Commit Graph

6112 Commits

Author SHA1 Message Date
Aaron Giles
ef21f3ea4b From: AGEMAME Development <agemame@gmail.com>
Date: Tue, 28 Jul 2009 14:14:42 
To: submit@mamedev.org<submit@mamedev.org>
Subject: Aristocrat updates


Addition of more games from Heihachi_73 - email included:

Hey again. I was just greeted with a heap of ROM dumps for the older 
8-bit MK4 hardware. They all show more than a black screen at least!

Enchanted Forest - 4VXFC818 (1995) [eforesta]
Top Gear - 4VXFC969 (1996) [topgear]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 87.98%) [kgbird]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 91.97%) [kgbirda]. Only U87 
differs from the parent set.
Enchanted Forest - 3VXFC5343 (1996, New Zealand) [eforestb]
Black Rhino - 3VXFC5344 (1996, New Zealand) [blkrhino]
3 Bags Full - 3VXFC5345 (1996, New Zealand) [3bagflnz]. Graphics ROMs 
need redumping, this causes small glitches in-game.
Phantom Pays - 4VXFC5431 (1998, New Zealand) [phantomp]
Fantasy Fortune - 1VXFC5460 (1998, New Zealand) [ffortune]
Sweet Hearts II - 1VXFC5461 (1998, New Zealand) [swtht2nz]
Golden Canaries - 1VXFC5462 (1998) [goldenc]
Autumn Moon - 1VXFC5468 (1999) [autmmoon]
Coral Riches II - 1VXFC5472 (2000, New Zealand) [coralr2]

Not all those were in the ZIP, those that were are at 
http://agemame.fruit-emu.com/aristo/

Also m_brkfst is in the same directory, that's a Scorpion 2 game, The 
Big Breakfast which is being used to test whether any new code is needed 
to support Starpoint disc reels (basically vertically mounted 
turntables, rather than drums). Much more work is needed to hook up the 
inputs before the clones are added.
2009-08-02 21:47:23 +00:00
Aaron Giles
6ef1d51785 From: David Haywood <neohaze@nildram.co.uk>
Date: Tue, 28 Jul 2009 11:43:54 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Re: Neo Print


helps if i attach it.  please add to mamedriv.c yourself

David Haywood wrote:
> new not working
> ----
>
> '98 NeoPri Best 44 (Neo Print) [JohnBoy]
>
> thanks to Gridle for properly identifying it, maybe one day we'll find 
> more out about this rather obscure system / variation on the NeoGeo.
>
>
>
2009-08-02 21:44:35 +00:00
Aaron Giles
f36241ee82 From: David Haywood <neohaze@nildram.co.uk>
Date: Mon, 27 Jul 2009 01:12:34 
Cc: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Re: Calc 3 update


wrong file, sorry.

David Haywood wrote:
> Shuffled a few things around based on new findings
> Added an extra decryption table used for the Brap Boys startup code 
> (still doesn't do anything interesting)
> Noted that one of the unknown parameters for the MCU Init command is 
> where it reads / writes eeprom data from.
> Noted that an additional parameter in the MCU commands may cause 
> further displacement of the writeback address, as BRap Boys seems to 
> rely on this (needs further testing) - added a hack for now so that 
> BRap Boys places the writeback address of the initial table somewhere 
> that causes it to get executed.
>
> The MCU generally seems to be annoying, and places restrictions on 
> what you can call, when you can call it etc.
2009-08-02 21:42:28 +00:00
Aaron Giles
0e7df88608 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 26 Jul 2009 09:31:24 
To: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Space Walk?


I got the Software This guy to redump the 'Space Walk' rom which was 
obviously bad, and added it to the driver.

A second opinion is needed, maybe there is something else wrong because 
the gameplay doesn't appear to make any sense at all.  It's a similar 
game to clowns, but more often than not the character falls through the 
pad, and the pads jump and flip positions when they reach the middle of 
the screen.  Since this falls into the 'ultra rare' category I think it 
would be a good idea if somebody with a good knowledge of the CPU made 
absolutely sure that things are correct.


New not-working
===============
Space Walk [Siftware, David Haywood]
2009-08-02 21:41:39 +00:00
Aaron Giles
1fc576e72f From: hoge hoge
Date: Sat, 25 Jul 2009 11:57:29 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: 68k cpu reset eat cycles fix
Hello,

Attached is a diff for 0133 that fixes a bug related to eating cycles 
during 68k cpu reset. Previously, initial_cycles had a wrong value 
after reset, and if cycles were < 0, it'd always return 0, .. check 
the diff to see what I mean.

This change also happens to fix a scrolling bug in Fantasy Zone, 
introduced when that cycle eating thing was added.

Greets,
hap
2009-08-02 21:37:45 +00:00
Aaron Giles
422c6c0d60 Hooked up Cobra Command sound ROM. [Jim Hernandez, Aaron Giles]
Also:
From: Xander [xander85@operamail.com]
Sent: Thursday, July 30, 2009 4:55 AM
To: submit@mamedev.org
Subject: cobram3 dip switch (bugs 3352, 3354)

Fixed cobram3 dip switch.

Xander
2009-08-02 21:33:05 +00:00
R. Belmont
95bce0e30f 39in1 updates: [R. Belmont, MooglyGuy]
- Video, inputs, and flash data ROM hooked up
- Improved PXA255 LCDC, DMA and I2S emulation
- Working but not great CPLD protection simulation


It now boots but fails after the initial POST (notes on that are at the
top of the driver - MG and I are chasing it, but more eyes is good too).

You can get into service mode with F2 and step through the service screens
with F2.  All of them behave except the input test, which will time out after
a little bit and say "System Check Error".

Delete your .nv if it doesn't start up.
2009-08-02 19:32:45 +00:00
Angelo Salese
13e81ac1fe Made irqs more accurate in City Connection [Angelo Salese] 2009-08-02 19:10:48 +00:00
Brian Troha
dae1b76b21 New Clone Added: Kamamkazi III (Galaxian hack/bootleg)
New Clone Added
-----------------------------------
Kamakazi III (Galaxian Clone) [Darran]
2009-08-02 18:52:14 +00:00
Angelo Salese
0d0866a42e Documented lamps/motor usage for Night Striker [Angelo Salese] 2009-08-02 18:41:37 +00:00
Aaron Giles
c2ec1768ad > -----Original Message-----
> From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Saturday, July 25, 2009 4:44 AM
> To: Aaron Giles; Angelo Salese; Klaus Sommer, B.Sc
> Subject: new Pinball Action clone
> 
> I've asked Klaus to check if the roms which appear overdumped are the
> correct size for the rom types on the PCB he has.  rom 12 in his dump
> appeared to be bad, but as it's just another plane of the sprite roms
> (the rest of which matched) I've used the one from the other sets.
> 
> This is a 'less encrypted' version, which just uses the Sega encryption
> without the extra overlay / protection present on set 3.
> 
> new clones
> -----------
> 
> Pinball Action (set 4, encrypted)  [Team Europe / Dumping Project]
>
2009-08-02 18:40:08 +00:00
Aaron Giles
96662603ba Minor namechange fix. Unsure whether "Hologram Time Traveler" should be
the actual name based on the two-piece bezel and occasional flyer, but
it's only one "l".
--------------------------------------------
Stiletto
stiletto@fastmail.fm
2009-08-02 18:39:03 +00:00
Aaron Giles
7d83f221e0 Changed sound z80 of ghost and goblins from 3mhz to 1.5mhz as verified
on pcb
[Corrado Tomaselli]
2009-08-02 18:38:19 +00:00
Aaron Giles
cb94f096d8 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, July 24, 2009 11:18 AM
To: submit@mamedev.org
Subject: bootleg manufacturers inconsistent
Hello,

Attached is a diff that fixes some inconsistencies with bootleg 
manufacturer names, eg. using Bootleg (big B), or using the 
original company if the rom is a bootleg.

hap
2009-08-02 18:36:28 +00:00
Aaron Giles
9af10a7e50 I verified the vertical syncs on the following pcb:
system18 motherboards
ninja ryukenden
tricky doc
raiden
Ninja Kid 2
atomic robokid
tiger road
stv motherboard
toki
raiden 2 / raiden dx (same pcb)
cabal
blood bros
tengai
gng
rally byke
vimana

[Corrado Tomaselli]
2009-08-02 18:35:14 +00:00
Aaron Giles
64e4c6b35f From: hoge hoge [c8cv@hotmail.com]
Sent: Thursday, July 23, 2009 1:11 PM
To: submit@mamedev.org
Subject: scudhamm analog controls improved
Hi,

Attached is a diff for mame 0133 that changes Scud Hammer analog controls 
from paddle to accelerometer. Previously, if you did nothing, the paddle 
control caused the hammer to smash automatically.

Greets,
hap
2009-08-02 18:31:11 +00:00
Aaron Giles
0df8391ad7 > From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Wednesday, July 22, 2009 8:18 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] priority_bitmap global begone!
> 
> Hi mamedev,
> 
> This patch set migrates priority_bitmap from a global variable to the
> running_machine object.  The first patch adds it to the machine
> object, adjusting some routines to take a machine/screen object in
> preparation and others to use a local variable for the bitmap.  The
> second patch then converts all the global vars to (typically)
> machine->priority_bitmap, this patch was generated by the included
> script.  The last patch removes the global priority_bitmap.
> 
> ~aa
2009-08-02 18:30:00 +00:00
Aaron Giles
0ca4404705 quakeat.c: Changed quake CPU speed to 233MHz, added basic PC IO map, hooked up 8259, corrected year to 1998, added some TODO statements.
[Luigi30]
2009-08-02 18:24:13 +00:00
Aaron Giles
c94f9a445c Changed clocks on Trojan as verified on pcb [Corrado Tomaselli] 2009-08-02 18:23:23 +00:00
Fabio Priuli
1356d85768 Fixed bmdct description (as per hap report and confirmation on various websites) 2009-08-02 17:49:11 +00:00
Brian Troha
407d84ec14 Documents what the "language" dipswitch actually does for Rapid Hero. When set to "Japanese", the main characters text "talk" on the Stage Clear screens. When set to "English" you simply see "Stage 'x' Clear" (where 'x' is the current stage you just finished). 2009-08-02 17:23:47 +00:00
Roberto Zandona
cd8369e0ee progolfa: removed a unnecessary for 2009-08-02 17:19:04 +00:00
Roberto Zandona
c2f590cf7d better implementation of the decryption routine in progolfa 2009-08-02 17:15:25 +00:00
Roberto Zandona
a674247f45 decrypted progolfa 2009-08-02 17:00:48 +00:00
Fabio Priuli
671dbc5716 Fixed MT 03314: mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" 2009-08-02 15:04:50 +00:00
Fabio Priuli
6d2a03d200 Unified sets with unknown manufacturer to use all the same manufacturer <unknown> 2009-08-02 14:36:46 +00:00
Fabio Priuli
7e22c033cf Removed a last redundant element from NES PPU struct 2009-08-02 10:40:58 +00:00
Roberto Zandona
567ca7d7dd bowl3d: added some dsws 2009-08-02 07:54:19 +00:00
Roberto Zandona
bac28fa7a4 some improvements to the meadows driver:
- set autocenter value to 0 in deadeye
- implemented correct inputs in bowl3d and removed not working flag

New games added or promoted from NOT_WORKING status
---------------------------------------------------
3-D Bowling [robiza]
Panther [Angelo Salese, robiza]
2009-08-02 06:53:02 +00:00
Fabio Priuli
bfd3937587 Added default input mappings for gambling / poker / slot games. Converted many drivers to use the new mappings. 2009-08-02 02:05:26 +00:00
Fabio Priuli
d57100051b Made "static" the new functions and handlers in NES PPU code 2009-08-02 02:01:40 +00:00
Brian Troha
ef069cefdd NMK16 driver clean ups.
Merging some of the duplicated code in nmk16.c, and attempting to handle the larger tilemaps used by Thunder Dragon 2, Rapid Hero and Macross 2 in a more correct way. This has fixed some glitches in the intro of Rapid Hero without breaking the ingame graphics. [David Haywood]
2009-08-02 00:38:21 +00:00
Brian Troha
19b9ab7ed5 New Clone Added: Cruis'n Exotica v2.0
New Clone Added
------------------------------------------
Cruis'n Exotica v2.0 [Smitdogg, Guru, Dumping Union] (not working)
2009-08-01 23:59:46 +00:00
Roberto Zandona
ca7dda36ac panther: removed debug code 2009-08-01 20:03:48 +00:00
Roberto Zandona
78159346f0 panther:
- better inputs implementation
- removed some info in the driver
2009-08-01 19:58:09 +00:00
Roberto Zandona
fe72a804dc panther:
implemented inputs
promoted to working
2009-08-01 19:52:09 +00:00
Couriersud
003b3e79d0 03349: mpatrol, mpatrolw: Wimpy explosion sound
- Revisited schematics
- Found 10-Yard schematics as well
- Corrected a bug, some discrete values and added two RC nodes from schematics
2009-08-01 18:38:38 +00:00
Roberto Zandona
706b6385e4 panther:
different implementation of c020 port; now the game boot up
2009-08-01 17:39:32 +00:00
Fabio Priuli
6ab50fc436 Cleaned up NES PPU interface and struct [Fabio Priuli]
Fixed multigam & multigmb [Robert Bohms]
2009-08-01 12:08:52 +00:00
Scott Stone
3f4b8a9c42 Sound map cleanup for the taito_x.c driver. 2009-07-31 23:05:15 +00:00
Brian Troha
99686eabe5 Enable the new clone in mamedriv.c for Touchmaster 5000 2009-07-31 19:50:04 +00:00
Brian Troha
e818609cd1 New clone added: Touchmaster 5000 V7.01 Standard
New Clone Added
--------------------------
Touchmaster 5000 (v7.01 Standard) [Brian Troha, Dumping Union]
2009-07-31 19:47:05 +00:00
Angelo Salese
5ef26ba2d4 I was sure that I've added this note before... 2009-07-31 19:42:23 +00:00
Brian Troha
e154f47cf9 adds dip port location to Super Pac-Man, Pac & Pal, Grodbda, Phozon, Mappy, Tower of Druaga, Dig Dug II and Motos as well as clones [Brian Troha] 2009-07-31 18:51:29 +00:00
Brian Troha
1012c7ee95 adds dip port location to Air Attack, SS Mission and Twin Action [Brian Troha] 2009-07-31 16:48:37 +00:00
Angelo Salese
f738a4b3c4 new not working
---------------
Panther [Mr. Do]

(issues should be very simple to fix, I don't have free time to check them out in these days so if anybody wants to fix them...)
2009-07-31 15:47:20 +00:00
Fabio Priuli
fd631b29b6 Commit of Robert Bohms' NES PPU updates (please refer to his -emails for details)
Also, not worth mention, I've done some readability tweaks and fixed some crashes in cham24 and multigam (due to wrong copy and paste in the original diffs). multigam.c games still have some issues (which I'm trying to fix with Rob's help)
2009-07-31 09:10:31 +00:00
Fabio Priuli
6cdff80638 Fixed MT3366: Default mametiny build no longer compiles 2009-07-31 05:16:12 +00:00
R. Belmont
04e71e4d70 39in1: Fixed EEPROM byte order on load so ID check passes. 2009-07-31 03:21:22 +00:00
Scott Stone
cb6691e7ba Fixed a expanded setname in tiny.c (for default mametiny build) 2009-07-31 02:23:23 +00:00