dankan1890
434cb751f4
ui: some improvements with vertical orientation view. (nw - WIP)
2016-03-14 01:38:35 +01:00
David Haywood
29517da3e2
confirmed difficutly dip (nw)
2016-03-13 23:54:12 +00:00
David Haywood
3ed7fef26a
there's a sprite gfx bankswitch (nw)
2016-03-13 22:44:03 +00:00
David Haywood
5a1498aa3e
new WORKING game
...
Fire Ball (FM Work) [Team Europe, David Haywood]
2016-03-13 20:59:52 +00:00
dankan1890
31088fd7c3
sliders: fixed issue #716 . nw
2016-03-13 19:11:31 +01:00
David Haywood
1a22b9c67e
fix up a few things, add i8255 devices, mark as working
2016-03-13 16:50:22 +00:00
ImJezze
4de23e7624
#06144 : Fixed infinite loop
...
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018
Cleanup (nw)
...
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
David Haywood
f74b4e7754
this is another scroll register, not flip (nw)
2016-03-13 16:02:06 +00:00
David Haywood
570c8cf82f
improve (nw)
2016-03-13 15:39:03 +00:00
David Haywood
e48a88ff43
ok, belongs in here, will improve this driver instead (nw)
2016-03-13 15:28:53 +00:00
David Haywood
af7d11d668
add sprites, still need to figure out proper bankswitching, aassuming program roms are good dumps (nw)
2016-03-13 14:56:26 +00:00
therealmogminer@gmail.com
9c33c40b82
Fix up NTSC shaders, nw
2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6
Add bgfx command line options, major shakeup of organization, nw
2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899
Add dynamic skipping of shader chain passes, nw
2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254
Add double-buffered render target support to bgfx shader defs, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3
Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw
2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd
More work on bgfx data-driven shaders, nw
2016-03-13 15:51:15 +01:00
Miodrag Milanovic
db72f23b7c
Updated delegates, now works on ARM and ARM64 (nw)
2016-03-13 14:50:43 +01:00
hap
23d4e320af
layout: added clickable buttons to comp4
2016-03-13 11:08:09 +01:00
hap
ff4d164355
revert test
2016-03-13 09:17:41 +01:00
hap
60e4a42cde
layout: added clickable buttons to mbdtower and fxmcr165
2016-03-13 09:16:03 +01:00
Miodrag Milanovic
fc3f2b67b9
fix error (nw)
2016-03-13 08:25:47 +01:00
briantro
ebc0c0a040
New Working Game - Chicken Draw
...
New Working Game
-----------------------------------------------------
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
2016-03-13 01:00:21 -06:00
cracyc
83fcc18fc5
atapicdr: basic disk change support
...
---
Should probably be in t10mmc but needs testing with arcade hardware
2016-03-12 21:23:11 -06:00
hap
725c34c4fc
New WORKING Machines added
...
---------------
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
2016-03-13 03:07:20 +01:00
David Haywood
a99f4e02be
start hooking up the subcpu + devices
2016-03-12 18:42:30 +00:00
ImJezze
b1a392a45f
Fixed mask orientation for vector screen
2016-03-12 19:17:57 +01:00
David Haywood
efce41e8ae
add palette (nw)
2016-03-12 18:07:23 +00:00
ImJezze
4c7e845498
Fixed rotated source tile mode
...
- and corrected aperture texture name
2016-03-12 18:59:36 +01:00
David Haywood
1487d7cce9
debug stuff
2016-03-12 17:39:40 +00:00
David Haywood
8e7e736cf3
map some basics
2016-03-12 17:18:38 +00:00
David Haywood
465985175c
fix gfxdecodes for sprites (nw)
2016-03-12 16:32:44 +00:00
David Haywood
79ee578ad6
new NOT WORKING
...
Android (early build?) [Ryan Holtz]
note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype. I don't know if the hardware is the same or not.
Still working on this.
2016-03-12 16:01:21 +00:00
ImJezze
7add547602
Refactoring of render targes and vector texture coordinates
...
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
motoschifo
38953a06fa
Update luaengine.h
2016-03-12 14:53:06 +01:00
motoschifo
a7ac9e12a0
Update luaengine.cpp
2016-03-12 14:52:37 +01:00
motoschifo
0ef696a4cd
Merge pull request #4 from mamedev/master
...
Update to 0.171
2016-03-12 14:03:04 +01:00
Miodrag Milanović
616b09924f
Merge pull request #713 from belegdol/master
...
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
2016-03-12 13:08:56 +01:00
Julian Sikorski
d0f99d22a7
Added ability to build using system libuv (1.8.0 or higher required)
2016-03-12 13:07:14 +01:00
Miodrag Milanovic
be2e9a9398
fix gcc 6.0 build (nw)
2016-03-12 13:05:54 +01:00
ImJezze
a026a582f1
Merge pull request #15 from mamedev/master
...
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
dcab55bf53
fix for VS builds by Vas (nw)
2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26
Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw)
2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b
Add support to adjust the screen color
...
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0
hh_tms1k: cnfball and fxmcr165 WIP
2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf
ppcdrc: handle divide by zero (nw)
2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed
Update to use with latest android nkd (nw)
2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e
if (this) leftover, need to check if this causes some issue (nw)
2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d
this is always true now so no reason to check (nw)
2016-03-11 20:23:18 +01:00