The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove]
(this is an original encrypted release with SMA-KB protection / encryption chip, old kof99k set is now kof99ka and marked as non-encrypted program)
traced the lines on the board to figure out how the lightorgan worked.
a zero cross detector triggers NMI on the cpu, which then operates the
light organ.
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Star Horse 2001 (satellite, Rev B) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
only client/satellite ROM board was found, rest of game is missing
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Future Flash [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
Laser Base (set 1) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
Laser Base (set 2) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
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Star Horse Progress (main screens, Rev B) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (sound & backup, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (live, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (backup data) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
research&document master/slave ROM boards feature [rtw, MetalliC]
rename Star Horse sets for consistency.
change Dead or Alive 2 Millenium to be parent of DoA2 set, note: DoA2M is not "new" game or some addon, its just newer revision, EPROM update, released ~month later of doa2 set.
* Turn a lot of macros into inline methods so they can be scoped down
* Correct affected flags in comments on opcode handlers (actual code was correct)
* Remove unnecessary flag calculation tables
* Add a table with CMOS instruction timings
out-of-whatsnew:
* Added cheat for main CPU unscaled clock;
* Moved debug inputs into Machine Configuration;
* Made doa2m, dankuga and dariusgx parents;