Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix
Hello again,
Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather
stupid bug: "break;" was omitted in a switch/case, causing severe glitches
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).
hap
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair
Hi,
Attached is a diff for 0132u5 that adds a gun crosshair to namcos2
bubbletr (Bubble Trouble), it's required to be able to calibrate
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as
IMO the game is playable just fine.
Greets,
hap
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix
Hello,
Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair.
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot
off-screen. Off-screen shooting has a function in test mode, in the fix this is the
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via
test mode.
Greets,
hap
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)
The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because
The old MAME implementation had a wrong card reset:
Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong
In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK
Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE
MB3773 driver is included
Best regards
*DI Joerg Peter Hartenberger*
Tel +43 (316) 403 890 53
Fax +43 (316) 403 890 40**
_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m
doa2 now hangs in a loop at c001192 waiting for some interrupt(?) that
never occurs. doa2m is similar. Kale, would you mind having a look?
Encryption fairies may wish to look and see if the protection data is derived
from the ROM contents at all, although it appears there's maybe just a ROM
inside the protection ASIC.
Sent: Wednesday, July 15, 2009 4:13 PM
Cc: Aaron Giles; Angelo Salese
Subject: Re: Back Fire (Tecmo)
Here is an improved version of the driver, with fixed dipswitches, MSM
removed (it isn't on this PCB), set tagged as bootleg (PCB was a
bootleg) etc.
David Haywood wrote:
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not really a clone of silkworm.. it's a very different game..
>
>
>
Sent: Wednesday, July 15, 2009 3:36 PM
To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
Subject: new clones - witch card , scherrym
This adds the recent team europe dumps. I haven't looked at them much
'Poker' is another Witch Card set
'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is
missing.
new clones
-----------
Witch Card (german?) [Team Europe / Dumping Union]
new not working
-----------------
Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
>
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not really a clone of silkworm.. it's a very different game..
>
>
Date: Sun, 12 Jul 2009 10:25:38
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes
I've updated the notes in Jockey Club II based on the pictures from Gerald
It doesn't appear that there are any additional ROMs on the board. It
actually appears that on the original game (unlike the bootleg) the
graphics are compressed in the program roms. This may be CPS3-like
hardware. (SRMP6 uses CPS3 compression too)
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup
Fully inclusive patch
In addition to previous listed updates
-- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen. Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)
Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.
Will continue to work with dox to gather more data.
Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors
Gets Shogun Warriors to the Titlescreen at least. Will look at further
trojan work with Dox on Sunday.
I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)
Note, I've talked this one through with him, and this is correct. Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists) The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly. Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.
New Games added
--------------------
Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]
Other changes
--------------
- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]