* nes.h: Removed ancient unused defines and variables.
* playch10.cpp: Removed unused shared pointer.
* vsnes.cpp: Changed BaseBall in titles to Baseball.
* bus/nes: Cleaned up various device_type comparisons and set some consts const.
* sound/nes_defs.h: Fixed a DPCM table entry that was off by one.
* emu/machine.cpp: Organised #included headers by module.
* formats/jvc_dsk.cpp: Don't hide diagnostics behind compile-time
switch.
* util/ioprocsfilter.h: Added doxygen comments so one doesn't need to
read the source to work semantics.
- Add dump of internal 8051 code to both sets (from Bitsavers)
- Implement program banking and pretend that the MCU is actually a 8031 to make this work for now
- Use version strings from EPROMs in set descriptions
- Add X2404 I2C EEPROM
- Hook up interrupts, modem port and dot clock switch
- Preliminary character rendering
------------------
BBC Micro Model B (Norway) [Nigel Barnes]
New clones marked as NOT_WORKING
--------------------------------
Cisco SIST1 Terminal [Nigel Barnes]
Fixed the Boa Sorte interrupts, GFX banks, and ordered the bitplanes.
Promoted to working the prequel HW games and both of
Mega Double Poker sets. [Grull Osgo, Roberto Fresca].
Machines promoted to working
----------------------------
Bonne Chance! (Golden Poker prequel HW, set 1) [Grull Osgo, Roberto Fresca].
Bonne Chance! (Golden Poker prequel HW, set 2) [Grull Osgo, Roberto Fresca].
Boa Sorte! (Golden Poker prequel HW) [Grull Osgo, Roberto Fresca].
- Don't set output level to zero, it is always determined by sequencer, which cannot be reset. This eliminates most of the popping, hopefully.
- Raised artificial frequency cutoff to about 18KHz instead of 11KHz.
- Added linear counter reload flag.
----------------------------------
unknown game on FR004 hardware (set 1) [Jorge Silva]
unknown game on FR009 hardware [Jorge Silva]
New clones marked as NOT_WORKING
--------------------------------
unknown game on FR004 hardware (set 2) [Jorge Silva]
unknown game on FR004 hardware (set 3) [Jorge Silva]
unknown game on FR004 hardware (set 4) [Jorge Silva]
* raiden.cpp: Use prio_* for sprite draw routine, Minor cleanups
Reduce unnecessary memory region size, Simplify gfxdecode layouts, Fix namings, Use shorter/correct type values
* raiden.cpp: Add notes of country/game mode byte
High nibble is respawn behavior related, only for single play.
Low nibble is region/country code.