Commit Graph

30925 Commits

Author SHA1 Message Date
R. Belmont
cd2ef4ee20 New games added as GAME_NOT_WORKING
-----------------------------------
Sengoku Basara X Cross [darksoft, Guru]
Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
Gundam vs. Gundam Next [darksoft, Guru]
2014-09-17 01:35:43 +00:00
David Haywood
d79e8c153f (nw) 2014-09-17 00:39:32 +00:00
Michaël Banaan Ananas
b58ab0b000 correct color prom resistors 2014-09-16 23:49:02 +00:00
David Haywood
8c10d68e1d new clones
Raiden II (US, set 2) [farzeno]

also attempted to identify regions / rename sets to fit.

interestingly the 'easy' sets do not show a JAPAN message even when the region is 0x00 (or when the region is 0x04, which is the Korean region on RDX)
2014-09-16 22:53:43 +00:00
Wilbert Pol
f12f7d2e37 (MESS) sms.c: Small improvements to the latching of some registers. Fixes flicker in Power Strike 2. [Enik Land] 2014-09-16 21:25:39 +00:00
Wilbert Pol
bdfd559154 sb16.c: Removed unused m_bps variable. (nw) 2014-09-16 21:20:32 +00:00
Olivier Galibert
cb06912aaa Fuck yeah.
New games added or promoted from NOT_WORKING status
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Raiden 2 [Angelo Salese, Olivier Galibert]
Raiden DX [Angelo Salese, Olivier Galibert]
2014-09-16 20:46:18 +00:00
Olivier Galibert
233d9172bd fix sprite clipping (nw) 2014-09-16 20:03:07 +00:00
Olivier Galibert
2b60d7fa1f glass roof (nw) 2014-09-16 18:57:30 +00:00
Scott Stone
e47d838d8b (MESS) Fixed issue with messtiny build (additional bioses are no longer separate sets). [m4sta] 2014-09-16 18:41:14 +00:00
Michaël Banaan Ananas
7533e17a80 softwarelist correction from m4st4 2014-09-16 18:39:12 +00:00
David Haywood
cb5d94e3df new clones
Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
2014-09-16 17:39:12 +00:00
Olivier Galibert
dad10ccfac More colors (nw) 2014-09-16 16:34:20 +00:00
Olivier Galibert
15f778ba73 missing blended color (nw) 2014-09-16 15:49:51 +00:00
Alex W. Jackson
05ffd1f91f memory.c: fix memdump output for nop/unmapped/watchpoint entries, broken by r31731 (nw) 2014-09-16 15:24:54 +00:00
Olivier Galibert
efa0d7d2a2 fix blending some more (nw) 2014-09-16 15:23:14 +00:00
mahlemiut
379ce3275d trident: extended 3d8/3d9/CR0E new mode SVGA bank size. BIOS now detects 2MB VRAM (but win95 is still clueless). 2014-09-16 10:52:11 +00:00
David Haywood
67dfa7de97 double buffer nmk16 sprites (nw) 2014-09-16 09:28:29 +00:00
Fabio Priuli
9db9150328 ui: fixed crash when loading floppies with no parent software
from softlist (only via internal File Manager, though) [Fabio Priuli]
2014-09-16 04:59:46 +00:00
Fabio Priuli
2943c5fc55 softlist: fixed inconsistent -listsoftware output. [phulshof] 2014-09-16 04:57:19 +00:00
mahlemiut
9efdf6560a trident: some WIP, added CRTC offset bit 8 and start address bits 16-18. 2014-09-16 04:05:33 +00:00
David Haywood
a6e5e9fd6b new NOT WORKING
Go-Stop [system11]

might be playable, button mappings need looking at (bet etc.) but definitely uses unemulated ST0016 tile modes (bg should be 16x16 tiles)
2014-09-15 21:29:37 +00:00
David Haywood
030ae5f67a add palette dma (RAM to private buffer) to all seibu cop games
moved some of the Raiden 2 cop emulation to a new device (just the memory DMA stuff, including private buffer copy code) and started sharing it with legionna.c in order to avoid code duplication.  We can slowly move other duplicate code over too and eventually kill the old seicop.c
2014-09-15 20:55:32 +00:00
R. Belmont
0bf0ae5118 ftspeed: Redumped ic15, fixes graphics glitches on some stages. [Cah4e3] 2014-09-15 02:25:42 +00:00
mahlemiut
babfd3e8d5 sb16: comment out unused variable (no whatsnew) 2014-09-14 23:17:00 +00:00
Michael Zapf
c784949ac0 (MESS) geneve: Give grom_address an initial value. (nw) 2014-09-14 22:29:08 +00:00
Michael Zapf
48a30d346c (MESS) ti99: Avoid debugger messing up the setaddress/memory access pairs. (nw) 2014-09-14 22:28:33 +00:00
cracyc
5a3c3144fc (mess) sb16: small fix (nw) 2014-09-14 22:26:58 +00:00
cracyc
4a414a7c13 (mess) sb16: Add Soundblaster 16 low level emulation [Carl, Malice, O. Galibert]
---
The diagnose program mostly works but I'm sure there are still many more bugs, it definitely isn't near as usable as the hle (at least yet).
2014-09-14 22:09:11 +00:00
Michael Zapf
732510c267 (MESS) hdc9234 WIP: Some intermediate cleanups. Also, guard HFDC against
debugger.(nw)
2014-09-14 20:19:37 +00:00
R. Belmont
32288a9f08 SDL: use Windows OSD's font-selection semantics for SDL Windows builds. [R. Belmont] 2014-09-14 15:44:26 +00:00
Jonathan Gevaryahu
6e98286ab1 (MESS) cat.c: comment updates (nw) 2014-09-14 04:58:04 +00:00
Michael Zapf
f05c0c621d (MESS) hdc9234 WIP: write sector FM/MFM working. (nw) 2014-09-13 22:58:01 +00:00
Michael Zapf
29da7f8748 (MESS) ti99: Changed logging for HFDC and interleave for MFM. (nw) 2014-09-13 22:56:36 +00:00
Oliver Stöneberg
1a610ff531 more sdlwork.c and winwork.c consolidation / SDL now supports envrionment variable OSDWORKQUEUEMAXTHREADS (nw) 2014-09-13 19:59:51 +00:00
Oliver Stöneberg
f4d61505ee more work to make sdlwork.c and winwork.c match / un-broke Windows SDL build by completely moving the sdlsync_win32.c code to winsync.c (nw) 2014-09-13 19:44:41 +00:00
Wilbert Pol
f77740b23e (MESS) msx.c: Added a small workaround to support systems with 8KB RAM. 2014-09-13 18:39:42 +00:00
Miodrag Milanovic
c709f7f5f6 static_config removed from speaker (nw) 2014-09-13 14:28:14 +00:00
Wilbert Pol
e85610005d (MESS) msx.c: Limit tpp311, tps312, and hx23 to 64KB video ram. (nw) 2014-09-13 13:58:54 +00:00
Miodrag Milanovic
c3746c52b5 Removed static config in RC filter and small cleanup (nw) 2014-09-13 13:51:34 +00:00
Miodrag Milanovic
0ef3b9ec0b cleanup (nw) 2014-09-13 13:29:39 +00:00
Miodrag Milanovic
c34af2034b Removed static config for discrete (nw) 2014-09-13 12:31:16 +00:00
Robbbert
f6af3e4f22 moved atarianb (hacked for emulators) set to hbmame. 2014-09-13 12:09:01 +00:00
Robbbert
6544406045 wpc: added model numbers 2014-09-13 11:33:00 +00:00
David Haywood
8fd4bed29d Added proper NMK004 internal rom [trap15]
Hooked up support for NMK004 internal rom in MAME, replacing Nicola's old simulation code [trap15, David Haywood]

Fixed TLCS90 16-bit timers & support NMI in the core [trap15]

Various tweaks and improvements in nmk16.c (timings, sound balance, etc.) [trap15, David Haywood]

US AAF Mustang now has sound / music for the first time

Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail

new clones
Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) [trap15]

note, Thunder Dragon parent was not protected, I've marked it as such and removed the protection sim from it
The protected Hacha Mecha Fighter set never worked properly, I've demoted it to non-working as a result, the new bootleg works with full sound and correct game logic.
The protected sets don't handshake with the NMK004 so now lack sound (the sim code didn't care)

note2, currently needs an ugly kludge to prevent bioship resetting periodically, the nmk004 is used as a watchdog, but it ends up hitting it slihtly too late so often resets after a few minutes, probably wants even more precise timing for timers / cores / framerate / whatever?

note3, still need to tweak a few things, convert to raw video params, add 2nd buffer.
2014-09-13 10:41:04 +00:00
Oliver Stöneberg
5f7dbbad6b added comment to sdlsync_win32.c (nw) 2014-09-13 10:23:46 +00:00
Oliver Stöneberg
6232bc0e50 more work to make sdlwork.c and winwork.c match (nw) 2014-09-13 10:23:17 +00:00
Oliver Stöneberg
f176a45d35 a bit more work to match sdlwork.c and winwork.c (nw) 2014-09-13 10:16:28 +00:00
Oliver Stöneberg
4d5cd61765 some refactoring to make SDL and Windows OSD code match / Windows SDL code did not delete the critical section in osd_scalable_lock_free() (nw) 2014-09-13 10:04:16 +00:00
Oliver Stöneberg
0f15f0ab00 renamed YieldProcessor() to osd_yield_processor() to match SDL more closely (nw) 2014-09-13 09:09:29 +00:00