Commit Graph

13715 Commits

Author SHA1 Message Date
Jonathan Gevaryahu
c9eae4329c Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision (Thunder Castle, etc) [Huygens] 2011-10-05 09:15:29 +00:00
Brian Troha
e7b2968892 argus.c: Both Butasan sets are for the Japan region but one is in English and the other in Japanese so list them as such. - NW 2011-10-05 03:13:09 +00:00
Scott Stone
8e6dd97fda Fixed some typos made in sh4.c - trap behavior definitely needs checking. According to both the sh3 and sh4 docs what we're doing was wrong. From Haze (nw) 2011-10-05 01:30:01 +00:00
Scott Stone
a50c1fa1f9 corrected issue with setname (nw) 2011-10-05 00:38:08 +00:00
Scott Stone
1a98c6499b New games added or promoted from NOT_WORKING status
---------------------------------------------------
Butasan (Pig's & Bomber's)  [Bensonrad]
2011-10-05 00:19:41 +00:00
Michaël Banaan Ananas
b5347bf646 small input changes 2011-10-04 23:51:52 +00:00
Scott Stone
029324e747 Improved the memory map notes based on some new information (nw) 2011-10-04 23:14:19 +00:00
Michaël Banaan Ananas
f75e6573f2 fix sprite flipping 2011-10-04 22:28:50 +00:00
mariuszw1
5fc1b023b4 Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek] 2011-10-04 20:15:30 +00:00
Scott Stone
56f7f75901 New clones added
----------------
Vigilante (US) - Rev. G  [Corrado Tomaselli]

On Vigilante (World set 2) the rom 8h is overdumped, in all sets the rom is 256kbit and inside the socket it's written 27256 (info from Corrado Tomaselli)  (nw)
2011-10-04 18:50:20 +00:00
Miodrag Milanovic
4aae041c38 Simplified way of getting octal info (no whatsnew) 2011-10-04 17:16:07 +00:00
Scott Stone
725f8c8296 Added some comments to some of the arrays, for future reference and moved a little bit of code to separate differences of sh3 and sh4. From Haze (nw)
Also, from previous commit:

New games marked as GAME_NOT_WORKING
------------------------------------
Medal Mahjong Moukari Bancho no Kiban   [CaH4e3]
2011-10-04 15:39:46 +00:00
Miodrag Milanovic
86676fd04c Fixes views without device (no whatsnew) 2011-10-04 13:13:04 +00:00
Michaël Banaan Ananas
5793dd0a43 flush empty sprite romregion with $ff, fixes bogus sprites in alpinr2b 2011-10-04 13:06:26 +00:00
Miodrag Milanovic
eea7bacd20 Made disassembler view show in octal if cpu core is specified like that, for now address and data values (no whatsnew) 2011-10-04 12:38:52 +00:00
Miodrag Milanovic
b829e84ac6 Sync with MESS (no whatsnew) 2011-10-04 10:14:46 +00:00
Miodrag Milanovic
6730bf8cc7 Added a way to handle output for debug messages and debugger itself into octal too, and made
a few CPU's to give octal output by default.
Note that for now just some functions things return octal, will add more, but since this change required clean compile better to put it sooner then later (no whatsnew)
2011-10-04 09:58:07 +00:00
Michaël Banaan Ananas
9247583a1d (fix possible regression) 2011-10-03 20:57:20 +00:00
Michaël Banaan Ananas
f4d9f9dbff - sprites in alpine racer 2 and cyber cycles
- trying to figure out sprite deltax/y
2011-10-03 20:33:00 +00:00
Scott Stone
a2f9a37099 Added explicit checks on functions making use of SH4 internal registers to ensure they don't accidentally get used on SH3 (some were) and split the code paths in various places so that areas where the sh3 differs can be implemented properly (interrupt controller especially) Also logging of some internal registers etc. accessed by some games, and rudimentary fixing of a few opcodes (like trap) which were also tied to internal stuff. From Haze (nw) 2011-10-03 16:41:06 +00:00
Scott Stone
ad39fb1a14 not ready for this one yet (nw) 2011-10-03 15:23:47 +00:00
Angelo Salese
853aab7d44 Some improvements from Haze, nw 2011-10-02 18:23:27 +00:00
Michaël Banaan Ananas
db9502df7e fixed recent regression with high priority translucent polys/sprites 2011-10-02 14:45:00 +00:00
Michaël Banaan Ananas
05c763a5e0 fix sprite priority over textlayer 2011-10-02 12:33:51 +00:00
Michaël Banaan Ananas
628f6efc95 fix non-super22 cmode/bn for direct_poly (eg. raveracw minimap and attractmode hiscore table) 2011-10-02 11:15:40 +00:00
Michaël Banaan Ananas
4f3fbef885 fix tokyowar sprite problems 2011-10-01 21:46:20 +00:00
R. Belmont
8ba53b9808 A few documentation fixes (nw) 2011-10-01 21:17:50 +00:00
Brian Troha
8b771418f5 new clone added Viper Phase 1 - USA
New Clone Added
-------------------------------
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
2011-10-01 20:30:35 +00:00
Brian Troha
3998406735 minor year correction for new cavesh3.c clone 2011-10-01 19:55:16 +00:00
R. Belmont
2ce5c97909 sh3/4: fixed big-endian mode [R. Belmont] 2011-10-01 19:32:39 +00:00
Brian Troha
6cca232a07 Another clone added to cavesh3.c - Mushihime Sama Futari Black Label (2007/12/11 BLACK LABEL VER)
No whatsnew
2011-10-01 15:09:31 +00:00
Brian Troha
72b0820ac2 updated some comments about Freekick & Counter Run 2011-10-01 02:45:20 +00:00
Brian Troha
354fc9352a pgm.c: actually change the rom def names too. 2011-10-01 01:46:33 +00:00
Brian Troha
63226e5922 Rom name change for ddp3. This game is known as DoDonPachi Dai-Ou-Jou and the gaming community called it ddp3 which isn't accurate. There is no known version of the game that shows DoDonPachi 3
Also added in the "Cave" style dates in game tiles instead of "first revision" ect...

No whatsnew
2011-10-01 01:27:58 +00:00
Brian Troha
543660b83c 2 new (non-working) clones added to model2.c
Sorry RB if this collides with your conversion of ElSemi's code.

New Clones Added
-------------------------------------
Zero Gunner (Japan, Model 2A) {Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
2011-10-01 01:08:54 +00:00
Brian Troha
207f8c8d3e adds Muchi Muchi Pork to cavesh3.c - NW 2011-10-01 00:57:47 +00:00
Michaël Banaan Ananas
b4d32e1285 allow small freqs for from_hz 2011-10-01 00:52:36 +00:00
Michaël Banaan Ananas
155da9fa6b no need for 'set x' in title if region/revision info is unique per set already 2011-09-30 22:23:25 +00:00
Michaël Banaan Ananas
ca5c2b03e0 namcos22.c: Fixed or improved polygon fade, high priority polygons, texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external memory addressmask, and some other smaller issues. [hap] 2011-09-30 22:19:09 +00:00
Scott Stone
0f6717ede4 validation fix for duplicate ROM_REGION tag in bfm_sc4.c (nw) 2011-09-30 20:36:46 +00:00
smf-
22d497bba8 fixed description. 2011-09-30 19:01:13 +00:00
Miodrag Milanovic
9bcd6495ad preliminary video based for g4u5 by Haze (no whatsnew) 2011-09-30 13:44:59 +00:00
Miodrag Milanovic
4c8e4be428 Set coldfire systems to use it, started mapping things by Haze (no whatsnew) 2011-09-30 12:10:02 +00:00
Miodrag Milanovic
807f450e4a Fixed assert check (no whatsnew) 2011-09-30 09:46:18 +00:00
Miodrag Milanovic
c2bc30d585 fixed validation of sam.c driver (no whatsnew) 2011-09-30 06:52:25 +00:00
R. Belmont
701caec354 Clean up some problems with the previous submit (nw) 2011-09-30 03:38:33 +00:00
R. Belmont
c67a422620 m68k: preliminary support for ColdFire family and MCF5206E 2011-09-30 03:33:36 +00:00
Scott Stone
259a42d69e More sc4/sc5 set reordering, adding new games with existing roms from Haze (nw) 2011-09-30 02:14:21 +00:00
Brian Troha
2b48b31425 correct segaxbd.c US rev "B" and several rom names. - NW 2011-09-30 01:52:02 +00:00
Scott Stone
1579af55e2 Duplicate clone of another Demon's World / Horror Story clone was discovered and removed. (demonwld4 - same as demonwld2) (nw) 2011-09-29 23:40:02 +00:00