Namco custom IDs where appropriate.
Added clocks to the Namco 06xx in anticipation of improved
device interconnection.
Added new file devtempl.h which can be used to generate the
DEVICE_GET_INFO function. Updated all the Namco I/O devices
to use this.
Updated galaga driver to use computed video timing.
New Clone Added
--------------------------------------
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
This set is not working like all the other Off Road Challenge sets and has all the same issues.
Sent: Wednesday, May 27, 2009 11:50 PM
To: submit@mamedev.org
Subject: Memory Leaks
This patch fixes a few potential memory leaks detected by cppcheck
and also adds an errormessage to verinfo.
Sent: Monday, May 25, 2009 9:31 PM
To: submit@mamedev.org
Subject: DIFF: vertical.ini & horizont.ini
This simple 4 line change (5 if you count the comment) to mame.c adds the
ability to parse vertical.ini and/or horizont.ini files.
I wanted this functionality so that I could specify different resolution
and artwork options for all vertical games in one shot.
I had a MAMEUI user ask that I submit this code to baseline MAME so that
it could be included in MAMEUI GUI without making changes to the core
codebase.
I chose to shorten "horizontal" to "horizont" to make sure that the
ini file falls within 8.3 filename guidelines.
thanks for your consideration
...
Krick
Sent: Sunday, May 24, 2009 4:11 AM
To: submit@mamedev.org
Subject: Compilation fix for ARM7 core
This fixes the compilation with ARM7_DEBUG_CORE. It was actually
found by Reijo Tomperi from the cppcheck team after I issued a bug
report.
----------
Cherry Bonus III (alt) [David Haywood]
New non-working
---------------
Super Cherry Master / New Cherry Gold '99 [David Haywood]
Super Cherry Master / Super Cherry Gold [David Haywood]
Super Cherry Master / Grand Cherry Master [David Haywood]
Updated polepos and bosco drivers to use the new 52xx sound
emulation, wiring up the output through the discrete mixer that
Derrick had already plumbed but left disabled.
This required several MB88xx changes/fixes:
- internal timer support now works; prescaler is guessed based
on Pole Position sample playback frequency
- external counter support works
- a basic mechanism for reading serial input has been added; it
is not sufficient for a full implementation, but good enough
to sample the SI pin at startup
- fixed TSTS/TSTV to clear their respective flags
- fixed CI and CYI to compute imm-reg instead of reg-imm
- added masking of the PA register upon RTI/RTS to prevent bogus
PC values
the information needed to connect to the CPU and other devices
specified in the definition.
Updated drivers to use this new device.
(I notice that the bosco shoot sound no longer changes pitch during
another explosion. Not sure if this was fixed prior or if the
recent device-ification cleaned something up....)
--------------------------------------
Aqua Jet (Rev. AJ2 Ver.B)
Game is now fully playable - I was able to finish a race and everything.
OG take note - the test mode is *very* extensive now that it's navigable.
Look under "OTHERS".
Converted Namco 51xx and 53xx into proper devices. The MB84xx is not
yet emulated, but is now present.
Converted 51xx and 53xx interfaces to use the devcb system for
port I/O callbacks.
Dig Dug is known to be somewhat broken at the moment.