Fixed behaviour for OKIM6376 samples latched while their respective
channel is playing (fixes missing audio in New Magic Card 'Skill Game'
when won on first loop), and MPU4 sound test [J. Wallace]
Audio interface fix for MPU4. [J. Wallace]
Lamping fixes for MPU4 small extender. [J. Wallace]
Added support for access of separate LED segments in MPU4. (indexed as
'mpu4ledXXX', where the first display unit takes 0-7, the second 8-15
and so on). [J. Wallace]
Various updates on the AWP drivers for JPM IMPACT and Maygay M1 [J. Wallace]
Various changes for letting Mating Game boot and run, but there are
still issues with timing. [J. Wallace]
* Added some alternate FIFO commands used by mk4b.
* Hooked up the short-format draw command (used to draw life bars and shadows in mk4).
* Added support for alternate 4/8 bit texture formats (used by mk4).
New games added or promoted from GAME_NOT_WORKING:
--------------------------------------------------
Mortal Kombat 4 (version 1.0) [Phil Bennett]
Corrected divider behaviour of OKIM6376 - needs ROM analysis to be
complete, but all supported programs only use the default mode. [J.Wallace]
Changed clock frequencies in High Video games to match what should be
the correct OKI chip frequencies - those familiar with the boards may
wish to confirm this is correct, as I couldn't find the clock signal
for the chip on the PCB scans I've seen. [J.Wallace]
Added MPU4 sampled sound hardware, an MSM6376, PIA and PTM combined to
give dynamic pitch shifting for looping ADPCM samples. [J.Wallace]
Added SRAM support for dmdtouch and geishanz. [Palindrome]
Various aristmk4.c changes [Heihachi_73]
* Added button panel artwork and renamed/remapped inputs for all games.
* Changed cgold2's PROM to a more compatible version.
Various aristmk5.c changes [Heihachi_73]
* Changed parent/clone relationship for Dolphin Treasure (later version is now parent).
* Added a US clear chip to the set chip ROMs.
* Removed the set chip loading from all games which don't use them.
* Cleaned up ROM name descriptions to match the aristmk4.c format.
marking image device to be mounted on. If soft item is found
it will be loaded on first image device that have needed
interface defined [Miodrag Milanovic]
- MAME will now save an HLSL INI file on the first run of a game that doesn't already have an INI file.
- HLSL INI files must have their parameters left in the order in which they are saved out.
- Fixed a diagonal 'crease' visible on the screen in HLSL mode.