Commit Graph

5515 Commits

Author SHA1 Message Date
Fabio Priuli
6790318845 Moved mapping for 'skip to next level' buttons to Q,W. Feel free to change them to anything else if you like. 2009-05-07 15:27:03 +00:00
Aaron Giles
1e81454f3e Cruis'n World v1.7 [MSN] 2009-05-07 15:11:27 +00:00
Aaron Giles
537c6394f5 From: Luis Faria [mailto:luis.faria@gmail.com]
Sent: Tuesday, April 28, 2009 6:20 AM
To: submit@mamedev.org
Subject: Some protection fixes for galpani2

Hi, I'm submitting a fix for the current protection emulation in
galpani2 driver, based in MAME0131.

I've modified somewhat the protection handling, geeting rid of
the need to call galpani2_mcu_run from VIDEO_UPDATE, as
that function is performed by CPU2's INT7 and it now works.
And added support for command 2, making gp2se go into
demo mode and allowing to go ingame, nice skulls! ;-)
Unfortunately, this set is still not playable because of missing
gals in the background and sometimes there's an ADDRESS
ERROR, causing a reset. Included in these changes, I added
support for MCU triggering by CPU2 .

Also:

- changed some 8 bit writes disguised as 16 bit to
AM_WRITE8 and AM_DEVWRITE8 and some
AM_WRITE(SMH_NOP)s to AM_WRITENOP.

- "crystallized" the clocks of the M68000s and OKIs,
deriving the latter from the former.

- fixed a Copy&Paste mistake I made in the previous
submission, in the sound rom mappings for galpani2/2t/2g.

- reduced the input port definition duplication by using
PORT_INCLUDE where applicable instead of defining
everything again.

- reduced the CPU#2 Code region size to the effectively
used size, and expanded the CPU#2 Backgrounds Data
region size to the maximum usable size, making it the
same for all sets.

Keep on the good work!

Regards,
Luis Faria
2009-05-07 15:03:29 +00:00
Aaron Giles
d074b034a6 From: Corrado Tomaselli
Corrected sauro main cpu to 5Mhz and YM3812 to 2.5Mhz as verified on the pcb
2009-05-07 14:56:41 +00:00
Aaron Giles
0cdc6294dc From: Corrado Tomaselli
Special Criminal Investigation (Negro Torino hack)

I added this hack running on the original pcb. There are some changes in 
the gfx of the game.
The company is the same that did Puzznic hack (again running on original 
pcb). An arcade owner once told me Negro s.a.s from Turin was once the 
official dealer of Taito games. I wonder if taito knew they hacked their 
games ;)
2009-05-07 14:55:33 +00:00
Aaron Giles
3d3eddc80b Added and began hooking up the 8751's for the System 1 games.
Still some work to do.
2009-05-07 14:00:31 +00:00
Aaron Giles
d72f98cb3c Fix MCS51 disassembler to work properly when there are two
memory arguments (the second would overwrite the first).
2009-05-07 13:59:46 +00:00
Fabio Priuli
7498554ec1 Moved 'skip to next level' buttons from BUTTON_2 to F1/F2 keys. 2009-05-07 12:09:07 +00:00
Angelo Salese
9dc31cb7c3 Disabled newer games from mamedriv.c 2009-05-07 11:23:22 +00:00
Olivier Galibert
faf1defc0a Naomi renderer: target the pixel center. 2009-05-06 23:30:15 +00:00
Olivier Galibert
b696ed9b88 Naomi renderer: cleanups and renaming before I go nuts. 2009-05-06 21:43:41 +00:00
Angelo Salese
63cd0a8f45 Added proper MCU dump for Meikyuu Hunter G. [Dr. Decapitator, Guru, Angelo Salese] 2009-05-06 18:43:34 +00:00
davidhay
85ad4afb67 removed copy+pasted comment, this bootleg is a single board. 2009-05-06 18:22:26 +00:00
davidhay
07f91dc456 added note about manufacturer of the cabal bootleg that was just added. 2009-05-06 17:19:30 +00:00
davidhay
6fcdf3140d renamed black tiger sets. 2009-05-06 17:16:45 +00:00
davidhay
c89d2e7d44 new clones
Cabal (bootleg set 2) [Klaus]

this one is closer to the original sets, basically it's just a version of the game with the sound cpu pre-decrypted & split into decrypted data / encrypted data.  Came from a legitimate bootleg board tho.
2009-05-06 17:03:53 +00:00
Ryan Holtz
29f46d4576 - Fixed display of the i8085's SP register when in the debugger. [MooglyGuy] 2009-05-06 15:19:41 +00:00
davidhay
d3ebaa0724 added some not-amazingly-good code to use the correct full-resolution textures in mipmapped cases (the mipmapped versions come first, so to find the full resolution you have to calculate an offset). This improves ikaruga, text in kurucham etc. Not heavily tested. 2009-05-06 14:44:43 +00:00
Angelo Salese
71464b3db8 Minor variables clean-up 2009-05-06 13:10:59 +00:00
Angelo Salese
f35a64163e Added proper MCU dump for Black Tiger. [Dr. Decapitator, Guru, Angelo Salese]
===============================================================================

Notice that I'm not sure about who I should properly credit for the dump (Dr. Decapitator or Decapping Project?).
2009-05-06 12:57:32 +00:00
Brian Troha
8935dc57ef New Clone added: Pit Fighter (Rev 5)
New Clone Added
===============
Pit Fighter (Rev 5) [Smitdogg, The Dumping Union]

Adds Rev 5 of Pit Fighter to the driver.  It works as well as the other sets ;-P

Also added correct 4megabit mask rom dumps to Rev 5 & 6.
2009-05-06 02:01:15 +00:00
Brian Troha
5168c61d45 Changes name of a set Glass... as verified by a dump from Andrew Welburn. His PCB shows the "set 2" we had as the set the has "Break Edition" under the main Glass logo.
BrianT
2009-05-06 00:23:17 +00:00
davidhay
3831a065ef actually draw to the edges of the screen on naomi. 2009-05-05 22:25:29 +00:00
Fabio Priuli
ccdf4727ad Forgot to commit this file 2009-05-05 22:23:42 +00:00
Fabio Priuli
6be9cb9992 A few number-to-tag changes in megadrive/sms based drivers.
Also changed some tags (needed until all drivers are updated from using genesis.c to megadriv.c) and made explicit a few header includes.
2009-05-05 22:14:45 +00:00
Olivier Galibert
08ed5c16e6 Naomi renderer: render sprites as polys. Add bitsliced alpha. 2009-05-05 21:42:30 +00:00
Angelo Salese
a770f077d0 Modified mahjong games in Naomi to be loaded with a specific configuration, will add the proper JVS hook-up on my next update 2009-05-05 18:54:58 +00:00
Angelo Salese
f8bf2de8bc New clones added
----------------
Noraut Joker Poker [Alan Griffin]

===============================================

I don't know if he wants to be credited with his name, I guess so...
I'll also contact him for the initialize info...
2009-05-05 18:15:02 +00:00
Jonathan Gevaryahu
c713b0ba1a minor update to sn76496.c to make the cycles to ready change made more sane (still not completely right), and document why. 2009-05-05 17:06:28 +00:00
Pierpaolo Prazzoli
38833fa1dc Fixed
03143: screwloo: screwy graphics area on one screen [Pierpaolo Prazzoli]

As a result, now the floor "moves" when the character moves around
2009-05-05 16:42:38 +00:00
Angelo Salese
00fdcf6adf Improved logging for the PVR-DMA 2009-05-05 14:34:17 +00:00
Fabio Priuli
ca876a8a0a Made a few more number-to-tag conversions. Also, removed chd.h includes from cps2.c (leftover of pre-decrypt versions, I guess) 2009-05-05 09:08:33 +00:00
Jonathan Gevaryahu
08c182fbe7 New games marked as GAME_NOT_WORKING
------------------------------------
Gigas [Andy Welburn]
2009-05-05 01:21:34 +00:00
Olivier Galibert
f0d2b4ff53 Naomi renderer: add yuv-linear textures, but it's kinda useless without the TA yuv pipe. 2009-05-04 23:22:54 +00:00
Olivier Galibert
0480162bcc Naomi renderer: bunch of fixes and cleanups 2009-05-04 20:47:23 +00:00
Angelo Salese
ea7a4c5b3a New clones added
----------------
Aliens (Asia) [Irongiant]
2009-05-04 20:38:15 +00:00
Tomasz Slanina
0d71c2d7c8 Various improvements to Parent Jack driver. 2009-05-04 15:49:40 +00:00
davidhay
2f3a715a85 slightly different implementation after talking to sar. the 'z' value probably already is 1/z 2009-05-04 14:51:53 +00:00
davidhay
0c5ebcb2ee small wbuffer priority hack to make things more usable (things are generally in the right order now) 2009-05-04 13:58:22 +00:00
Curt Coder
91a7d9908b Converted the WAVE sound device to stereo (for MESS). 2009-05-04 13:18:58 +00:00
davidhay
1067adb1a1 fix out of bounds write issue (wrong array dimensions of buffer) on new Naomi rendering code, was causing various glitches [Olivier Galibert] 2009-05-04 12:24:11 +00:00
Olivier Galibert
1e2829da9c Naomi: hacked up 3D renderer.
It doesn't work at all the way the real hardware works and it's still
buggy as hell, but at least Kale will be able to see more than the
flat sprites.

Other people are welcome to work on something which could try to
pretend to be accurate.
2009-05-04 11:45:32 +00:00
Nathan Woods
298cf8348d Sync with MESS 2009-05-04 11:27:27 +00:00
Angelo Salese
6d6f31b9b1 Added preliminary coin latches for PT Reach Mahjong.
=========================================================================================

Any help here is appreciated, I don't know why the gameplay looks pretty much broken,
i8085a irq bug?
2009-05-04 01:21:50 +00:00
Yasuhiro Ogawa
e1e3de7f68 Changed the game name.
This game is 'PT Reach Mahjong (1979/11)' according to title screen.
'PT Mahjong (1979/01)' is different game.
2009-05-04 00:10:46 +00:00
davidhay
02bdddd184 added an extra set to goldstar.c, not sure if it's a good dump tho. 2009-05-03 22:42:06 +00:00
Angelo Salese
f0683906c3 New games marked as GAME_NOT_WORKING
------------------------------------
Triple Star 2000 [f205v]
Super Star [f205v]
2009-05-03 20:28:04 +00:00
Angelo Salese
0e77ecc1d2 test svn commit 2009-05-03 20:27:01 +00:00
Angelo Salese
a01f867cbe Removed deprecat.h dependancy for kopunch.c 2009-05-03 18:40:48 +00:00
davidhay
f618b47a3e changed some misleading comments too. 2009-05-03 18:39:00 +00:00