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Sengoku Basara X Cross [darksoft, Guru]
Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
Gundam vs. Gundam Next [darksoft, Guru]
Raiden II (US, set 2) [farzeno]
also attempted to identify regions / rename sets to fit.
interestingly the 'easy' sets do not show a JAPAN message even when the region is 0x00 (or when the region is 0x04, which is the Korean region on RDX)
New games added or promoted from NOT_WORKING status
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Raiden 2 [Angelo Salese, Olivier Galibert]
Raiden DX [Angelo Salese, Olivier Galibert]
Go-Stop [system11]
might be playable, button mappings need looking at (bet etc.) but definitely uses unemulated ST0016 tile modes (bg should be 16x16 tiles)
moved some of the Raiden 2 cop emulation to a new device (just the memory DMA stuff, including private buffer copy code) and started sharing it with legionna.c in order to avoid code duplication. We can slowly move other duplicate code over too and eventually kill the old seicop.c
Hooked up support for NMK004 internal rom in MAME, replacing Nicola's old simulation code [trap15, David Haywood]
Fixed TLCS90 16-bit timers & support NMI in the core [trap15]
Various tweaks and improvements in nmk16.c (timings, sound balance, etc.) [trap15, David Haywood]
US AAF Mustang now has sound / music for the first time
Much better sound / music in the following games Bio-ship Paladin, Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail
new clones
Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) [trap15]
note, Thunder Dragon parent was not protected, I've marked it as such and removed the protection sim from it
The protected Hacha Mecha Fighter set never worked properly, I've demoted it to non-working as a result, the new bootleg works with full sound and correct game logic.
The protected sets don't handshake with the NMK004 so now lack sound (the sim code didn't care)
note2, currently needs an ugly kludge to prevent bioship resetting periodically, the nmk004 is used as a watchdog, but it ends up hitting it slihtly too late so often resets after a few minutes, probably wants even more precise timing for timers / cores / framerate / whatever?
note3, still need to tweak a few things, convert to raw video params, add 2nd buffer.