Vas Crabb
5ca7080703
Link osdnet into a library reflecting its location, define USE_NETWORK properly, don't use SDL in non-SDL-specific macros
2015-04-01 18:00:35 +11:00
Vas Crabb
19d52cef70
Bring back NOASM
2015-04-01 16:12:03 +11:00
Vas Crabb
1ea04c4eb6
Build Qt debugger on OSX if requested
2015-04-01 12:09:38 +11:00
Vas Crabb
fe9339fa30
Add back DIRECTINPUT config for Windows OSD
2015-04-01 09:49:25 +11:00
Vas Crabb
eb30b3fbb0
Can't use BGFX or QT without X11 on *NIX
2015-04-01 07:41:46 +11:00
Vas Crabb
4d84885a29
Refactor out common OSD modules into separate lua file
2015-04-01 07:29:54 +11:00
Vas Crabb
b64e4ecee5
Restore DONT_USE_NETWORK
2015-04-01 03:44:38 +11:00
Vas Crabb
d7d3818ea6
WTF was I thinking
2015-04-01 03:06:55 +11:00
Vas Crabb
1f2763cc32
Restore SDL2_MULTIAPI
2015-04-01 03:03:18 +11:00
Vas Crabb
00bfd00a43
Fix USE_BGFX=0 with windows OSD
2015-04-01 03:03:18 +11:00
Vas Crabb
30ef0cb847
Small cleanup to how macros are defined for SDL OSD
2015-04-01 03:03:17 +11:00
Vas Crabb
6116f8c4fa
Restore MESA_INSTALL_ROOT
2015-04-01 01:21:59 +11:00
Vas Crabb
dbc99041c3
Restore NO_OPENGL and USE_DISPATCH_GL
2015-04-01 01:21:59 +11:00
Vas Crabb
9a2c6d95c8
Restore NO_USE_MIDI and some more OS support from the old SDL makefile
2015-04-01 01:21:59 +11:00
Miodrag Milanovic
e5f612d174
Made SDL build to be able to be compiled on VS (nw)
2015-03-31 13:57:02 +02:00
Miodrag Milanovic
636cacd0c8
Removed not needed flag since duplicate has been removed (nw)
2015-03-31 12:11:19 +02:00
Vas Crabb
1f163a762e
Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux
2015-03-31 20:46:51 +11:00
Vas Crabb
ea348ff9f1
Bring back some SDL OSD configurability (WIP)
2015-03-31 20:46:51 +11:00
Miodrag Milanovic
49545f9e84
Remove need for winprefix.h and moved alloca define to osdcomm.h (nw)
2015-03-31 11:09:10 +02:00
Miodrag Milanovic
de541d79ee
removed windows/osinline.h and placed MSVC dependent files in top folder (nw)
...
moved MSVC defines from winprefix.h to osdcomm.h
removed empty file compilation - porttime.c
removed osinline.h in windows and sdl and change files using them.
2015-03-30 20:30:18 +02:00
mamehaze
ad76983e54
hng64: push code for what I believe is the sound chip into it's own file (nw)
2015-03-30 18:32:10 +01:00
Vas Crabb
3567c77114
Restore ledutil for windows builds with TOOLS=1
2015-03-30 19:14:52 +11:00
Miodrag Milanovic
d5dd20d82d
added back unidasm, and enabled building even in tiny builds (nw)
2015-03-30 09:25:12 +02:00
couriersud
a67f2cb095
Fix compile. (nw)
2015-03-29 22:50:55 +02:00
couriersud
4a6023e471
Added two more options to the build system:
...
USE_QT: Compile the QT Debugger. Default is USE_QT=1 (except macosx),
use USE_QT=0 to disable.
LDOPTS: Optional LDFLAGs.
These are mainly used for cross compilation. The following will compile
a windows SDL build without QT debugger on linux:
make TARGETOS=windows PTR64=1 OSD=sdl OS=linux \
OVERRIDE_CC="@x86_64-w64-mingw32-gcc" \
OVERRIDE_CXX="@x86_64-w64-mingw32-g++" \
OVERRIDE_LD="x86_64-w64-mingw32-g++" \
WINDRES="x86_64-w64-mingw32-windres" \
USE_QT=0 \
ARCHOPTS="-idirafter ${MINGW64DIR}/x86_64-w64-mingw32/include/ \
-I${MINGW64DIR}/Qt/include/ -v" SUBTARGET=tiny MINGW64=/usr \ \
LDOPTS="-L/mnt/mfhome/andre/mame/w64crosslibs"
2015-03-29 18:58:39 +02:00
Miodrag Milanovic
72d5222016
made bgfx compile on more platforms (nw)
2015-03-29 14:29:06 +02:00
Miodrag Milanovic
93025d33c1
Added network flags (nw)
2015-03-29 10:57:10 +02:00
Vas Crabb
c73dbdeaf3
Small cleanup
2015-03-29 18:35:48 +11:00
Vas Crabb
3010be4c30
SDL and Windows strconv are the same thing.
2015-03-29 18:23:02 +11:00
Vas Crabb
c878883667
Remove all the stuff that causes driver and emu sources to be compiled
...
differently with different OSDs
Switch back to building for all OSDs in common directory
Move more OSD-specific stuff into OSD scripts
It still isn't completely safe to be building all OSD into same directory
Common OSD "module" files, e.g. debuggers and renderers, build with
different options for each OSD. It works at the moment, but you will end
up with slightly different executables depending on the order you build
OSDs.
2015-03-29 15:02:23 +11:00
Miodrag Milanovic
6825ee0a55
Made ume target include mame and mess targets (nw)
2015-03-28 15:19:21 +01:00
Miodrag Milanovic
d90b5dd812
fix for osx debugger (nw)
2015-03-28 11:51:25 +01:00
Miodrag Milanovic
b14117da2b
skipped one file (nw)
2015-03-28 11:03:05 +01:00
Miodrag Milanovic
7f1ad1db99
Explicit file listing in lua scripts making generate much much faster (nw)
2015-03-28 10:10:03 +01:00
Miodrag Milanovic
aea6bc4bb8
linkoptions for QT are needed (nw)
2015-03-28 07:15:14 +01:00
Vas Crabb
4303fbc35c
Put some OSD libs back in main GENie file to fix WinSDL build for now
2015-03-28 16:20:04 +11:00
Vas Crabb
a9bc80bd4b
build into OSD subdirectory for people building multiple OSDs
2015-03-28 16:06:06 +11:00
Vas Crabb
78eedb8aba
Move more OSD-specific stuff to OSD scripts
2015-03-28 15:09:22 +11:00
Miodrag Milanovic
e14a06de87
Split OSD per file [qmc2]
2015-03-27 13:01:03 +01:00
Miodrag Milanovic
3d34fd00eb
fix for DRC (nw)
2015-03-26 19:29:26 +01:00
Miodrag Milanovic
7495d63776
changed to removefiles and fixed locations, vs builds do fine now (nw)
2015-03-26 17:32:34 +01:00
Miodrag Milanovic
69d4d86e74
add postbuild only to main file (nw)
2015-03-26 16:48:24 +01:00
Vas Crabb
2605b33035
Fix tools link on OSX, only embed plist in main target
2015-03-26 23:45:14 +11:00
Miodrag Milanovic
6c2c891317
fix TOOLS linking on OSX (nw)
2015-03-26 13:37:40 +01:00
Miodrag Milanovic
c9dec81990
missing SDLMAME_X11 [qmc2] (nw)
2015-03-26 10:52:13 +01:00
Miodrag Milanovic
54f324024e
fix compile bgfx under OSX (nw)
2015-03-26 10:50:58 +01:00
Miodrag Milanovic
9358a61e7a
made tools to be built with TOOLS=1 param (nw)
2015-03-26 09:35:10 +01:00
Miodrag Milanovic
51968eddb3
fixed compiling ldplayer (nw)
2015-03-26 09:20:27 +01:00
Miodrag Milanovic
f76d59c41d
Moved build system to GENie [Miodrag Milanovic]
...
make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files
2015-03-26 09:00:39 +01:00