Dyna Blaster, Test Drive III - The Passion, Martian Memorandum, The Secret of Monkey Island (5.25", EGA version), The Secret of Monkey Island (3.5", EGA version)
* gcm394 / paccon - use screen resolution to determine tilemap limits nstead of hardcoding it (nw)
* debugging (nw)
* tweaks to video (nw)
* new NOT WORKING
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Super Game 36-in-1 (TimeTop SuperGame) [JP_Ronny, TeamEurope]
(actually seems playable, but there are some details I want to verify / figure out before promoting it)
* map 'X' for timetp36 (nw)
* extra io notes (nw)
* confirm difficulty mapping (nw)
* set to PAL timings (nw)
* new NOT WORKING
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Digi Makeover (Girl Tech) [Sean Riddle, Clawgrip]
* move digimakeover to its own driver (nw)
* hack to force IRQ on (nw)
* alt mode for rad_digi (nw)
* some buton notes (nw)
* flips for rallyx (nw)
* make some IRQ code closer to spg2xx (nw)
* improve raster for Xevious (nw)
* no macro (nw)
* new NOT WORKING
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Gormiti Game Arena (Spain) [Sean Riddle, Clawgrip]
* new NOT WORKING
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MobiGo (Spain) [Sean Riddle, Clawgrip]
* don't use smartfp inputs (nw)
Get rid of a couple of copies of the CC0 text. Add header comment to
CC0 files to remind people editing them what the terms are. Also add
some missing XML headers. The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
- Prevent NMI from being masked out
- Make EI take effect only after the following instruction
- Inhibit clearing of interrupt flag upon acknowledgment when another interrupt with the same priority is also enabled
- Add a crude start bit check to asynchronous serial mode
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Aladdin - Les fabuleuses aventures d'Aladdin (France) [DisizDream]
Toy Story 2 - Buzz à la Rescousse! (France) [DisizDream]
The Batman - Panique à Gotham City (France) [DisizDream]
Football Challenge (France) [DisizDream]
New NOT_WORKING software list additions
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V.Smile Défi Gym (France) [DisizDream]
Les Aventures Imaginaires d'Ernest et Bert (France) [DisizDream]
- com8116: Delete SY2661-1/-2 tables (these are just second sources of SCN2661A/B)
- mc2661: Remove obsolete device
- rs232: Remove 7200 baud setting formerly required by one driver to work around incorrect table
visualiser device and WDL FFT libarary).
I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT. GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation. If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
- dual68: Fix baud rate by using new SCN2661B device
- teleray10: Invert polarity of DIP switches; hack CTS to always be active for now
- wangpc: Hook up modem control lines so that RS232 test now passes with a loopback connector
- wicat: Remove some 68K interrupt conditions that were conflicting with each other
- wy100: Fix CRLF problem by using new SCN2651 device; remove some old logging messages
- Fix banking: Game no longer hangs, NVRAM works
- Hook up correct palette RAM, colors possibly correct now
- Hook up 6845 CRTC
- Update screen config to raw parameters
- Simplify rendering using a tilemap
- Add PAL dump
- Add save state support