Commit Graph

41971 Commits

Author SHA1 Message Date
dankan1890
434cb751f4 ui: some improvements with vertical orientation view. (nw - WIP) 2016-03-14 01:38:35 +01:00
David Haywood
29517da3e2 confirmed difficutly dip (nw) 2016-03-13 23:54:12 +00:00
David Haywood
3ed7fef26a there's a sprite gfx bankswitch (nw) 2016-03-13 22:44:03 +00:00
David Haywood
5a1498aa3e new WORKING game
Fire Ball (FM Work) [Team Europe, David Haywood]
2016-03-13 20:59:52 +00:00
dankan1890
31088fd7c3 sliders: fixed issue #716. nw 2016-03-13 19:11:31 +01:00
David Haywood
1a22b9c67e fix up a few things, add i8255 devices, mark as working 2016-03-13 16:50:22 +00:00
ImJezze
4de23e7624 #06144: Fixed infinite loop
- fixed infinite loop while building slider list, when more than one
window was created
refs mametesters #06144
2016-03-13 17:18:33 +01:00
ImJezze
c2d4e3c018 Cleanup (nw)
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
2016-03-13 17:11:08 +01:00
David Haywood
f74b4e7754 this is another scroll register, not flip (nw) 2016-03-13 16:02:06 +00:00
David Haywood
570c8cf82f improve (nw) 2016-03-13 15:39:03 +00:00
David Haywood
e48a88ff43 ok, belongs in here, will improve this driver instead (nw) 2016-03-13 15:28:53 +00:00
David Haywood
af7d11d668 add sprites, still need to figure out proper bankswitching, aassuming program roms are good dumps (nw) 2016-03-13 14:56:26 +00:00
therealmogminer@gmail.com
9c33c40b82 Fix up NTSC shaders, nw 2016-03-13 15:51:20 +01:00
therealmogminer@gmail.com
cd8f796df6 Add bgfx command line options, major shakeup of organization, nw 2016-03-13 15:51:19 +01:00
therealmogminer@gmail.com
ad1e6ef899 Add dynamic skipping of shader chain passes, nw 2016-03-13 15:51:17 +01:00
therealmogminer@gmail.com
47bdc0f254 Add double-buffered render target support to bgfx shader defs, nw 2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
a20459a6a3 Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw 2016-03-13 15:51:16 +01:00
therealmogminer@gmail.com
3172371fcd More work on bgfx data-driven shaders, nw 2016-03-13 15:51:15 +01:00
Miodrag Milanovic
db72f23b7c Updated delegates, now works on ARM and ARM64 (nw) 2016-03-13 14:50:43 +01:00
hap
23d4e320af layout: added clickable buttons to comp4 2016-03-13 11:08:09 +01:00
hap
ff4d164355 revert test 2016-03-13 09:17:41 +01:00
hap
60e4a42cde layout: added clickable buttons to mbdtower and fxmcr165 2016-03-13 09:16:03 +01:00
Miodrag Milanovic
fc3f2b67b9 fix error (nw) 2016-03-13 08:25:47 +01:00
briantro
ebc0c0a040 New Working Game - Chicken Draw
New Working Game
-----------------------------------------------------
Chicken Draw (2131-04, U5-01) [Kevin Eshbach, The Dumping Union]
2016-03-13 01:00:21 -06:00
cracyc
83fcc18fc5 atapicdr: basic disk change support
---
Should probably be in t10mmc but needs testing with arcade hardware
2016-03-12 21:23:11 -06:00
hap
725c34c4fc New WORKING Machines added
---------------
Conic Electronic Football [hap, Sean Riddle]
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer [hap, Sean Riddle]
2016-03-13 03:07:20 +01:00
David Haywood
a99f4e02be start hooking up the subcpu + devices 2016-03-12 18:42:30 +00:00
ImJezze
b1a392a45f Fixed mask orientation for vector screen 2016-03-12 19:17:57 +01:00
David Haywood
efce41e8ae add palette (nw) 2016-03-12 18:07:23 +00:00
ImJezze
4c7e845498 Fixed rotated source tile mode
- and corrected aperture texture name
2016-03-12 18:59:36 +01:00
David Haywood
1487d7cce9 debug stuff 2016-03-12 17:39:40 +00:00
David Haywood
8e7e736cf3 map some basics 2016-03-12 17:18:38 +00:00
David Haywood
465985175c fix gfxdecodes for sprites (nw) 2016-03-12 16:32:44 +00:00
David Haywood
79ee578ad6 new NOT WORKING
Android (early build?) [Ryan Holtz]

note this is NOT the same build of the game that Chris Hardy has, his looks more polished / finished, so this seems to be an earlier build / prototype.  I don't know if the hardware is the same or not.

Still working on this.
2016-03-12 16:01:21 +00:00
ImJezze
7add547602 Refactoring of render targes and vector texture coordinates
- implemented proper texture coordinates for vector quad primitive
- vector screen is now processed in texture coordinates
- revered workaround for raster screen, which is again processed in
texture coordinates
- known issue: cocktail mode for vector screen looks wrong
2016-03-12 16:03:28 +01:00
motoschifo
38953a06fa Update luaengine.h 2016-03-12 14:53:06 +01:00
motoschifo
a7ac9e12a0 Update luaengine.cpp 2016-03-12 14:52:37 +01:00
motoschifo
0ef696a4cd Merge pull request #4 from mamedev/master
Update to 0.171
2016-03-12 14:03:04 +01:00
Miodrag Milanović
616b09924f Merge pull request #713 from belegdol/master
Added ability to build using system libuv (1.8.0 or higher required) [Julian Sikorski]
2016-03-12 13:08:56 +01:00
Julian Sikorski
d0f99d22a7 Added ability to build using system libuv (1.8.0 or higher required) 2016-03-12 13:07:14 +01:00
Miodrag Milanovic
be2e9a9398 fix gcc 6.0 build (nw) 2016-03-12 13:05:54 +01:00
ImJezze
a026a582f1 Merge pull request #15 from mamedev/master
Sync to base master
2016-03-12 12:31:13 +01:00
Miodrag Milanovic
dcab55bf53 fix for VS builds by Vas (nw) 2016-03-12 10:49:20 +01:00
Scott Stone
de94132b26 Change default value of autoboot_delay to 0. The LUA scripts themselves can use wait() to delay. (nw) 2016-03-12 04:18:02 -05:00
Dirk Best
75e5db381b Add support to adjust the screen color
This is now used for monochrome screens instead of creating custom
palettes.
2016-03-12 02:36:28 +01:00
hap
30b4c5e4c0 hh_tms1k: cnfball and fxmcr165 WIP 2016-03-12 01:39:43 +01:00
Ville Linde
a521d9a3cf ppcdrc: handle divide by zero (nw) 2016-03-12 02:07:00 +02:00
Miodrag Milanovic
2bf46f72ed Update to use with latest android nkd (nw) 2016-03-11 20:24:20 +01:00
Miodrag Milanovic
d213ae836e if (this) leftover, need to check if this causes some issue (nw) 2016-03-11 20:23:50 +01:00
Miodrag Milanovic
a46635346d this is always true now so no reason to check (nw) 2016-03-11 20:23:18 +01:00