Miodrag Milanovic
fab6dab064
Make generated projects behave same as before revert (nw)
2015-04-16 14:29:34 +02:00
Miodrag Milanovic
a50dec8b3c
extract libs and liboptions from pkg-config, prepare for future work (nw)
2015-04-16 12:31:53 +02:00
Miodrag Milanovic
af80289b76
fix typo (nw)
2015-04-13 19:00:45 +02:00
Miodrag Milanovic
f6fbdaa2e8
Added QT_HOME to support custom QT installations (nw)
2015-04-13 18:51:07 +02:00
arbee
b96b59caee
atlantis: added PCI9050 device skeleton. [R. Belmont]
2015-04-12 13:13:33 -04:00
Vas Crabb
d8254403dc
Headers are in lua files now :/
2015-04-11 22:40:07 +10:00
Miodrag Milanovic
c334fda9a9
Start adding .h and .inc files to help usage inside IDE's like VS and XCode (nw)
2015-04-11 14:17:02 +02:00
Miodrag Milanovic
59e60e47df
Added SHADOW_CHECK parameter so we can work on shadowing issues in our code (nw)
2015-04-11 08:46:02 +02:00
Miodrag Milanovic
32dc24420c
Some changes for FreeBSD and Solaris, will be sent upstream as well (nw)
2015-04-10 12:37:34 +02:00
Miodrag Milanovic
590f20477c
fix custombuild task missing in cpu.lua (nw)
2015-04-08 18:15:40 +02:00
Miodrag Milanovic
899f23a7ec
Added PYTHON_EXECUTABLE to use differently named python executable(nw)
2015-04-08 14:19:43 +02:00
Miodrag Milanovic
fd88e8c5e2
fixed location error (nw)
2015-04-08 10:50:28 +02:00
Miodrag Milanovic
cc35d05ec0
added SEPARATE_BIN option to put executable files in bin folder and not in main (useful for continuous integration )(nw)
2015-04-08 08:52:02 +02:00
Curt Coder
274078636e
mos6530: Rewritten to support time travel. [Curt Coder]
2015-04-08 09:01:20 +03:00
Curt Coder
5732623008
(MESS) abc80: Emulated the Scandia Metric ABC FD2 floppy controller. [Curt Coder]
2015-04-07 15:32:53 +03:00
Vas Crabb
caf4face0d
Convert CoreAudio output to use AUGraph in preparation for effects
2015-04-07 21:38:43 +10:00
Vas Crabb
7251c89cf4
Add a crappy utility for editing AU effect presets
2015-04-07 21:38:42 +10:00
Miodrag Milanovic
3991971c86
compile mess tools only if target is mess (nw)
2015-04-07 07:44:51 +02:00
Curt Coder
00c8f695de
(MESS) abc80: Emulated a 16KB RAM card. [Curt Coder]
2015-04-06 21:24:54 +03:00
Miodrag Milanovic
d5c886c6a6
fixed osdmini build (nw)
2015-04-06 18:28:48 +02:00
Miodrag Milanovic
abf7d057d2
Supported mingw-clang builds (nw)
2015-04-06 11:58:24 +02:00
Curt Coder
0da7bc72da
(MESS) abc80: Fixed cassette loading and added quickload for BAC files. Emulated the ABC expansion unit and ABC memory card. [Curt Coder]
2015-04-06 00:42:28 +03:00
Miodrag Milanovic
0f3be0c321
back (nw)
2015-04-05 15:04:46 +02:00
Miodrag Milanovic
2c38dd1f34
rolled back, not worth of it (nw)
2015-04-05 14:22:46 +02:00
Miodrag Milanovic
be6d03e9c6
enable override of resources by osd (nw)
2015-04-05 13:07:44 +02:00
Miodrag Milanovic
6e0007b83d
Made all windows build use icons (nw)
2015-04-05 12:48:28 +02:00
Miodrag Milanovic
9c6fa77b47
Implemented filtering of dependency files, only active if machine have awk or gawk installed (nw)
2015-04-04 19:57:12 +02:00
Vas Crabb
18ec0951bd
Add a simple CoreAudio sound output module
...
It doesn't provide facilities for AU effects, although that could be
added pretty easily if someone wants to. Advantages over SDL sound
output are simpler code and lower latency.
2015-04-05 01:48:35 +11:00
Miodrag Milanovic
3725b2fdc6
Moved MOC handling in lua (nw)
2015-04-04 16:42:58 +02:00
Miodrag Milanovic
ed0de1632e
Moved plist generate to lua (nw)
2015-04-04 15:36:44 +02:00
Miodrag Milanovic
6f0fd1a366
Merge branch 'master' of https://github.com/mamedev/mame
2015-04-04 14:44:22 +02:00
Miodrag Milanovic
1026d09afa
Moved creation of most non-layout files out of makefile (nw)
2015-04-04 14:44:06 +02:00
Vas Crabb
73f53bb15e
* Take more link dependencies caused by OSD out of genie.lua
...
* Always dynamically link SDL on Windows
* Fix SDL1 build on Windows
2015-04-04 18:25:04 +11:00
Vas Crabb
f947a9b160
Harmonise targetos between genie.lua and sdl{,_config}.lua
2015-04-04 15:13:48 +11:00
Vas Crabb
a119fc50ab
Remove some obsolete code, enable MALLOC_DEBUG for SDLWin32
2015-04-04 15:05:21 +11:00
Vas Crabb
4cd434246d
Bring back USE_SDL, CYGWIN_BUILD and malloc debugging for Windows OSD
2015-04-04 14:53:47 +11:00
Miodrag Milanovic
2df0d9deed
Added generated m68kops files to tree, added makefile for developers working on core (nw)
2015-04-03 15:59:18 +02:00
Miodrag Milanovic
86e36b4912
removed includeosd (nw)
2015-04-02 18:04:21 +02:00
Vas Crabb
9d63532184
SDL1 does not work with BFGX
2015-04-03 01:59:42 +11:00
Vas Crabb
453fd07fa0
Add a nice wrapper for doing backtick-like processing of command output
2015-04-02 22:53:14 +11:00
Vas Crabb
a63bd12019
Add back support for big endian targets including OSX-PPC
2015-04-02 22:26:35 +11:00
Miodrag Milanovic
a3741011dc
vs fix (nw)
2015-04-01 15:22:39 +02:00
Miodrag Milanovic
39fc214596
typo fix, SDL compile fix [qmc2] (nw)
2015-04-01 14:08:14 +02:00
Miodrag Milanovic
26214cc6ec
Update to latest bgfx and fix for latest mingw releases (nw)
2015-04-01 12:45:19 +02:00
Miodrag Milanovic
627b7c61dc
Ok shuffling done
2015-04-01 12:02:13 +02:00
Miodrag Milanovic
9207811ed5
fix it properly (nw)
2015-04-01 11:06:53 +02:00
Miodrag Milanovic
42ffb726fa
uf reverting breaks mingw (nw)
2015-04-01 10:57:03 +02:00
Miodrag Milanovic
d504fa25ff
moved unicode specific build defines in genie.lua to fix tools build (nw)
2015-04-01 10:53:26 +02:00
Miodrag Milanovic
ec0553414d
MSVC build fix (nw)
2015-04-01 10:27:34 +02:00
Vas Crabb
ab50ffac9d
Move osdcore.c back into libocore, don't allow libutil to #include osd
2015-04-01 18:50:27 +11:00
Vas Crabb
5ca7080703
Link osdnet into a library reflecting its location, define USE_NETWORK properly, don't use SDL in non-SDL-specific macros
2015-04-01 18:00:35 +11:00
Vas Crabb
19d52cef70
Bring back NOASM
2015-04-01 16:12:03 +11:00
Vas Crabb
1ea04c4eb6
Build Qt debugger on OSX if requested
2015-04-01 12:09:38 +11:00
Vas Crabb
fe9339fa30
Add back DIRECTINPUT config for Windows OSD
2015-04-01 09:49:25 +11:00
Vas Crabb
eb30b3fbb0
Can't use BGFX or QT without X11 on *NIX
2015-04-01 07:41:46 +11:00
Vas Crabb
4d84885a29
Refactor out common OSD modules into separate lua file
2015-04-01 07:29:54 +11:00
Vas Crabb
b64e4ecee5
Restore DONT_USE_NETWORK
2015-04-01 03:44:38 +11:00
Vas Crabb
d7d3818ea6
WTF was I thinking
2015-04-01 03:06:55 +11:00
Vas Crabb
1f2763cc32
Restore SDL2_MULTIAPI
2015-04-01 03:03:18 +11:00
Vas Crabb
00bfd00a43
Fix USE_BGFX=0 with windows OSD
2015-04-01 03:03:18 +11:00
Vas Crabb
30ef0cb847
Small cleanup to how macros are defined for SDL OSD
2015-04-01 03:03:17 +11:00
Vas Crabb
6116f8c4fa
Restore MESA_INSTALL_ROOT
2015-04-01 01:21:59 +11:00
Vas Crabb
dbc99041c3
Restore NO_OPENGL and USE_DISPATCH_GL
2015-04-01 01:21:59 +11:00
Vas Crabb
9a2c6d95c8
Restore NO_USE_MIDI and some more OS support from the old SDL makefile
2015-04-01 01:21:59 +11:00
Miodrag Milanovic
e5f612d174
Made SDL build to be able to be compiled on VS (nw)
2015-03-31 13:57:02 +02:00
Miodrag Milanovic
636cacd0c8
Removed not needed flag since duplicate has been removed (nw)
2015-03-31 12:11:19 +02:00
Vas Crabb
1f163a762e
Get NO_X11, NO_USE_XINPUT and SDL_LIBVER working on Linux
2015-03-31 20:46:51 +11:00
Vas Crabb
ea348ff9f1
Bring back some SDL OSD configurability (WIP)
2015-03-31 20:46:51 +11:00
Miodrag Milanovic
49545f9e84
Remove need for winprefix.h and moved alloca define to osdcomm.h (nw)
2015-03-31 11:09:10 +02:00
Miodrag Milanovic
de541d79ee
removed windows/osinline.h and placed MSVC dependent files in top folder (nw)
...
moved MSVC defines from winprefix.h to osdcomm.h
removed empty file compilation - porttime.c
removed osinline.h in windows and sdl and change files using them.
2015-03-30 20:30:18 +02:00
mamehaze
ad76983e54
hng64: push code for what I believe is the sound chip into it's own file (nw)
2015-03-30 18:32:10 +01:00
Vas Crabb
3567c77114
Restore ledutil for windows builds with TOOLS=1
2015-03-30 19:14:52 +11:00
Miodrag Milanovic
d5dd20d82d
added back unidasm, and enabled building even in tiny builds (nw)
2015-03-30 09:25:12 +02:00
couriersud
a67f2cb095
Fix compile. (nw)
2015-03-29 22:50:55 +02:00
couriersud
4a6023e471
Added two more options to the build system:
...
USE_QT: Compile the QT Debugger. Default is USE_QT=1 (except macosx),
use USE_QT=0 to disable.
LDOPTS: Optional LDFLAGs.
These are mainly used for cross compilation. The following will compile
a windows SDL build without QT debugger on linux:
make TARGETOS=windows PTR64=1 OSD=sdl OS=linux \
OVERRIDE_CC="@x86_64-w64-mingw32-gcc" \
OVERRIDE_CXX="@x86_64-w64-mingw32-g++" \
OVERRIDE_LD="x86_64-w64-mingw32-g++" \
WINDRES="x86_64-w64-mingw32-windres" \
USE_QT=0 \
ARCHOPTS="-idirafter ${MINGW64DIR}/x86_64-w64-mingw32/include/ \
-I${MINGW64DIR}/Qt/include/ -v" SUBTARGET=tiny MINGW64=/usr \ \
LDOPTS="-L/mnt/mfhome/andre/mame/w64crosslibs"
2015-03-29 18:58:39 +02:00
Miodrag Milanovic
72d5222016
made bgfx compile on more platforms (nw)
2015-03-29 14:29:06 +02:00
Miodrag Milanovic
93025d33c1
Added network flags (nw)
2015-03-29 10:57:10 +02:00
Vas Crabb
c73dbdeaf3
Small cleanup
2015-03-29 18:35:48 +11:00
Vas Crabb
3010be4c30
SDL and Windows strconv are the same thing.
2015-03-29 18:23:02 +11:00
Vas Crabb
c878883667
Remove all the stuff that causes driver and emu sources to be compiled
...
differently with different OSDs
Switch back to building for all OSDs in common directory
Move more OSD-specific stuff into OSD scripts
It still isn't completely safe to be building all OSD into same directory
Common OSD "module" files, e.g. debuggers and renderers, build with
different options for each OSD. It works at the moment, but you will end
up with slightly different executables depending on the order you build
OSDs.
2015-03-29 15:02:23 +11:00
Miodrag Milanovic
6825ee0a55
Made ume target include mame and mess targets (nw)
2015-03-28 15:19:21 +01:00
Miodrag Milanovic
d90b5dd812
fix for osx debugger (nw)
2015-03-28 11:51:25 +01:00
Miodrag Milanovic
b14117da2b
skipped one file (nw)
2015-03-28 11:03:05 +01:00
Miodrag Milanovic
7f1ad1db99
Explicit file listing in lua scripts making generate much much faster (nw)
2015-03-28 10:10:03 +01:00
Miodrag Milanovic
aea6bc4bb8
linkoptions for QT are needed (nw)
2015-03-28 07:15:14 +01:00
Vas Crabb
4303fbc35c
Put some OSD libs back in main GENie file to fix WinSDL build for now
2015-03-28 16:20:04 +11:00
Vas Crabb
a9bc80bd4b
build into OSD subdirectory for people building multiple OSDs
2015-03-28 16:06:06 +11:00
Vas Crabb
78eedb8aba
Move more OSD-specific stuff to OSD scripts
2015-03-28 15:09:22 +11:00
Miodrag Milanovic
e14a06de87
Split OSD per file [qmc2]
2015-03-27 13:01:03 +01:00
Miodrag Milanovic
3d34fd00eb
fix for DRC (nw)
2015-03-26 19:29:26 +01:00
Miodrag Milanovic
7495d63776
changed to removefiles and fixed locations, vs builds do fine now (nw)
2015-03-26 17:32:34 +01:00
Miodrag Milanovic
69d4d86e74
add postbuild only to main file (nw)
2015-03-26 16:48:24 +01:00
Vas Crabb
2605b33035
Fix tools link on OSX, only embed plist in main target
2015-03-26 23:45:14 +11:00
Miodrag Milanovic
6c2c891317
fix TOOLS linking on OSX (nw)
2015-03-26 13:37:40 +01:00
Miodrag Milanovic
c9dec81990
missing SDLMAME_X11 [qmc2] (nw)
2015-03-26 10:52:13 +01:00
Miodrag Milanovic
54f324024e
fix compile bgfx under OSX (nw)
2015-03-26 10:50:58 +01:00
Miodrag Milanovic
9358a61e7a
made tools to be built with TOOLS=1 param (nw)
2015-03-26 09:35:10 +01:00
Miodrag Milanovic
51968eddb3
fixed compiling ldplayer (nw)
2015-03-26 09:20:27 +01:00
Miodrag Milanovic
f76d59c41d
Moved build system to GENie [Miodrag Milanovic]
...
make TARGET=mess -j19
will generate all needed files and build MESS, while developing you can use
make TARGET=mess COMPILE=1 -j19
to prevent rebuilding of make files.
Build system have automatic generate of dependencies so will do incremental builds fine.
make clean
will remove all generated files/projects and obj files
2015-03-26 09:00:39 +01:00