openly, for there was nothing left to see with" [MooglyGuy]
* Enabled vector bloom and associated .ini controls
* Added raster bloom and associated .ini controls, each bloom "level" is the
linear weight of successively half-sized render targets
* Removed D3D8 mode
* Mass renaming in D3D renderer to use namespaces, initial planning step to
HAL-based renderer implementation on Windows (i.e., GL on Windows)
* Converted d3d_info, d3d_poly_info, and d3d_texture_info into classes
* Added batching of vectors for possible speed increase
* Minor cleanup of shader state setting
Ms. Pac-Man ('Made in Greece' bootleg) [Ricky2001 (from AUMAP)]
this should be the original purpose for the board that was used for some of the Spanish bootlegs
functions and added save state to the driver. [Fabio Priuli]
out of whatsnew: as with gb and nes, I plan to add the support save flag before 0.149 after some more testing
and, for the record, this driver would really need a volunteer willing to make devices out of the
code for mikey and suzy chips, which is currently spread in multiple source files...
- Proper inputs for Videotron Poker selector.
- Figured out the Royale multiplexer system.
- Removed the unused Royale driver init.
- Both Royale sets promoted to working.
- Added technical notes.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royale (set 1) [Roberto Fresca]
Royale (set 2) [Roberto Fresca]
Videotron Poker (cards selector) [Roberto Fresca, Any]
Videotron Poker (normal controls) [Roberto Fresca, Any]
New clones added
----------------
Jack Potten's Poker (set 7, Royale GFX) [Roberto Fresca, Any]
and topspeed [MASH]
(note: only for games where IP_ACTIVE meant low, otherwise it means the game boots with button held down. Other games that were in this patch submit have been excluded)
- Correct import/export of bin/cue images in which the pregap sectors are present.
- Normalized TOC handling; the start of a track is always the first pregap sector.
- Finally allows reading and CDDA playing pregap sectors. Works even if the pregap sectors are not present in the file.
nw part: Existing CHDs should work (or not) as before - previously non-working ones that were broken due to disc geometry should work if regenerated from source.
I tested this on several known-touchy cases (including Saturn Black/Matrix Reprint cinemas and PCE-CD Prince of Persia) but there are likely others.
Drivers that tried to fake around the previous lack of pregap reading on CDDA may need some adjustment.
Atom (bootleg of Bombjack Twin) [f205v] (not working)
(i'll get back to it later after clearing out a bit more of the backlog, has reworked sprite + sound hw)