different CHR registers
* improved PRG-RAM handling
* first attempt to add split screen mode, still broken
no whatsnew
the hack only deals with the way MMC-5 monitors PPU activity, not with the actual effect. when
I get to the point of completing my not-yet-abandoned PPU rewrite, the new calls in ppu2c0x.h
will go away...
a) ensures, that the interface logic is in one place and easy to understand
b) ensures, that netlists represent the hardware and not what has to be done
to hook the hardware up in MAME.
The interface part is considered to be relatively stable. Consequently, enabled netlist audio filtering in 1942.
------------------------------------
Mamoru-kun wa Norowarete Shimatta! [rtw]
Mushiking The King Of Beetles II ENG (Ver. 1.001) [rtw]
Mushiking The King Of Beetles II ENG (Ver. 2.001) [rtw]
Radirgy Noa [rtw]
Star Horse Progress (Rev. A) [rtw, Mr. CAST, hap, Yohji, Smitdogg, The Dumping Union]
Touch de Zunou (Rev. A) [CaH4e3]
New clones added:
----------------
Mazan - Flash of The Blade (MAZ3 Ver. A) [rtw, ShouTime]
Melty Blood Actress Again (Ver. A) [rtw]
Ninja Assault (NJA1 Ver. A) [rtw, ShouTime]
Ninja Assault (NJA2 Ver. A) [rtw, ShouTime]
Other changes:
--------------
- Redumped Salary Man Kintaro [Guru]
- M4 cart handling greatly improved (added needed flash commands, fixed
encryption on/off logic) [MetalliC]
- f355 EPR was overdumped (mirrored 2 times), fixed [MetalliC]
- Completed dump of vtenis2c, ROM test passes now [MetalliC]
- M1/Actel and Namco carts IC layouts fixed, ROM test passes now [MetalliC]
- Namco 2f-2b IC names changed to <cartlabel>.2d,2c etc, without fl0-fl4,
because its the second IC label on the PCB (like "IC17S ROM1" on Sega carts) [MetalliC]
- Re-parented World Kicks [MetalliC]
- IC labels changed according to cart PCBs [MetalliC]
- minor docs update [MetalliC]
Worked from the scratch a whole set of inputs and button-lamps
support for this game. Changed the poker41 description to Four
in One Poker (as seen in the official brochure). Added game and
technical notes. [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bingo [Roberto Fresca, Siftware]
Tilemap flipping is now calculated relative to the center of the visible area
rather than to the total screen size, and the generic flip screen functions
no longer reconfigure the actual screen.
These changes ensure that in most cases flipping should Just Work for drivers
that use MCFG_RAW_PARAMs, games that have a programmable CRTC, and games that
have raster effects, and should fix many longstanding flip/cocktail-related
regressions.
(nw)
Unfortunately, it also means that all the thankless work that Osso and hap
have been doing over the last few months fixing flipscreen regressions will
have to be reverted now. I've also undoubtedly caused new regressions in
drivers that handle flipscreen in unusual ways. But now we can share video
device implementations between drivers that have been updated to RAW_PARAMs
and drivers that haven't without kludges all over the place.
And now I can hook up the programmable CRTC in toaplan1.c without abandoning
all hope of flipscreen ever working again in that driver.
(also nw)
I also added savestate registration for the generic soundlatches, which seemed
like a good idea. Any particular reason why these weren't being saved?