ui/analogipt.cpp: Fixed bar graph display for fields with ranges
that wrap through zero.
emu/inputdev.cpp: Separateed analog axis deadzone and switch threshold
settings, reduced default deadzone, and fixed a potential division by
zero if the deadzone and saturation settings are equal.
emu/ioport.cpp: Fixed behaviour of absolute analog fields where range
passes through zero - it previously only worked for specific
combinations of mask, minimum and default. Removed a workaround from
universal/getaway.cpp that is no longer necessary.
emu/input.cpp: Fixed unintuitive behaviour when an absolute field is
assigned an OR combination of a relative control folled by an absolute
control (e.g. Mouse X or Joy 1 LSX). Also fixed reading axis input
sequences where an axis code is followed by a switch code (these can
only be produced by manually editing configuration files, not through
MAME's UI), and fixed the returned type when multiple relative axes sum
to zero.
osd/modules/input_dinput.cpp: Fixed hat switches being stuck in up
position when input is suspended in the background
taito/taitoio_yoke.cpp: Give throttle control a distinct type, and don't
auto-centre.
osd: Added option to select MIDI provider module (currently only
PortMidi and the dummy module are available). Also put various things
in namespaces, and fixed builds including SDL sound module with native
Windows OSD.
emu/validity.cpp: Added check to catch I/O port fields using UI input
types.
emu/inpttype.ipp: Renamed inputs that were causing confusion. "Bill"
and "Track" were causing confusion for translators and hence likely
causing confusion for many users, especially those who are not native
English speakers. "Track" as an abbreviation for "Trackball" was
frequently being mistranslated, e.g. in the sense of a CD track
selection button or even in the sense of a railway track. There's no
reason to abbreviate it. "Bill" in the US English sense as a banknote
is too ambiguous and was causing confusion for translators. It's better
to use the less ambiguous "Banknote". Corrected Greek translations of
"Trackball".
Don't run GitHub Actions on issue template changes.
* machine/ncr53c90.cpp: Renamed to ncr53c90 to avoid confusion about the actual NCR part name.
* machine/ncr53c90.cpp: Fixed 'Select w/ ATN and Stop' command in DMA mode.
* cpu/sparc: Avoid using temporary C-strings as address space names.
* machine/sun4c_mmu.cpp: Fixed l2p debugger command by removing inadvertent narrowing conversion.
* sun/sun4.cpp: Switched to NCR 53C90 from 53C90A, and fixed DMA byte-address masking - fixes Solaris 2.4 booting.
Added support for various disk formats used with HP computers. Named
'hp300', but also contains formats used with HP85 and HP150 computers,
using the same floppy drivers as the 300 series.
Most of the information was taken from "HP Flexible Disk Formats" by
Martin Hepperle.
HP LIF was used in quite a lot of different HP products like the
HP 9000/300, HP85/87 and HP150 computers. Added support for
reading this filesystem.
* bus/hp9845_io: Added HP9871 printer.
New working machines
------------------
Hewlett-Packard HP 9825A
Hewlett-Packard HP 9831A
New working software list items
------------------
hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825
hp9825_rom: General/extended I/O ROM for 9825
hp9825_rom: General/extended I/O/9862 plotter ROM for 9825
hp9825_rom: General/extended I/O/plotter ROM for 9825
hp9825_rom: Plotter/Gen I/O ROM for 9825
hp9825_rom: String/Advanced programming ROM for 9825
hp9831_rom: Mass storage ROM for 9831
New not working software list items
------------------
hp9831_rom: Matrix/plotter ROM for 9831
This is the "horsehoe crab" game pad version of the Denpa Micom Soft
Analog/Digital Intelligent Controller System (the other version is the
desktop "cyber stick").
Mega Drive games only support this controller in analog mode (the
default). Digital mode is designed to be used for games on computers
with MSX-style controller ports that don't support analog controls.
* machine/mc68328.cpp: Split MC68328 device into a base class with shared functionality, and derived MC68328 and MC68EZ328 models.
* video/sed1375.cpp: Added roughly-functional implementation of the Epson SED1375 LCD controller.
Machines promoted to working
------------------------
3Com Palm IIIc [Ryan Holtz]
Use a memory view to switching between Game Gear and Master System compatibility I/O space mapping. Got rid of most of the conditional code checking whether it's a Game Gear driver.
Got rid of the special Game Gear EXT port slot. It's the same thing as a Mega Drive controller/expansion I/O port with a different connector.
sega/mdioport.cpp: Added a variant for the Game Gear with the TH/PC6 interrupt latch, and added it to the Game Gear.
-cpu/avr8: Added minimal ADC support (in particular, ADC interrupts are
not implemented).
-sega/megadriv.cpp: Further broke up base Mega Drive class.
* Created a light-weight base class with just the core functionality,
used for "Genie" hardware (Puckman Pockimon).
* Moved built-in controller emulation to a derived class so it isn't
lurking underneath the consoles with pluggable controllers.
* Moved the Sun Mixing Mega Drive bootlegs to their own source file -
they're substantially different, not using the I/O blocks for input.
-sega/sms.cpp: Untangled SG-1000 Mark III slightly.
- Added cards ETI Real Time Clock, ETI Sound Card, Microtanic Real Time Clock, TUG Combo Card, and TUG EPROM Storage Card.
mt6809: Fixed keyboard input, RALBUG commands now work, and promoted to working.
- Added support for FLEX and BBC Micro floppy formats.
spinveti: Replaced incorrect ROM to load at &F800.
Adapted all Mega Drive hardware drivers to work with the new I/O port
device, and moved based Mega Drive 68k peripherals to a common address
map function.
sega/megadriv_acbl.cpp: Added base machine configuration to attach an
optional I/O port to the EXP port, and moved some stuff to derived
classes.
sega/megadriv_rad.cpp: Simplified code.
bus/sms_ctrl: Added an RS-232 adapter. Only sending from the console to
the attached device works so far, reception will have to wait.
- Make CC 90-232 serial/parallel interface an extension device
- Eliminate spurious custom Centronics interface from MO5NR (CC 90-232 is used with this model instead)
- Make RF 57-932 serial interface an extension device
- Make MD 90-120 modem interface an extension device (emulation still needs work)
- Make Midipak an extension device and completely rewrite emulation
- Make MEA8000-based speech interface an extension device
- Configure 1 MHz E clock for extension bus
- Add FIRQ & IRQ outputs from extension bus
- Expand extension I/O address range from $x7D0-$x7DF to $x7C0-$x7FF
- Clean up various bits of driver code
Rationalised interface, got rid of TH from the "pulled" lines, and
extended to support output on all data lines. Renamed to be less
specific as the same interface is shared by multiple consoles.
Removed a lot of unnecessary indirection through I/O ports and multiple
levels of inversion in peripheral emulation that was obfuscating the
code.
Made Rapid Fire Unit switches toggles so they can be assigned to
controller buttons and switched on/off easily during gameplay. You can
still see/change the current state in the Toggle Inputs menu if you
don't want to assign buttons.
Implemented idle timeout in Furrtek 4-player Master System adapter.
Improved crosshair tracking in Graphic Board, added ability to
raise/lower pen, and greatly cleaned up code.
Fixed paddle controller when used with export consoles.
Added 3-button and 6-button Mega Drive control devices.
sega/sms.cpp: SG-1000 Mark III has pin 7 of controller ports tied low -
indicate this to attached controllers (this pin became TH on the Master
System).
sega/mdconsole.cpp: Replaced controller emulation in the driver with
Sega controller ports. Also removed some vestigial code from the driver
base class.
sharp/x68k.cpp: Replaced controller emulation in the driver with MSX
controller ports.
bus/msx/ctrl: Added a Sega controller adapter device, supported by
X68000 software including chelnov and ssf2.
*bus/coco: Remove real-time clock and no-halt functions from Radio Shack floppy disk controller.
* bus/coco: Added Disto Super Controller II floppy disk controller that contains no-halt functionality
* bus/coco: Added "mini expansion bus" that the SCII uses for add on cards, and added slots to SCII and Disto RAM cartridges.
* bus/coco: Added Disto "Realtime Clock" MEB slot device (also includes a parallel printer interface).
* Copied or moved Bee Cards entries from msx1_cart.xml to msx1_bee_card.xml.
* Copied or moved SoftCard entries from msx1_cart.xml to msx_softcard.xml.
* Qt: Save expression for memory and disassembly views.
* Qt: Made command history behave more like Cocoa.
* Qt: Added expression history and made behaviour more like Cocoa.
* Qt: Refactored global notifications to use signals.
* Win32: Increased command/expression history size to 100 items.
* Cocoa: Save state of device info viewer windows.
* Qt/Win32/Cocoa: Save command/expression history.
-util/xmlfile.cpp: Fixed bug where copyInto failed to copy nodes.
gameboy.xml: Changed default NVRAM fill for dbzgeki to 0xff - this will
cause it to treat the three save files as empty rather than starting in
a glitchy state.
New working software list items
-------------------------------
Dragon Ball Z English [lana_chan_, taizou]
* Made some devices which were not present in all msx models optional; install software lists based on components of the system.
* Updated hardware descriptions.
* Implemented bruc100 firmware banking.
* Added m5.00.011 version of Yamaha SFG05 cartridge.
* Fixed phc28 RAM misconfiguration.
* Added AX-230 internal games mapper.
* Started adding support for FS-A1FM modem.
* Updated input port definitions.
* Added support for kanji font from raw FS-A1FX ROM dump.
* Started adding support for RS-232.
* Added support for Toshiba HX-M200 kanji cartridge - allows hx21 and hx22 to start their firmware.
* Fixed most floppy problems.
* Marked all ROMs that need verification as bad dumps.
* Moved floppy controller and drive configuration from main state to msx_slot disk devices.
New working machines
---------------------------------------
Hitachi MB-H1 (MSX1, Japan)
Mitsubishi ML-8000 (MSX1, Japan)
Panasonic CF-2700 (MSX1, UK)
Pioneer", "UC-V102 (MSX2, Japan)
Sakhr AX-200 (MSX1, Arabic/English)
Sakhr AX-230 (MSX1, Arabic)
Sakhr AX-350 II (MSX2, Arabic)
Sakhr AX-500 (MSX2, Arabic)
Sanyo MPC-25FS (MSX2, Japan)
Sanyo PHC-23 / Wavy23 (MSX2, Japan)
Toshiba HX-32 (MSX1, Japan)
Toshiba HX-51I (MSX1, Italy, Spain)
Yamaha SX-100 (MSX1, Japan)
Victor HC-80 (MSX2, Japan)
New working clones
---------------------------------------
Frael Bruc 100-2 (MSX1, Italy)
Hitachi MB-H1E (MSX1, Japan)
Philips NMS 8250/16 (MSX2, Spain)
Sakhr AX-200M (MSX1, Arabic/English)
Sakhr AX-350 II F (MSX2, Arabic)
Sony HB-101 (MSX1, Japan)
Sony HB-75 (MSX1, Japan)
Sony HB-F500 2nd version (MSX2, Japan)
Spectravideo SVI-728 (MSX1, Spanish)
Talent DPC-200 (MSX1, Argentina, international keyboard)
Toshiba HX-20E (MSX1, Spain)
* qx10: Rework keyboard code
* Split keyboard into ascii and hasci variants
* Update keymappings to be more complete
* Add output_finders for keyboard LEDs
* Keyboard now uses sync serial, fixes timing issues with CP/M Plus
* qx10: Add layouts for both hasci and ascii keyboards
* fs_isis: support for Intel ISIS-II filesystem added
* fs_isis: fix after CI failure
* fs_isis: adapted to changes in 5499683a23
* all.cpp: fixed amount of ws
Made closing the Qt debugger console window hide all debugger windows
and run the emulated machine (debugger windows will be shown on next
user break or breakpoint hit). This matches the behaviour of the Win32
and Cocoa debuggers.
Made Qt debugger clean up its windows on exit rather than on subsequent
starts. This fixes GitHub #9789.
Made Qt debugger less reliant on global variables, and made code to save
and load configuration a bit less convoluted. It still needs more
refactoring on this front, but it's in slightly better shape now.
Made Qt debugger a bit less crashy on invalid configuration. Still
plenty of ways to crash it, but every little bit counts.
Made Qt debugger do less comparisons on menu item names and object
names - it might be possible to localise one day.
Moved all the C++ debugger implementations into namespaces. They're
using awfully generic class names, so it's about time.
* Reset the system from a timer callback for the Vast Fame/SL/J.Y.
Company multi-game cartridges. This fixes games on gbcolor.
* Reset system when leaving configuration mode for GBCK003. Fixes most
issues with games.
* Moved GBCK003 to its own source file, and added notes for both
multi-game cartridge types.
Cartridge RAM features are not implemented yet.
New working software list items
---------------------
gbcolor.xml: New Super Color 145 in 1 (China) [taizou, Vas Crabb]
* Format is mostly compatible with the Cocoa debugger, besides reversed
vertical positioning.
* Made Qt debugger more compatible with configuration format used by
Win32 and Cocoa debuggers.
* emu/config.cpp: Preserve elements with no registered handlers in
default and system configuation files.
* Fixed tiny build for consolidated driver files.
* tools/unidasm.cpp: Capture big objects by reference in lambdas.
* misc/oneshot.cpp: Fixed unsigned comparison to zero bugs.
Allow cartridges to install themselves rather than putting accesses
through trampolines. Use memory banks even when they aren't installed
directly, as it exposes script bindings and declares intent.
Added support for MBC6 Flash, and MBC7 two-axis accelerometer and 128*16
or 256*16 serial EEPROM. Added basic support for Game Boy Camera image
capture (various M64282FP processing features are not implemented).
Improved MBC3 real-time clock emulation.
Added basic support for Hudson Soft HuC-1 cartridges (infrared I/O not
supported) and HuC-3 cartridges (real-time clock and infrared I/O not
supported).
Added full support for Vast Fame VF001 cartridges.
Separated Mega Duck flat and banked ROM cartridge types, and allowed
software list items to specify whether a cartridge has fixed and
selectable 16K banks or a single selectable 32K bank.
Added support for RAM sizes smaller than 8K that will be mirrored in the
0xA000-0xBFFF area. Implemented correct ROM mapping for sizes that are
not powers of two. Corrected size of MBC2 internal static RAM.
Added support for various hypothetical cartridge wirings, such as MBC5
with outer ROM banking for up to 128M, M161 and Wisdom Tree cartridges
with flat RAM, and MBC1 or MBC5 with fewer than the maximum number of
inner ROM bank lines used.
Fixed logo spoofing logic for many pirate cartridges, including Rocket
Games, Sachen MMC1 and MMC2, Sintax, Li Cheng, and Niutoude. Identified
fine bank mask register for GBCK003 board.
Added basic support for GBX format ROM images. Added heuristic for
detecting raw dumps of M161 cartridge images. Removed unreliable
unlicensed cartridge detection heuristics - these need to be
reimplemented in a better way.
Software list items promoted to working
---------------------------------------
gameboy.xml:
Game Boy Camera (Europe, USA)
Game Boy Camera Gold (USA)
Pocket Camera (Japan, Rev 1)
gbcolor.xml:
Command Master (Japan)
Kirby Tilt 'n' Tumble (USA)
Korokoro Kirby (Japan)
Street Hero (Taiwan)
Thunder Blast Man (Europe)
4 in 1 + 8 in 1 (World, 4B-001)
4 in 1 + 8 in 1 (World, 4B-002)
4 in 1 + 8 in 1 + 16 in 1 (World, 4B-005)
4 in 1 + 8 in 1 (World, 4B-007)
31 in 1 Mighty Mix (Taiwan)
31-in-1 Mighty Mix (Australia)
Nǚwáng Gédòu 2000 (Taiwan)
Chāojí Gédòu 2001 Alpha (Taiwan)
Gédòu Jiàn Shén - Soul Falchion (Taiwan)
ui: Added some missing functionality:
* Added an option to copy input device IDs to the relevant menus.
* Added an item for setting the software lists files path (-hashpath) to
the folder setup menu.
* Allow pasting text from clipboard in most places that allow typing
(searching, entering filenames, entering barcodes).
* Changed the software selection menu heading to be a bit less
misleading.
* Made barcode menu less eager to rebuild itself unnecessarily, and
removed some confusing and apparently pointless code.
Exposed more Lua bindings:
* Added low-level palette objects.
* Added indexed bitmap types.
* Added a bitmap method for extracting pixels from a rectangular area as a
packed binary string.
* Changed screen device pixels method to return width and height in
addition to the pixels.
osd: Added some functionality and cleaned up a little:
* Added a function for copying text to the clipboard.
* Moved function for converting Windows error codes to standard error
conditions to winutil.cpp so it can be used from more places.
* Removed duplicate declaration of osd_get_clipboard_text and made the
function noexcept (including fixing implementations).
* Made macOS implementation of osd_get_clipboard_text skip the encoding
conversion if it finds UTF-8 text first.
* Changed the default -uimodekey setting so it doesn't lose the "not
shift" that stops the default from interfering with UI paste.
Various bug fixes:
* util/unicode.cpp: Fixed the version of utf8_from_uchar that returns
std::string blowing up on invalid codepoints.
* util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking
the wrong parameter type (nothing was using them before).
* util/bitmap.cpp: Fixed potential use-after-free issues with bitmap
palettes.
* emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching
what's shown in the internal UI and used in tokens in CFG files.
* emu/emumem.cpp: Added the bank tag to a fatal error message where it
was missing.
docs: Reworked and expanded documentation on configuring stable
controller IDs.
For translators, the changes are quite minor:
* There's a menu item for copying a device ID to the clipboard, and
associated success/failure messages.
* There's the menu item for setting the software list file search path.
* One of the lines in the software selection menu heading has changes as
it could be interpreted as implying it showed a software list name.
* util/ioprocsvec.h: Fixed truncating when a write doesn't reach the end
of stream. [F.Ulivi]
* floptool.cpp: Fixed reversed error checking logic. [F.Ulivi]
* Fixed SUBTARGET=tiny build (required Sega encrypted CPUs to be added).
* Initial FAT file system support for Floptool
Current Limitations:
- Read only
- Only supports floppy disks
- No FAT32 support
- No Long Filenames Support
-Moved some stuff out of misc and skeleton:
* Moved Innovative Concepts machines to their own project.
* Moved various things out of skeleton to existing company projects.
* added emulation of required/used AXC51 / AX208 extended operations
* added preliminary emulation of required/used AXC51 / AX208 features
* added support for many Monon specific features, such as the video controller
* most games are playable, those not requiring a card/badge scanner to function at all are promoted
* no music, as it's contained in a game specific MCU under a glob on each cart
* Use flat gradient style rather than embossed edges.
* Made rightmost stroke of the M thicker.
* Use a dark border to emphasise the outline on light backgrounds.
* Use flat style without anti-aliasing up to 64*64.
* Manually tweaked small sizes to preserve sharp mitres.
* cloned the mcs51 core as axc51, stripped it back, will allow monon work to continue without making a mess of the original mcs51 core.
* remove some redundant bits
* replace SFR table with AXC51 / AX208 one, removing some other functionality which is not the same on this series
* remove some other bits that are redundant now we're not trying to support other mcs51 models in the axc core
* Don't put full path to target resources in generated version resource
file.
* apple/sonora.cpp: Only #include "emu.h" as first thing in .cpp file to
avoid PCH issues.
* taito/rbisland.cpp: Cleaned up a few details.