* linn/linndrum.cpp: Modeled click filter, improved hihat decay emulation.
Primary changes:
* Hihat decay knob will alway have an effect, not just at trigger time.
* Modeling the "click" filter.
* sound/flt_biquad.cpp: Fixed LOWPASS1P and HIGHPASS1P modes for flt_biquad.
Other changes:
* Renamed input for hihat decay pot.
* Updated "mux drums" section comments.
* Updated snare_w comments.
* Other minor comment changes.
* flt_biquad: Added HIGHPASS1P1Z implementation and used in the linndrum.
Reverted HIGHPASS1P changes.
- Fixed the ROM load.
- Fixed bipolar PROM issues.
- Added proper inputs.
- DIP Switches for Coinage.
- DIP Switches for Main Game Rate.
- DIP Switches for D-UP Game Rate.
- Promoted to working.
Systems promoted to working
---------------------------
Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines) [Roberto Fresca, Grull Osgo]
Also corrected a description and added a version comment.
New working software list items (saturn.xml)
-------------------------------
Keiou Yuugekitai - Okiraku Tamatebako (Japan, demo) [redump.org]
Virtua Fighter CG Portrait Collection (Japan) [redump.org]
New software list items marked not working (saturn.xml)
---------------------------------
Dark Savior (Japan, Taikenban 19960205) [redump.org]
Dark Savior (Japan, Taikenban 19960409) [redump.org]
Ginga Eiyuu Densetsu (Japan, demo) [redump.org]
The King of Fighters '97 (Japan, Sample Hibaihin) [redump.org]
Real Bout Garou Densetsu (Japan, Sample) [redump.org]
Virtua Fighter 2 (Korea) [redump.org]
Virtua Fighter Remix (Korea) [redump.org]
New working software list items (zx86_cass.xml)
--------------------------------------------
Aritmética I [Planeta Sinclair]
Battle of Britain [Planeta Sinclair, Steve Brown]
Cedric the Clown (type-in, Sinclair User № 17 - August 1983) [Planeta Sinclair, Steve Brown]
Conta Bancária [Planeta Sinclair]
Contos de Grimm [Planeta Sinclair]
Cosmic Payback [John Connolly]
Demonstração TS 1000 [Planeta Sinclair]
Desenho I [Planeta Sinclair]
Family Fun [Planeta Sinclair, Steve Brown, Mark Westmoreland]
Flipper [Planeta Sinclair]
Fortaleza de Zorlac [Planeta Sinclair]
General Interest Programs [Planeta Sinclair]
Iniciação TS 1000 [Planeta Sinclair]
Nightmare Park + Music Plus [Planeta Sinclair, Steve Brown, Mark Westmoreland]
Orçamento Doméstico [Planeta Sinclair]
Othello (Direco) [Spectrum Computing]
Planet Defender [Planeta Sinclair, Steve Brown, Mark Westmoreland]
The Keys of Gondrun (two sides) [Planeta Sinclair, Steve Brown, Mark Westmoreland]
Treasure Hunt (type-in) [Planeta Sinclair, Steve Brown]
Very Nasty Mountain [Planeta Sinclair, Steve Brown, Mark Westmoreland]
X-Men [Planeta Sinclair, Steve Brown, Mark Westmoreland]
This was not straightforward, and we're now ahead of the ImGui version
in upstream bgfx.
Updated the bgfx-specific memory editor widget rather than just
partially removing the code.
Had to add an explicit template instantiation to imgui_widgets.cpp to
avoid a link error in the bgfx-specific range slider widget.
Got the imgconfig.h header a lot closer to the template from upstream
ImGui.
* shared/exidysound.cpp: Use real 8253 PIT device rather than a local
implementation, fixed class memory access error, cleaned up code to
use virtual member functions idiomatically.
* cpu/alto2: Fixed class memory access error (was nuking unique
pointers).
* interton/vc4000_v.cpp: Fixed class memory access error, got rid of
indirection on bitmap, cleaned up a little.
* Enabled error for GCC class memory access warning to avoid rot.