the driver's memory maps.
Reverted recent changes to MCS-48 core that were very hacky and which crashed
many games. You can now properly override the internal memory map and do
your own banking.
Also fixed 02204: masao: Memory bank error.
- Simulated the MCU communication/protection.
The game seems to work properly, but is hard to win.
I conserved the game flags till we have the MCU decapped,
and emulated properly.
- Added full sound support.
- Added lamps support + layout.
- Fixed memory maps.
- Documented Super Derby outputs.
- Added lamps support + layout to Super Derby.
- Fixed the phisical RAM size to all games.
- Fixed the wrong NVRAM size to spacewin (16Kb instead of 16KB).
- Added proper NVRAM to sderby and pmroulet.
- Added the missing 3rd input to pmroulet (needed for 3-button mode).
- Cleaned up the driver.
for this new support to work.
Clickable input support. Mostly by Nathan. A few changes from the
proposal:
* as far as the layout is concerned, states are 0 (off) or 1 (on) and
aren't impacted by the port's ACTIVE_HIGH or ACTIVE_LOW
* instead of checking each individual field for a hit, we look to see
what is hit once per frame and then just check against that; this
is faster, but does limit us to a single hit item
* added function input_field_by_tag_and_mask() to look up a particular
input_field_config by tag and mask; this makes it possible to easily
get the port default value or other information as necessary
is either DEVICE_START_OK or DEVICE_START_MISSING_DEPENDENCY. The latter
should be returned by a device if there is another device it depends on
which hasn't been started yet. Added new flag in the device interface to
indicate whether a device has been started.
Changed laserdisc interface to explicitly specify the screen and sound
devices it should route to. Drivers no longer have to manually call
laserdisc_vsync(). Instead, the laserdisc code connects up to the routed
screen device and works based on that screen's VBLANK timing. Removed
all existing calls to laserdisc_vsync().
Changed laserdisc behavior so that it completes the previous video read
and initiates the next read at the end of VBLANK instead of the beginning.
This gives player logic time during VBLANK to alter the slider position
prior to fetching the next frame.
Added new laserdisc callback for vsync begin and changed the update
callback to be called at the end of VBLANK. Also added functions to set
the slider speed, advance the slider, and directly control the video/
audio squelch. In addition, there is a new status function to get the
slider position in general terms.
Added parameter to the VBLANK callbacks supported in emu/video.c. Updated
all callers to provide a callback value.
Fixed bug that would cause watchpoints to trigger if you had a memory
window open to the watchpoint address.
Further updates to the PR-8210 ROM simulation. Still not quite there but
the system is much better understood now. Added layout to the PR-8210
which displays the state of the front-panel LEDs.
- Some corrections to the memory map.
- Added proper working RAM.
- Added Dallas DS1220Y NVRAM.
- Added output port.
- Added lamps layout.
- Added complete inputs.
- Changed description to "Scacco Matto / Space Win" since the default game is Scacco Matto.
You must enter the service mode and change graphics in order to switch the game.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Scacco Matto / Space Win [David Haywood, Roberto Fresca]
now have their tags auto-prefixed with the device's tag. This allows for
multiple instances to be present. For example, the PR-8210 laserdisc player
has a CPU with a tag of "pr8210". When it is included as a device by a
driver, the driver may tag the device "laserdisc". The resulting final
CPU tag name will be "laserdisc:pr8210". Also updated the debugger
expression engine to support names with embedded colons.
Added warnings to ensure that tags used for CPUs, sound chips, regions, and
devices follow some basic rules: they should be less than 12 characters long,
be all lower-case, and only contain letters, numbers, underscores, or dots
(no spaces). This is to ensure that they can be used properly in debugger
expressions and don't get too long or unwieldy to type (even 12 chars is a
bit long).
* Because twinadv (snowbros.c) had a crash introduced in 127u1, I wasn't able to test the results of the automated IO_MAP merge operation. It's a simple map though, so I don't expect any difficulties. I apologize for not having the time to fix the bug myself (mantis : 02184).
also the default state, obviating the need for a default value. Removed
the "default" attribute as a result. Switching from "Off" to another
state first executes the "on" script followed by the "change" script.
Switching to "Off" from another state executes the "off" script. While
not off, the "run" script is executed each frame.
device to provide a set of ROM regions to be loaded along with the game
ROMs. It is expected that most regions defined for devices will use the
ROMREGION_LOADBYNAME flag to enable the ROMs to live in a central location.
Added new device interface selector: DEVINFO_PTR_MACHINE_CONFIG. This allows
a device to specify a partial machine driver which is appended to the end of
the machine driver for any game using that device. The intention for this is
to allow devices which have their own BIOS logic to specify CPUs and other
characteristics common to all systems using the device.
Added new ROMREGION flag: ROMREGION_LOADBYNAME, which means that if the ROMs
in that region are not found in the usual driver files, then the name of the
region will be used as a driver filename for loading.
Extended the ldcore interface structure to allow each player type to provide
its own ROM region and partial machine driver.
Moved preliminary PR-8210 emulation code from ldplayer.c to ldpr8210.c. It
is currently disabled behind the EMULATE_PR8210_ROM compile time flag.
- Better structure and organization.
- Added Super Gran Safari.
- Added improved lamps layout to Super Gran Safari and Magic's 10.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Super Gran Safari [Roberto Fresca]
removed snkwave since it doesn't seem to be used and might not be present on the pcb at all
general driver cleanup, bringing it in line with snk.c but not merging it since somthing doesn't quite fit