Commit Graph

6112 Commits

Author SHA1 Message Date
Aaron Giles
66bddc00bc MT02916 2009-07-20 06:42:38 +00:00
Aaron Giles
c3f4e12e7a Fix out-of-bounds palette access in tmmjprd. Fixes MT03300. 2009-07-20 06:32:55 +00:00
Aaron Giles
9c15c715bc Actually, make cobram3 a clone of cobra. 2009-07-20 06:11:59 +00:00
Aaron Giles
fd18e54d68 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, July 19, 2009 8:48 AM
To: submit@mamedev.org
Subject: scudhamm interrupt fix

Hello again,

Attached is a diff for 0132u5 cischeat driver that mainly fixes a rather 
stupid bug: "break;" was omitted in a switch/case, causing severe glitches 
in Scud Hammer (no mametesters bug id) and Arm Champs II (bug id 03191).

hap
2009-07-20 06:10:09 +00:00
Aaron Giles
49c53270e8 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, July 19, 2009 6:20 AM
> To: Aaron Giles; Angelo Salese
> Subject: decode some ram based tiles in jclub2
> 
> as subject
2009-07-20 06:08:54 +00:00
Aaron Giles
13e515d590 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Saturday, July 18, 2009 7:19 AM
To: submit@mamedev.org
Subject: namcos2 bubbletr crosshair

Hi,

Attached is a diff for 0132u5 that adds a gun crosshair to namcos2 
bubbletr (Bubble Trouble), it's required to be able to calibrate 
the gun correctly.
If you don't mind, I've also removed the 'game not working flag', as 
IMO the game is playable just fine.

Greets,
hap
2009-07-20 06:07:55 +00:00
Aaron Giles
2d493cd5f9 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, July 16, 2009 6:59 PM
To: submit@mamedev.org
Subject: namcos22 timecris crosshair fix

Hello,

Attached is a diff for 0132u5 that fixes a problem with the Time Crisis gun crosshair. 
The right and bottom parts of the screen couldn't be accessed, and you couldn't shoot 
off-screen. Off-screen shooting has a function in test mode, in the fix this is the 
bottom edge of the screen. This fix requires the user to (re)calibrate the gun via 
test mode.

Greets,
hap
2009-07-20 06:07:01 +00:00
Aaron Giles
8671cd3085 From: David Haywood [neohaze@nildram.co.uk]
Sent: Thursday, July 16, 2009 12:15 PM
To: Aaron Giles
Subject: [Fwd: small fix in patch file, final one] (Gnet update/fix to reset mechanism, tested on real hw)

The problem in the old patch was that after g-net makes a card reset,
intentionally the lock mechanism should be reenabled. I did not
implement it because

The old MAME implementation had a wrong card reset:

Bios makes an unlock and then a card reset, this was wrong because card
reset was mapped wrong

In the right way card reset is done via the PCMCIA controller, after
this card reset G-NET again has to make a UNLOCK

Applied the latest patch, PLEASE DO NOT SUBMIT OR USE THE OLD ONE

MB3773 driver is included

Best regards

*DI Joerg Peter Hartenberger*

Tel  +43 (316) 403 890 53
Fax +43 (316) 403 890 40**

_j.hartenberger@zydacron.com_
ZYDACRON Austria GmbH
St.Peter Guertel 4, 8042 Graz, AUSTRIA
http://www.zydacron.com <http://www.zydacron.com/>
2009-07-20 06:05:54 +00:00
Aaron Giles
a5967aa333 Added documentation regarding different Cobra Command versions.
Fixed cobra command LD name in cobram3.
Fixed SHA1 for Cliff Hanger alternate set.
Turned on regular length scenes by default in Cliff Hanger.
2009-07-20 06:04:37 +00:00
Roberto Fresca
a1118b9137 Merit Multi-Poker improvements:
* Full Inputs.
 * DIP Switches.
 * Simulated spark-watchdog circuitery.
 * Demuxed custom port.
 * NVRAM support.
 * CPU clock derived from #defined crystal.
 * 8000-8007 Output ports.
 * Coin related counters.
 * Sound components and trigger found at 8000-8003, bit2.
 * Full lamps support.
 * PCBs layouts & technical notes.

The 4 games are fully playable. Sound seems to be discrete, so the circuitery need to be traced.
Colors are still wrong.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
2009-07-20 01:54:58 +00:00
Angelo Salese
ef478440b0 (MESS-specific) snes: fixed 16x16 tiles in 2bpp mode, fixes gfxs in many games, most notably Super Adventure Island. 2009-07-19 22:36:56 +00:00
Angelo Salese
273cb7af50 Reverted last commit since it breaks other things... 2009-07-19 18:02:45 +00:00
Angelo Salese
14c24b5e88 Transparent pens DO count on horizontal mosaics... 2009-07-19 17:49:38 +00:00
Angelo Salese
22e08803f4 snes: Added basic Horizontal Mosaic effect, looks better but still not yet perfect. 2009-07-19 17:08:46 +00:00
Scott Stone
0803a2bec5 Some more fixes to format - this time to some drivers which didn't have standard spacing in the GAME( assignments. My previous mamedriv.c fixes and these changes aren't really worthy to be documented. 2009-07-19 15:16:52 +00:00
Angelo Salese
d3a133b89d (MESS-specific) snes: fixed a blending flag bug, fixes bg colors in Micro Machines.
=======================================================================

Found in 2-27-16 of the snes book 1 manual.
2009-07-19 13:46:50 +00:00
R. Belmont
902ad0ce83 ARM7 update
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy, SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
2009-07-19 03:13:17 +00:00
R. Belmont
de00e07c02 Naomi: Protection data regions can overlap 2009-07-18 23:17:15 +00:00
R. Belmont
87f2790ae0 Naomi: don't crash on games we don't have protection data for. 2009-07-18 22:19:48 +00:00
R. Belmont
e48daa45ae Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m



doa2 now hangs in a loop at c001192 waiting for some interrupt(?) that
never occurs.  doa2m is similar.  Kale, would you mind having a look?

Encryption fairies may wish to look and see if the protection data is derived
from the ROM contents at all, although it appears there's maybe just a ROM 
inside the protection ASIC.
2009-07-18 22:11:57 +00:00
Tomasz Slanina
afcb49623a Correct checksums for sfkicka set 2009-07-18 17:31:06 +00:00
Ryan Holtz
d23474f057 Forgot the important file... no whatsnew on this second one 2009-07-18 02:11:59 +00:00
Ryan Holtz
158ce1e86b Pleased Aaron - audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2, motos and clones of each) [MooglyGuy] 2009-07-18 00:37:15 +00:00
Tomasz Slanina
7617f3ec8c New Super FreeKick set.
New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]
2009-07-17 16:48:07 +00:00
Angelo Salese
6bbe0a4064 03311: p911uc + p911j equally named disks with different hashes: chd a00c02 is used in both clones but they use different hashes 2009-07-17 15:27:28 +00:00
Curt Coder
b214d44851 CDP1802:
- fixed state code output and load mode
2009-07-17 11:27:16 +00:00
Yasuhiro Ogawa
7e4e85f2e1 DIPSW fix [kanikani] 2009-07-17 06:54:49 +00:00
R. Belmont
7111f1aece ARM7: Add ARMv5+ CLZ instruction 2009-07-17 04:29:37 +00:00
Scott Stone
0fa02f401f Further format fixing of MAMEDRIV.c, using a decent editor. Many issues not present when using notepad were corrected. 2009-07-16 19:24:13 +00:00
Angelo Salese
83f221b3b6 Added a DASM note memo on the driver, not worth mentioning. 2009-07-16 19:05:40 +00:00
Scott Stone
16a5fe7f8e Preliminary fixing of MAMEDRIV.C formatting to make it more readable and keep to a uniform layout. 2009-07-16 18:04:33 +00:00
Aaron Giles
e8a7b064c6 Apparently Intel's fast reciprocal is too low-res compared to the PowerPC's
fast reciprocal. Fixes glitches in scud.
2009-07-16 17:31:21 +00:00
Aaron Giles
560d8586be Added FP registers to PPC debugger interface.
Fixed copy/paste error in 64-bit backend that takes us from no 3D in scud to
glitchy 3D. (Hey, it's an improvement.)
2009-07-16 17:14:23 +00:00
Angelo Salese
514e6fb786 Fixed missing backfirt from the mamedriv.c 2009-07-16 15:29:44 +00:00
Curt Coder
9956b7002f CDP1802:
- refactored the Q and DMA callbacks to use devcb
2009-07-16 12:19:43 +00:00
Fabio Priuli
c54ff15107 Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't emulate the sound CPU 2009-07-16 09:00:02 +00:00
Aaron Giles
f6f6e2eaff Oops, meant to say "core_stricmp" 2009-07-16 08:48:16 +00:00
Aaron Giles
6519412d59 Cleanups and version bump. 2009-07-16 07:37:54 +00:00
Aaron Giles
96b4503e04 Forgot to add it to the list of tools. 2009-07-16 07:12:18 +00:00
Aaron Giles
d879a67a4a Never send a monster to do the work of an evil scientist... 2009-07-16 07:10:16 +00:00
Aaron Giles
7254c65d28 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 4:13 PM
Cc: Aaron Giles; Angelo Salese
Subject: Re: Back Fire (Tecmo)

Here is an improved version of the driver, with fixed dipswitches, MSM
removed (it isn't on this PCB), set tagged as bootleg (PCB was a
bootleg) etc.

David Haywood wrote:
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
>
>
> it's not  really a clone of silkworm.. it's a very different game..
>
>
>
2009-07-16 06:44:34 +00:00
Aaron Giles
a273e83afa From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, July 15, 2009 3:36 PM
To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
Subject: new clones - witch card , scherrym

This adds the recent team europe dumps.  I haven't looked at them much

'Poker' is another Witch Card set
'Super Cherry Master' runs on cb2001 hardware, but the graphic rom is
missing.

new clones
-----------

Witch Card (german?) [Team Europe / Dumping Union]

new not working
-----------------

Super Cherry Master [Team Europe / Dumping Union] (incomplete set)
2009-07-16 06:41:43 +00:00
Aaron Giles
5736f84819 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Wednesday, July 15, 2009 1:10 AM
> To: Aaron Giles; Angelo Salese
> Subject: Back Fire (Tecmo)
> 
> new games added as working
> ---------
> Back Fire (Tecmo) [Tirino73, David Haywood]
> 
> 
> it's not  really a clone of silkworm.. it's a very different game..
> 
>
2009-07-16 06:40:15 +00:00
Aaron Giles
9a2b5e6998 > From: Roman Scherzer [mailto:roman.scherzer@gmx.de]
> Sent: Monday, July 13, 2009 11:14 AM
> To: submit@mamedev.org
> Subject: mantis 03299 fix
> 
> diff -Nru src/mame/drivers/tehkanwc.c src/mame/drivers/tehkanwc.c
> --- src/mame/drivers/tehkanwc.c	2009-07-10 18:10:24.000000000 +0200
> +++ src/mame/drivers/tehkanwc.c	2009-07-13 20:06:17.000000000 +0200
> @@ -849,7 +849,7 @@
>   	ROM_LOAD( "e12.bin",   0x00000, 0x4000, CRC(a9e274f8)
> SHA1(02b46e1b149a856f0be74a23faaeb792935b66c7) )	/* fg tiles */
> 
>   	ROM_REGION( 0x10000, "gfx2", 0 )
> -	ROM_LOAD( "e7.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
> +	ROM_LOAD( "e8.bin",    0x00000, 0x8000, CRC(055a5264)
> SHA1(fe294ba57c2c858952e2fab0be1b8859730846cb) )	/* sprites */
>   	ROM_LOAD( "e7.bin",    0x08000, 0x8000, CRC(59faebe7)
> SHA1(85dad90928369601e039467d575750539410fcf6) )
> 
>   	ROM_REGION( 0x10000, "gfx3", 0 )
2009-07-16 06:38:22 +00:00
Aaron Giles
be5730c5aa Verified Fruits & Bunny PROM (f205v) 2009-07-16 06:36:27 +00:00
Aaron Giles
56a0fff0e8 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 12 Jul 2009 10:25:38 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Jockey Club II notes


I've updated the notes in Jockey Club II based on the pictures from Gerald

It doesn't appear that there are any additional ROMs on the board.  It 
actually appears that on the original game (unlike the bootleg) the 
graphics are compressed in the program roms.  This may be CPS3-like 
hardware.  (SRMP6 uses CPS3 compression too)
2009-07-16 06:34:47 +00:00
Aaron Giles
7f2be9a275 From: Luigi30 <luigi30@gmail.com>
Date: Sat, 11 Jul 2009 22:01:46 
To: submit@mamedev.org<submit@mamedev.org>
Subject: empcity diff


Fixes bug 03250
2009-07-16 06:32:23 +00:00
Aaron Giles
4d1d8b7938 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:38 PM
To: Aaron Giles; Angelo Salese
Subject: Shogun Warriors 11/07/09 backup

Fully inclusive patch

In addition to previous listed updates
 -- decodes a block of data used by the Japanese version (fjbuster) for
the character select screen.  Basically block 0x40 is the same as mcu
block/table 0x41, but using different encryption (inline encryption
table + additional overlay table instead of each byte being bit shifted)

Kaneko definitely wanted to be annoying with this, and all their
multiple modes, the roms contain everything from unencrypted blocks, to
simple bitshifts, 0x40 byte tables, right through to blocks which seem
to have everything enabled.

Will continue to work with dox to gather more data.

Current progress
-- decoded tables for several of the startup commands, made some
observations, was unable to properly decode table 0x80, second byte
scrambling is .. odd, so just using extract data right now.
-- properly mapped inputs in Shogun Warriors

Gets Shogun Warriors to the Titlescreen at least.  Will look at further
trojan work with Dox on Sunday.

I'm not sure all the sprite roms are the right size, some non-protected
sprite elements aren't appearing correctly, not sure yet tho.
2009-07-16 06:20:20 +00:00
Aaron Giles
061280b057 From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, July 10, 2009 11:02 AM
To: Aaron Giles; Angelo Salese
Subject: Otenami Haiken Final (V2.07JC)

Note, I've talked this one through with him, and this is correct.  Taito
sold this on a 64Mb CF card, it *requires* the V2 bios which is where CF
card support was added (it might be the reason the V2 bios exists)  The
supported bios is dumped from the PCB, I know we have the actual upgrade
kit, but afaik MAME can't upgrade it properly.  Only the new game uses
this bios, as it's actually a less featured bios aside from the CF support.

New Games added
--------------------

Otenami Haiken Final (V2.07JC) [Joerg Hartenberger]

Other changes
--------------

- Added flashv2.u30 (v2 bios) to the taitogn driver [Joerg Hartenberger]
- Added IDE Lock mechanism to the IDE Driver in MAME, so games on gnet
v2 bios are working correct now (idectrl.c / idectrl.h) & taitogn.c
[Joerg Hartenberger]
2009-07-16 06:14:18 +00:00
Aaron Giles
1fc759af69 Fixed resource leak in core_fload(). 2009-07-16 06:11:17 +00:00