Angelo Salese
a0aa7c791c
Converted namcos2.c to use AM_IMPORT_FROM
2009-05-10 17:07:23 +00:00
Angelo Salese
f7b8a87fe4
New clones added
...
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Moved Nunchackun to be a clone of Lady Master of Kungfu (same game, different gfxs).
2009-05-10 16:10:17 +00:00
Angelo Salese
b01833d08d
New games marked as GAME_NOT_WORKING
...
------------------------------------
IQ Pipe [SoftwareThis]
2009-05-10 15:22:09 +00:00
davidhay
ca4752d9b7
hacked the YUV interrupt to fire when the base register is written. (Currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging)
2009-05-10 13:14:12 +00:00
Fabio Priuli
1836c5e1fe
Fixed tubep.c tags as per Aaron's suggestion
2009-05-10 12:05:55 +00:00
Aaron Giles
564aa21bc1
Removed round() hack in favor of MSVC-specific #define in winprefix.h.
...
Changed bilinear filter to use faster rgbutil.h version. It would
be even faster if the texture code downconverted to fixed-point
earlier and then used the integer values when doing the texture
lookups.
2009-05-09 22:03:21 +00:00
Angelo Salese
9216688bb1
Added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot.
...
It crashes shortly after that like La Keyboard though (jumps to an unmapped address).
2009-05-09 19:18:36 +00:00
davidhay
053d30b140
changed a few things to make unhandled stride cases show up more obviously.
2009-05-09 16:16:33 +00:00
davidhay
bc6810f131
better enforcement of texture rules
2009-05-09 16:01:20 +00:00
Nicola Salmoria
c9f7ad6772
marked bad dump
2009-05-09 15:04:13 +00:00
Nicola Salmoria
0711387b26
typos and mcu hash
2009-05-09 14:57:01 +00:00
davidhay
1b188c1974
ok, not sure about this one... maybe the stride value is valid in this case, need to check.
2009-05-09 14:10:35 +00:00
davidhay
4796659533
implement a few more texture rules
2009-05-09 13:52:47 +00:00
davidhay
e3b4a07d07
applied some of the exclusive texture mode rules (fix guilty gear regression with previous checkin)
2009-05-09 13:38:34 +00:00
Nicola Salmoria
6dae83c584
added MC-8123 key for Gigas. Of course the game still doesn't work because the program ROM is missing.
2009-05-09 13:12:36 +00:00
davidhay
49945ae809
made stride select an extra (unsupported) texture mode.
2009-05-09 13:06:06 +00:00
davidhay
5b959d28aa
put bilinear enable as a debug feature for now, it's pretty, but a little slow to be developing with :-)
2009-05-09 11:43:03 +00:00
davidhay
ccc344ef61
short-circuit the naomi rendering in non-textured cases, prevents a lot of bad graphics.
2009-05-09 11:04:09 +00:00
Fabio Priuli
ed033f2799
Fixed tubepb regression (it uses a different tag for 3rd CPU)
2009-05-09 09:13:48 +00:00
Ryan Holtz
5932d858db
Added bilinear filtering to Naomi video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. [MooglyGuy]
2009-05-09 07:09:52 +00:00
Aaron Giles
09d58a6c7f
Removed address_map2 items from the CPU config, etc.
2009-05-09 05:30:43 +00:00
Aaron Giles
0f1e0cc8e5
Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
...
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map.
2009-05-09 04:11:55 +00:00
Aaron Giles
9671ee9208
Added cheesy workaround for round(), until a better one is found.
2009-05-09 04:09:19 +00:00
Yasuhiro Ogawa
946aba63d0
fixed spelling of company name
2009-05-09 02:04:53 +00:00
davidhay
77f8cfea08
fix bug in computedilated, was causing bad portraits in shikgam2
2009-05-09 00:29:11 +00:00
Ryan Holtz
cb3ebf5bf8
Merged memory maps in the follow remaining drivers and cleaned up some comments. The terms readmem and writemem no longer exist in src/mame/drivers. [MooglyGuy]
...
- homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c
2009-05-08 23:58:06 +00:00
Brian Troha
870afda8b6
Cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage
2009-05-08 21:57:49 +00:00
Angelo Salese
7ee34f4d3a
Fixed a surely wrong Maple behaviour, will double-check it later but this fix should allow Under Defeat to boot.
2009-05-08 19:14:48 +00:00
Angelo Salese
9899c14bdc
Some Maple fixes, now Street Fighter Zero 3 Upper should be fully playable.
2009-05-08 18:26:03 +00:00
Fabio Priuli
df9cd55f44
Fixed nss sound tag (to make it the same as snesb.c and MESS snes.c). This fixes MT3152.
2009-05-08 15:48:07 +00:00
Angelo Salese
fc3da46e20
Lowered the ay volumes, my ears thanks...
2009-05-08 15:12:48 +00:00
davidhay
527ad38449
added profile markers to naomi, to see what % of cpu time things are using
...
right now cvs title screen
48% main CPU
11% Memory Read
16% Memory WRITE64_HANDLER
20% User1 (Start Render->End Render)
at 8% speed
So.. main CPU and Memory Access are still the main bottlenecks, although the video rendering is significant.
2009-05-08 14:52:35 +00:00
Angelo Salese
7a24de64f0
Removed a debug logging
2009-05-08 14:27:19 +00:00
Angelo Salese
63d2d6b503
Fixed background colors in Alien Command
2009-05-08 13:42:53 +00:00
Angelo Salese
79ab4468b6
Added MCU no dumps for the Grand Striker driver
2009-05-08 13:29:56 +00:00
Angelo Salese
88c1d2db97
Renamed yumefuda.c/hanaroku.c drivers to albazg.c/albazc.c (like they should be properly named)
2009-05-08 12:38:13 +00:00
Angelo Salese
139620156a
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
PT Reach Mahjong [Angelo Salese]
2009-05-08 11:34:21 +00:00
Angelo Salese
d124a13e29
Fixed inputs, it's now playable but not yet working (investigating...)
2009-05-08 10:28:01 +00:00
Angelo Salese
4898f905f2
Converted Irem M14 HW to tilemaps and cleaned-up the driver
2009-05-08 09:34:34 +00:00
Fabio Priuli
8c71e9a7ce
Fixed a couple of minor regressions from device-ization of nes ppu (MT 3151)
2009-05-08 06:45:33 +00:00
Fabio Priuli
d4987f1134
fixed 3 more tags
2009-05-08 06:03:57 +00:00
Fabio Priuli
d4fb6ec81f
commented out unused variable.
2009-05-08 06:03:27 +00:00
Fabio Priuli
f581b98781
Wrong cpu tag fixed
2009-05-07 22:41:11 +00:00
Olivier Galibert
309ed153c8
Naomi renderer: make it anal-retentive where it comes to position precision
2009-05-07 22:30:45 +00:00
Olivier Galibert
cb9412bb8c
Naomi renderer: add all 64 blending modes
2009-05-07 21:16:43 +00:00
smf-
1443386e33
fixed visual studio 64 bit compile
2009-05-07 19:43:17 +00:00
Angelo Salese
888d92cda8
Some driver updates that involves MCU that needs to be decapped for Guru (mostly the ones that I recall right now).
2009-05-07 19:39:37 +00:00
Aaron Giles
673ca66750
Cleanups and version bump.
2009-05-07 15:46:14 +00:00
Aaron Giles
c80c4730c4
From: Xander Xander [xander85@operamail.com]
...
Sent: Wednesday, May 06, 2009 12:01 PM
To: submit@mamedev.org
Subject: MAME Debugger
In some processors (like Z80), it is not possible to put the BPs to
0x000A, 0x000B, 0x000C, 0x000D, 0x000E with the key F9, and if it
is inserted more than 10 BP, the BP A, B, C, D, E cannot be removed
with the key F9.
Xander
2009-05-07 15:29:33 +00:00
Aaron Giles
4aa04501e7
Here's my dumps of these carts. Please have the credits include
...
Smitdogg, cricri_pingouin, incog, B. Sparks, ANY. I have some carts to
go through for the driver notes but no time today to update the
source. For these 2 carts, both pcb's are 171-5782. Shadow Dancer uses
an intel 27256 and a MASK uPD27c4000, sticker on the pcb is
837-6963-43. Streets of Rage uses TMS 27c256 and MASK uPD27c4000. pcb
sticker is 837-6963-51.
Smitdogg
2009-05-07 15:27:59 +00:00