Aaron Giles
ec550fa07b
Fixed pick_best_mode in both d3d and ddraw cases to manually extract
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refresh information from the device's inline_config, since this is
done before the screen devices are start. Fixes 01491: switchres
causes Exception at EIP=009413BF: ACCESS VIOLATION.
Also, fixed render_target_get_minimum_size() to return nominal values
if no screens are found.
2008-03-17 15:50:12 +00:00
Aaron Giles
75056eb1b5
Moved per-screen initialization into DEVICE_START and per-screen cleanup
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into DEVICE_STOP.
2008-03-17 15:38:18 +00:00
Aaron Giles
7a0931f08d
Fix chicken and egg problem with device_start callbacks.
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Added DEVINFO_INT_TOKEN_BYTES, which is queried before device
startup. It should return the size of the structure that will
be hung off of device->token. It must not return 0.
Changed the core device interface to allocate and zero a block
of memory the size of DEVINFO_INT_TOKEN_BYTES before calling
device_start. The pointer to this memory is already attached
to device->token at the time device_start is called.
The primary motivation for this is to allow the device_start
function to make internal calls and pass the device_config *
around as if the object were fully constructed. Since the token
is used to indicate whether or not a device is live, this makes
the device "live" at the time device_start is called rather
than after it completes.
2008-03-17 15:23:07 +00:00
Zsolt Vasvari
c7b072564c
Restores the previous verifyroms() code. Left verifysamples() untocuhed for now.
2008-03-17 15:21:07 +00:00
Aaron Giles
ce011916b4
Made it a fatalerror to registr save state callbacks at the wrong time
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if the current driver claims to support save states.
2008-03-17 14:45:27 +00:00
Nathan Woods
6a7c3d1589
Added a crosshair_set_screen() to allow drivers to control which screen(s) on
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which crosshairs are displayed.
2008-03-17 12:47:22 +00:00
Nathan Woods
e7508371ed
Fix for screenless (and deviceless) systems - this fix assumes that it is
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illegal to pass a NULL listhead to device_list_first() and that the assert there
should stand. Please review and correct if appropriate.
2008-03-17 10:52:16 +00:00
Zsolt Vasvari
c031746599
Fix: 01538: -verifysamples: Inconsistent handling of missing sample sets
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I applied the same fix to verifyroms. Now a status message is printed for every sample/ROM set regardless if an individual or all the sets are audited.
2008-03-17 09:19:11 +00:00
Zsolt Vasvari
9eb278b911
Fixed memory leak
2008-03-17 08:56:10 +00:00
Zsolt Vasvari
650f7af6be
Corrects some game titles:
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Sea Wolf II -> Seawolf II (original is still Sea Wolf, as per the flyer)
Professor PacMan -> Professor Pac-Man
Demons and Dragons -> Demons & Dragons
2008-03-17 05:27:07 +00:00
Zsolt Vasvari
12546a8559
From Mr.Do: Adds Gorf internal artwork
2008-03-17 05:15:37 +00:00
Zsolt Vasvari
255698f927
Fixes the top screen
2008-03-17 05:03:31 +00:00
Zsolt Vasvari
b78ff83cd0
Fix: 01529: AICA memory leak
2008-03-17 00:58:24 +00:00
Couriersud
8bb4a10f0b
Fix: 01511: batman: Fails to load autosave state
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* fixes late creation of timer which caused 0-length save states
2008-03-17 00:50:48 +00:00
Zsolt Vasvari
c230321cdc
The on-screen "Reset by watchdog" message only appears in debug builds
2008-03-17 00:44:00 +00:00
Zsolt Vasvari
36d69f3b61
Fix: 01535: usclssic: Access Violation with -debug
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Fix: 01536: uballoon: Access Violation with -debug
2008-03-17 00:40:09 +00:00
Zsolt Vasvari
14761df1e4
Fixes Air Buster bootleg from reseting because of the watchdog
2008-03-17 00:15:30 +00:00
Zsolt Vasvari
7fb7afb780
- Changes exidy440_sound_command back to "UINT8." Since it's used by both 8-bit and 16-bit system,
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the automatic allocation is not worth it if you need an ugly UINT16 ** cast.
- Removed deprecat.h from some of the files here
2008-03-17 00:09:16 +00:00
Nathan Woods
00f4374501
Added running_machine* parameter to MESS-specific calls
2008-03-16 22:46:56 +00:00
Couriersud
6dd3c4ae7c
Fix: 01465: topgunnr: Crashes
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* exidy440_sound_command had been changed from UINT8 to UINT8 *
and was consequently pointing to NULL / Nirwana land.
2008-03-16 17:31:14 +00:00
Zsolt Vasvari
b17efbc93b
Removes no longer needed code
2008-03-16 15:36:06 +00:00
Zsolt Vasvari
0b4e370a73
Fix: 01534: ajax, ajaxj, typhoon: Access Violation with -debug
2008-03-16 15:34:30 +00:00
Zsolt Vasvari
5cd9ca723a
Fix: 01019: Various Drivers: List of drivers with sound clipping
2008-03-16 11:05:31 +00:00
Pierpaolo Prazzoli
0895d395a9
Added missing prototype for get_info function. It didn't compile.
2008-03-16 10:43:36 +00:00
Curt Coder
23624eb5b0
Added Guru-readme.
2008-03-16 09:38:48 +00:00
Zsolt Vasvari
cb3fffef61
Missing semicolon -- how did it even compile?
2008-03-16 04:34:19 +00:00
Zsolt Vasvari
c64886cc69
Fix: 01499: Various Drivers: Launching games from in-game [TAB] menu 2-3 times in a row throws access violation.
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My fix is a bit heavy handed. The real access violation happens in update_digital_joysticks() after the comment "read all the associated ports" and before the next comment
2008-03-16 04:31:40 +00:00
Zsolt Vasvari
c39f072404
Fix: 01453: troangel, newtangl: Crashes
2008-03-16 03:55:23 +00:00
Roberto Fresca
caf9dbdef3
- Added proper inputs to jolyc980.
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- Added temporary patch to allow bypass the "code" screen in jolyc980.
- Updated technical notes.
2008-03-15 15:30:03 +00:00
Zsolt Vasvari
c66bb0adc5
Fix: 01530: Various Drivers: bitmap memory leaks
2008-03-15 14:14:03 +00:00
Zsolt Vasvari
16e18f24af
Fixed: 01508: most vector-based drivers: Assertions
2008-03-15 09:32:24 +00:00
Zsolt Vasvari
f61e037749
Fix 01526: futflash, laserbas, laserbsa: Assertion
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Fix 01524: btoads: Assertion
Fix 01523: nkdodge, nkdodgeb, spdodgeb: Assertion
Fix 01522: all ddragon.c drivers: Assertion
Fix 01528: pzlestar, sexyboom: Assertion
Fix 01527: all meritm.c drivers: Assertion
2008-03-15 03:54:44 +00:00
Zsolt Vasvari
3512bc695d
Changes MDRV_TIMER_DURATION to MDRV_TIMER_START_DELAY
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Renames duration to start_delay in timer_adjust_periodic() as well
Moves MDRV_ macros into proper header files
2008-03-15 03:13:57 +00:00
Nathan Woods
81fcbd9a2c
MESS-specific changes
2008-03-15 00:14:32 +00:00
smf-
5d52f08b7e
fixed collision of TIMER define
2008-03-14 21:53:19 +00:00
smf-
a0afb4c516
fixed collision of TIMER define
2008-03-14 21:50:22 +00:00
smf-
b4418ff847
fixed unused variable warnings when assert is not enabled.
2008-03-14 21:35:36 +00:00
Zsolt Vasvari
d4893e2535
Makes suggested changes to MDRV_TIMER macros. Hasn't moved them yet.
2008-03-14 15:13:46 +00:00
Zsolt Vasvari
0d06d94153
Fix 01500: all astrocde.c drivers: assertion
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Fix 01506: all ataxx.c drivers: Assertion
Fix 01504: all leland.c drivers: Assertion
Fix 01501: all m107.c drivers: assertion
Fix 01509: backfire, backfira: Assertion
Fix 01503: sidearjp, sidearmr, sidearms: Assertion
Fix 01507: all naomi.c drivers: Assertion
2008-03-14 14:39:32 +00:00
Aaron Giles
716d0a4f2a
Fixes:
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01517: all atarigt.c drivers: Assertion
01516: all atarigx2.c drivers: Assertion
01515: all atarig42.c drivers: Assertion
01514: all cyberbal.c drivers: Assertion
2008-03-14 13:41:44 +00:00
Zsolt Vasvari
725d2646fd
Fix: 01512: beathead: Assertion
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Fix: 01505: all vicdual.c drivers: Assertion
2008-03-14 12:46:13 +00:00
Zsolt Vasvari
e4a07ea688
Implements scanline based timer devices.
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Converted Centipede, as an example.
To define a scanline timer, use something like this:
MDRV_TIMER_ADD("32V", SCANLINE, generate_interrupt)
MDRV_TIMER_SCANLINE("main", 0, 16)
The first number is the first scanline the timer will fire on, the 2nd number is the increment.
So in this case, the timer will fire on 0, 16, 32, ..., 224, 240, then wrap around
because the screen is defined as 256 lines high.
The current scanline is passed to the callback in its 'param' argument
2008-03-14 11:15:31 +00:00
Zsolt Vasvari
e42b02f565
Implements the periodic timer device functionality
2008-03-14 09:52:28 +00:00
Roberto Fresca
a7cf2c0493
- Completed the component list & PCB layout.
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- Added technical references to register $63 (magicfly).
- Switched crystal to new predefined format.
2008-03-14 06:44:51 +00:00
Aaron Giles
8fcd45cab1
Renamed *_vbl_cb to *_vblank_callback.
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Fixed 01475: Screenless systems are broken because of a vblank callback.
We now create an artificial update mechanism when there are no screens.
2008-03-14 05:19:53 +00:00
Zsolt Vasvari
13f82f7331
Fix: 01496: all segae.c drivers: Crashing with Access Violation
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This driver is creating bitmaps in DRIVER_INIT, which is not the best practice, and in fact, it broke as machine->primary_bitmap is not initalized yet.
2008-03-14 03:11:25 +00:00
Zsolt Vasvari
2f37f76c57
Fix: 01498: otwalls: Hangs before the game starts.
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Caused by RansAckeR input port "simplifications." I put it in quotes, because I think it makes the input port definitions completely unreadable.
2008-03-14 02:48:25 +00:00
Zsolt Vasvari
c0ca716e62
Added skeletion device interface for timers. Just wanted to get feedback.
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- Where applicable, added a parallel set of timer functions that take a device_config instead of emu_timer:
void timer_device_adjust_oneshot(const device_config *timer, attotime duration, INT32 param);
void timer_device_adjust_periodic(const device_config *timer, attotime duration, INT32 param, attotime period);
void timer_device_reset(const device_config *timer, attotime duration);
int timer_device_enable(const device_config *timer, int enable);
int timer_device_enabled(const device_config *timer);
int timer_device_get_param(const device_config *timer);
void *timer_device_get_param_ptr(const device_config *timer);
attotime timer_device_timeelapsed(const device_config *timer);
attotime timer_device_timeleft(const device_config *timer);
attotime timer_device_starttime(const device_config *timer);
attotime timer_device_firetime(const device_config *timer);
- Added MACHINE_CONFIG macros:
MDRV_TIMER_ADD(_tag, _type, _callback) /* type can only be PERIODIC right now (can scanline based later, or even NE555) */
MDRV_TIMER_REMOVE(_tag)
MDRV_TIMER_MODIFY(_tag)
MDRV_TIMER_TYPE(_type)
MDRV_TIMER_CALLBACK(_callback)
MDRV_TIMER_DURATION(_duration)
MDRV_TIMER_PERIOD(_period)
MDRV_TIMER_PARAM(_param)
MDRV_TIMER_PTR(_ptr)
- Modified Space Encounters to create two timers and use those:
MDRV_TIMER_ADD("STROBE_ON", PERIODIC, spcenctr_strobe_timer_callback)
MDRV_TIMER_PARAM(TRUE) /* indicates strobe ON */
MDRV_TIMER_PERIOD(UINT64_ATTOTIME_IN_HZ(SPCENCTR_STROBE_FREQ))
MDRV_TIMER_ADD("STROBE_OFF", PERIODIC, spcenctr_strobe_timer_callback)
MDRV_TIMER_PARAM(FALSE) /* indicates strobe OFF */
MDRV_TIMER_DURATION(UINT64_ATTOTIME_IN_HZ(SPCENCTR_STROBE_FREQ * 100 / SPCENCTR_DUTY_CYCLE))
MDRV_TIMER_PERIOD(UINT64_ATTOTIME_IN_HZ(SPCENCTR_STROBE_FREQ))
2008-03-14 00:27:07 +00:00
Aaron Giles
a6b4a6ad50
Cleanups and version bump to 0.123u5.
2008-03-13 16:21:46 +00:00
Aaron Giles
4d5014585a
From: Fabio Priuli
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Subject: small fix to cpu.mak
Attached please find a small patch to include M68000 CPU only when you're
compiling a build with the M68K. this is needed to e.g. compile tiny
builds .
2008-03-13 15:45:39 +00:00