VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
2015-12-13 13:31:52 -05:00
R. Belmont
ac3f4f1762
Merge pull request #498 from meesokim/patch-5
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[spc1000] Using timing difference for cassette deck motor on/off toggle
2015-12-13 13:31:24 -05:00
Vas Crabb
3ab910fe50
const-qualify source bitmaps in drawgfx
2015-12-14 04:41:13 +11:00
Vas Crabb
3ebcd40de9
S2650 CPU: expose INTACK signal
2015-12-14 04:41:12 +11:00
David Haywood
7754bb7951
(nw)
2015-12-13 17:29:24 +00:00
David Haywood
bdff224cc6
Merge pull request #496 from einstein95/patch-1
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Add Baseball's year (nw)
2015-12-13 16:59:29 +00:00
David Haywood
570de81e04
new clones
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Ninja-Kid II / NinjaKun Ashura no Shou (set 4) [system11]
2015-12-13 15:59:21 +00:00
Miso Kim
3c31560f33
[spc1000] Using timing difference for cassette deck motor on/off
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A motor on/off signal in the cassette deck is a pulse instead of digital on/off in spc-1000.
It needs a timing check for emulating cassette deck precisely.
m_motor binary variable has been removed and m_time variable for pulse timing control.
It can make it more proper emulation by my cassette tape play test.
2015-12-14 00:29:42 +09:00
David Haywood
62a00daa2a
attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) of megasys1, probably not accurate yet
2015-12-13 15:06:58 +00:00
Sandro Ronco
8f28a57176
Added Bandai Super Note Club Software List. [Team Europe]
2015-12-13 12:52:59 +01:00
Sandro Ronco
90709f72d7
New NOT WORKING systems
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----------------------------------------------
Bandai Super Note Club (Japan) [Team Europe]
Bandai Super Note Club EX (Japan) [Team Europe]
2015-12-13 12:51:58 +01:00
Miso Kim
b43b362d5c
VDP changed from msx_tms9918 to msx_ntsc for Daewoo MSX dpc200
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Daewoo MSX dpc200 has strange configuration for TMS9918.
Most of MSX in Korea has msx_ntsc instead of msx_tms9918.
This difference makes an display error in SCREEN 2 mode,
It can be fixed by changing the value from msx_tms9918 to msx_ntsc
2015-12-13 20:29:24 +09:00
yz70s
569835dff9
chihiro.cpp: clear render target color buffer supports subregion and single channel (nw)
2015-12-13 11:55:36 +01:00
mahlemiut
408edf4f77
Base the size of internal debugger window title bars on the font size.
2015-12-13 23:33:05 +13:00
mahlemiut
14d5966a37
Internal debugger now honours the -debugger_font and -debugger_font_size options.
2015-12-13 20:54:13 +13:00
Logan B
5f4d1f46c9
Add Baseball's year (nw)
2015-12-13 18:07:20 +13:00
hap
1b82fe62e2
hh_tms1k tpinball WIP
2015-12-13 02:38:30 +01:00
Guru
91d29d197d
battlera.cpp: added Guru-Readme(tm)(c)(r) for Battle Rangers (nw)
2015-12-13 07:52:05 +08:00
David Haywood
eb7b99a72e
make both halves of the banked palette available for use, doesn't help with what i was looking at tho (nw)
2015-12-12 23:34:57 +00:00
David Haywood
f3c419cf7b
be more explicit, Atlus were involved here
2015-12-12 22:46:24 +00:00
David Haywood
b487b40ca0
'fix' MT02844
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(basically just apply the same hack to both sets, rather than just one, I imagine in reality there's a video register controlling it)
2015-12-12 22:36:10 +00:00
MetalliC
33bfadb9db
new clones
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Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
2015-12-12 23:26:28 +02:00
Cowering
f494126bf3
6 is too many 3 is better, lets see about 4 (nw)
2015-12-12 14:50:03 -06:00
David Haywood
1800e366c2
Merge branch 'master' of https://github.com/mamedev/mame
2015-12-12 19:40:48 +00:00
David Haywood
36c95cb960
it fixed chimerab attract movements too, also nothing seems to break if you apply it to all memory maps* so do that, it's likely how the decoding circuit works for main ram on these.
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* except D, peekaboo crashes MAME then, but that might be another bug although D has so little in common with the rest it really doesn't belong in here anyway IMHO.
2015-12-12 19:38:34 +00:00
Cowering
3710d8eca3
try again (nw)
2015-12-12 13:29:13 -06:00
David Haywood
083d13a412
fix 64th street attract demo movements. very nmk-like...
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need to make sure this hasn't broken anything still tho
2015-12-12 19:17:12 +00:00
Cowering
850733ce5a
touch me (nw)
2015-12-12 12:30:43 -06:00
Cowering
529fe0960f
in the 'try anything' dept.... (NW)
2015-12-12 12:30:03 -06:00
Miodrag Milanovic
4bbce9eb49
make exception save actual tag (nw)
2015-12-12 16:36:36 +01:00
David Haywood
2b530503db
Merge branch 'master' of https://github.com/mamedev/mame
2015-12-12 15:16:16 +00:00
David Haywood
eb76dff8aa
new WORKING softlist entry
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tutor.xml: Bermuda Triangle (Jpn) [Ryan Holtz, Team Europe]
was also told that one of the pv1000 cart IDs is for Front Line, so made a note of that.
2015-12-12 15:15:58 +00:00
Miodrag Milanovic
c2aff817f7
fixed duplicated save state (nw)
2015-12-12 16:15:36 +01:00
Miodrag Milanovic
c15d7adef3
compile parameters specific for 3rdparty component (nw)
2015-12-12 15:03:22 +01:00
Miodrag Milanovic
74cfff6fc6
Update to LUA 5.2.3, so source changes (nw)
2015-12-12 14:49:48 +01:00