- Implemented banking and system/user mode switching.
- Added PolyBASIC 3.0, 3.1, and 3.4.
New clones marked as NOT_WORKING
--------------------------------
Poly 1 Educational Computer (early) [Nigel Barnes, Andrew Trotman]
Poly 2 Learning System [Nigel Barnes, Andrew Trotman]
Poly Development System [Nigel Barnes, Andrew Trotman]
Merged with strnskil.cpp, with modernization and cleanups. (nw)
Add MCFG_SCREEN_RAW_PARAMS. (nw)
Added coin counters to markham, strnskil, banbam and clones.
* softfloat3: do we like this better? (nw)
* softfloat3: it gets the hose again (nw)
* softfloat3: sonofa (nw)
* interpro: wip checkpoint (nw)
* added 6x00 models
* added EDGE graphics skeleton
* split bus/cards into two types
* various fixes/changes
* proposal: move z80daisy* to devices/machine
Seems to me this is a machine, not a CPU? Main reason was to stop the Z80 CPU from being dragged into systems that don't have one just because they use a Z80 family peripheral.
* missed this one (nw)
* missed a spot (nw)
* softfloat3: fix msvc build (nw)
Is this how we do these things? I assume we don't touch the library code itself, and have to "fix" any problems via this header instead?
* softfloat3: do we like this better? (nw)
* softfloat3: it gets the hose again (nw)
* softfloat3: sonofa (nw)
This is a pre-usage import so everyone can get things in line for various compilers. GCC/Clang should be OK on most targets as-is;
MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform. Please report failure/success with various compilers.
* add topcat template
HP topcat was an ASIC used on HP900/300 graphics cards.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* hook up topcat asic to HP98544
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* topcat: add basic configuration macros for fb planes, height and width
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* hp98544: move logic to topcat video driver
Preparation to support multi plane graphic cards
like the HP98543/98545/98547.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* xtal: add 35.904MHz XTAL
* interpro: slotify mouse (nw)
Needed to make the mouse a slot device to enable it to be connected to graphics boards under development.
* add validity check (nw)
* bt45x: new devices
Basic implementation of various Brooktree RAMDAC devices. Two of these (bt457, bt458) are used by InterPro graphics boards currently under development, the others are unused/untested at this point.
* bt45x: tweak descriptions (nw)
Start replacing special device macros with additional constructors,
starting with ISA, INTELLEC 4 and RS-232 buses.
Allow an object finder to take on the target of another object finder.
(For a combination of the previous two things in action, see either the
INTELLEC 4 driver, or the Apple 2 PC Exporter card. Also check out
looping over a device finder array to instantiate devices in some
places. Lots of things no longer need to pass tags around.)
Start supplying default clocks for things that have a standard clock or
have all clocks internal.
Eliminate the separate DEV versions of the DEVCB_ macros. Previously,
the plain versions were a shortcut for DEVICE_SELF as the target. You
can now supply a string tag (relative to current device being
configured), an object finder (takes on the base and relative tag), or
a reference to a device/interface (only do this if you know the device
won't be replaced out from under it, but that's a safe assumption for
your subdevices). In almost all cases, you can get the effect you want
by supplying *this as the target.
Eliminate sound and CPU versions of macros. They serve no useful
purpose, provide no extra checks, make error messages longer, add
indirection, and mislead newbies into thinking there's a difference.
Remove a lot of now-unnecessary ":" prefixes binding things relative to
machine root.
Clean up some miscellaneous rot.
Examples of new functionality in use in (some more subtle than others):
* src/mame/drivers/intellec4.cpp
* src/mame/drivers/tranz330.cpp
* src/mame/drivers/osboren1.cpp
* src/mame/drivers/zorba.cpp
* src/mame/devices/smioc.cpp
* src/devices/bus/a2bus/pc_xporter.cpp
* src/devices/bus/isa/isa.h
* src/devices/bus/isa/isa.h
* src/devices/bus/intellec4/intellec4.h
* start looking at the extra opcodes in the SSD 2000 type XaviX chip (seems some undocumented 6502 opcodes are replaced with more custom ones)
* (nw)
* the xavix memory mapping gets stranger with each piece of new evidence (nw)
- High level emulation of serial keyboard (only sort of works; probably should be less sophisticated)
- Add double height and double width attributes
- Adjustable start of screen pointer (necessary for SET-UP mode)
- Reconfigure screen for 80/132-column and 50/60 Hz modes
dikeyboard: Add scan_complete callback (nw, sort of hacky but cit101 keyboard works worse without it)
- Use device_resolve_objects to resolve callbacks in output_latch_device (nw)
Note that this renaming is not just for human convenience; genie seems to get confused by modifications to a header called latch.h and decides to recompile everything involving gen_latch.h as well.
* xavix - tidy ups, reorganization, current notes etc.
* didn't mean to push a copy (nw)
* shift some common code around for palette handling (nw)
* lean less heavily on memory system (nw)
* revert 'shift some common code around for palette handling (nw)' to be revisited later.
* add missed include guards (nw)
* new machines marked as NOT WORKING
Skannerz TV [Sean RIddle, Peter Wilhelmsen]
This will need the communication protocol with the barcode scanner unit reverse engeering (the scanner unit has it's own MCU that isn't dumped and for which we have no method of dumping) this also probably means it will need improvements to the general vii.cpp handling of interrupts and serial ports (which Cricket needs too)
The 98603A and 98603B cards have different base addresses and sizes
for the rom region. Split up the cards so that we can boot HP BASIC 4
and HP BASIC 5.1.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
* Move around the debugger hooks to get a small but measurable performance increase
* Remove emucore from external tools
* Improve performance of DSP16 interpreter a little by generating six variants of execution loop
also made rainbow islands extra a parent, since it has it's own game code, own c-chip and is generally considered a semi-sequel rather than a bugfix / revision of the original game.
(best I can tell behavior matches the differences between original and extra that were present in the simulation at least, but obviously the real chip could be hiding more secrets)
* remote488: work started
* remote488: fixed a crash when using socketed bitbangers on Linux machines
* remote488: added ieee-488 remotizer device
* remote488: added remotizer devices to ieee-488 buses of HP9845 & HP85
* remote488: added missing emu.h inclusion
* Revert "remote488: fixed a crash when using socketed bitbangers on Linux machines"
This reverts commit edfeb1768ec332ccdb77584e272d93b756819c41.
* remote488: nudge..
* remote488: no longer use locale-dependent functions, added commas and
semicolons as msg separators, improved use of util::string_format
* use real dumped c-chip for bonzeadv, remove simulation [Team Caps0ff]
this most likely fixes MT00377, MT00205
* typo (nw)
* missed a file (nw)
* no longer fights (nw)
* tidy here too (nw)
* c+p typo (nw)
* c-chip: use dumped c-chip for Volfied [Team Caps0ff]
interrupt source still needs to be verified, but I've tested this to the end and it works fine with the real dump.
* less static (nw)
* hook the coin counters back up (nw)
* tweaks (nw)
* was too close after tweak (nw)
* add support for dumped superman c-chip too, removed simulation [Team Caps0ff]
also made the 68k and upd7810 use different banked windows into the RAM, this seems to prevent the fighting I was seeing, and also superman suggests that it might be correct, as it puts response values in a bank for the 68k but then changes the window so the 68k can't see them. needs further testing tho (other c-chip dumps might tell us more later)
* use the 68k side handlers on megab too, even if it really doesn't care about anything (nw)
* remove debug structure (nw)
* Turn deprecated declataion warnings on by default and make them non-fatal
* Make output_finder iterable in algorithms and range-based for loops
* Replace a lot of set_something with output_finder
* Fixed building using system utf8proc
* Fixed building using system portaudio
* Allow using system-wide asio headers (1.11.0 or higher required).
* Allow using system-wide glm headers
* Allow using system-wide rapidjson headers
* Put all ext_includedir calls together
* Fixed build failure when SOURCES is defined
* Fixed building using system utf8proc
* Fixed building using system portaudio
* Allow using system-wide asio headers (1.11.0 or higher required).
* Allow using system-wide glm headers
* Allow using system-wide rapidjson headers
* Add 89 in 1 mini console
* Add mc_cb280, similar to sy889
* More VTxx ROMs
* Add more nes_vt systems
* Add SY888B
* Add support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573)
* Add support for Family Pocket, and more FC Pocket games
* Small fixes and reclassifications (nw)
* Support for VTxx scrambled banking (thanks NewRisingSun for help)
* New palette code from NewRisingSun, etc
* Various VT03 fixes, several systems including ZDog now working
* nes_vt comment/status updates (nw)
* Refactor m6502_vtscr (nw)
* create derived 6502 type for XaviX because it has at least one custom 4-byte opcode that doesn't fit any other type.
treating that opcode as NOP for now.
have a feeling it might be something to do with the other integrated hardware, might be 'execute co-processor code chain at this address' or something similar
It isn't a standard JSL (Jump Subroutine Long) like the SNES cpu opcode in the same place as this, it seems to point at some code-like structures tho)
could also be a secondary operation mode with different encoding like ARM's Thumb mode tho I guess.
We currently only have a single XaviX based dump (taitons1) but there are more on the way. I'm going to see if the code flow makes any sense at all with these missing, or if any of it gives a clue as to what they should actually do.
* xavix - let's call these callf and retf then
after further investigation these are some kind of extra 'long jump' subroutine / task handlers, the 0x80 also being a custom opcode was throwing me off trying to identify them before.
looks like they might have been hacking 65816 features into the regular 6502 core?
* prepare for extra address bits (nw)
* better program flow (nw)
- P.R.E.S. Advanced Plus 3/4
- Advanced Quarter Meg Ram
- Cumana Floppy Disk System
- Sound Expansion
- Sound Expansion v3
- Stop Press 64
- Solidisk EFS
New working software list additions
-----------------------------------
electron_cart: Solidisk EFS 2.1E
New NOT_WORKING software list additions
---------------------------------------
electron_cart: Stop Press 64
Software list items promoted to working
---------------------------------------
electron_cart: Advanced Plus 3, Advanced Quarter Meg RAM, Slogger Electron Disk System, Sound Expansion v3
* fix/tidy tvboy driver (nw)
* missed file (nw)
* framework for adding 'gamebooster' (need to figure out how it actually works / maps tho) (nw)
(code based on zx spectrum expansion port code)
* (nw)
* lost a line (nw)
* allow it to run (nw)
* continued work (nw)
* mame64 psj -parallel gamebooster -cart tetris now works
* rm outdated (nw)
* remove unneeded code (nw)
* limit accesses, log unexpected ones, might have custom banking (nw)
* write bytes in an order that keeps the gb code happier , sml boots (nw)
* various reorganization of radica and vtech stuff
* missed this (nw)
* correct file (nw)
* newlines and stuff (nw)
* less c_str (nw)
* worse (IMHO) filenames (nw)
* format got messed up (nw)
* some bits for golden tee (nw)
* get us renderng something in rad_gtg (nw)
* some basic inputs (nw)
* further improvements to the Golden Tee Home Edition (radica eu3a14)
added Radica Sensible Soccer [Sean Riddle]
* tilebase handling (nw)
* golden tee home video improvements (nw)