Commit Graph

4782 Commits

Author SHA1 Message Date
Yasuhiro Ogawa
f86df4da60 nemesis.c fix [Hau]
- Fixed screen priority problems in Kitten Kaboodle.
- Added flip screen & cocktail support.
2009-03-25 00:20:57 +00:00
Yasuhiro Ogawa
37fb90e8eb ejsakura fix [Cs9ph7Rg0]
- added ymz280b_r to memory map to prevent musics to stop while playing
2009-03-25 00:16:39 +00:00
Brian Troha
8a7301e4d0 remove unneeded statement.... dips have been added by Reip 2009-03-24 21:13:55 +00:00
Angelo Salese
ccde063a1f Very preliminary Wave DMA support for Naomi. This fixes the booting at least in Choco Marker and Street Fighter Zero 3 Upper [Angelo Salese]
===============================================================================

To boot sfz3u:
1) use bios 7 (default bios gives an error 2: "region error");
2) enter into service mode first (probably a JVS issue);
2009-03-24 18:41:23 +00:00
Angelo Salese
6ec6e1a394 Fixed the screen orientation for some Naomi games (not worth mentioning). 2009-03-24 14:42:00 +00:00
Angelo Salese
6b27889b99 Added a preliminary implementation for the SLEEP opcode in SH-4 cpu. This fixes Quiz Keitai Q Mode booting [Angelo Salese] 2009-03-24 14:00:22 +00:00
Pierpaolo Prazzoli
af6522fe8a Added dipswitches and speedup to Iron Fortress 2009-03-24 11:20:07 +00:00
davidhay
47419b1dfe another new set 2009-03-24 08:43:50 +00:00
Yasuhiro Ogawa
89b183ab60 New games added or promoted from NOT_WORKING
E-Jan Sakurasou [Cs9ph7Rg0]

Todo:
- fix corrupt gfx after Tsumo with Tenbou item
- memory map has some uncertain area
2009-03-24 08:00:53 +00:00
Yasuhiro Ogawa
262f9689a1 fixed game descriptions 2009-03-24 00:39:12 +00:00
Luca Elia
897ab9900d Updated video timing in bestbest to match PCB [Guru] 2009-03-23 21:48:02 +00:00
Luca Elia
c5da27ead9 Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Vegas (unprotected set) [Luca Elia, Uki]
2009-03-23 21:26:46 +00:00
davidhay
818d24a1d2 fix c+p error 2009-03-23 21:11:30 +00:00
davidhay
dc9d5491b0 latest gd-rom conversions 2009-03-23 21:06:21 +00:00
Yasuhiro Ogawa
a04ff51858 added more vf4 revisions 2009-03-23 10:54:13 +00:00
Yasuhiro Ogawa
1630c89245 added info for VF4 2009-03-23 09:17:02 +00:00
Yasuhiro Ogawa
407879920c more fix 2009-03-23 05:28:29 +00:00
Yasuhiro Ogawa
49b53c595b small fix 2009-03-23 05:11:21 +00:00
Yasuhiro Ogawa
e05fa183a1 add some revisions 2009-03-23 04:41:52 +00:00
Yasuhiro Ogawa
2e4615d3cc spelling / date fix 2009-03-23 04:25:06 +00:00
Brian Troha
061fb1a6f2 fix spelling of "shuffleshot" in readme section 2009-03-23 02:33:06 +00:00
Brian Troha
dd9bc57d11 Tiny clean-up ...
Removes Taito G-Net key as it's now in the taitogn.c driver and removed the "bad dump" comment from Bloody Roar 2 dump
2009-03-23 02:28:06 +00:00
davidhay
9f8d826067 video update should return 0, not 1 ;-) 2009-03-23 01:40:16 +00:00
davidhay
b8172459ee added 2 extra NaomiGD rom sets from the guy.
ElSemi said he doesn't want to be credited.

He's dumped them with .iso tracks rather than .bin, but for the purpose of these Naomi GD-ROMs it's not going to matter.

I used the following GDI to convert them

3
1 0 4 2048 track01.iso -8
2 450 0 2352 track02.raw 0
3 45000 4 2048 track03.iso -8


both of these 'require' the MMU.
2009-03-23 01:29:35 +00:00
davidhay
3ca6e0e92f slightly longer 'render time' helps capcom vs snk.. 2009-03-22 22:59:49 +00:00
davidhay
57f5076de8 naomi: started tearing a few things apart
Generating interrupts in VIDEO_UPDATE isn't really a good idea.

Rendering is now done when requested, to a (for now) fake framebuffer (to be converted)

Anything that writes directly to the framebuffer won't display anymore, although the only thing that does that is the Atomiswave bios which didn't use the right mode anyway.

I plan on putting it back together again, don't worry.
2009-03-22 22:44:54 +00:00
mariuszw1
8acbfec6a4 WIP driver for Cubo CD32 [Mariusz Wojcieszek].
Done:
- AGA palette
- AGA bitplane data fetching
- support for up to 8 standard bitplanes
- HAM8 mode



To do (for devs):
- inputs (buttons/coins are connected as CD32 pad, current implementation (copied from WinUAE) doesn't work, help is welcome)
- sprites (current implementation is incomplete - see CD32 logo)
- incorrect hstart/hstop values in CD32 logo, lsrquiz & lsrquiz2
2009-03-22 22:04:10 +00:00
Brian Troha
0896d155b1 Credit the Guru:
Added PCB layout & hardwared documentation for Atari's Badlands [The Guru]
2009-03-22 19:36:03 +00:00
Brian Troha
01a5bcc2d6 Credit the Guru:
Added a PCB layout for the large single plane PCB that Incredible Technologies used for the Golden Tee 3D series (3D through Classic), Shuffleshot, World Class Bowling and World Class Bowling Deluxe. [The Guru]
2009-03-22 19:25:18 +00:00
davidhay
5f82f6208d naomi: no actual improvements yet, just reorganizing some of the existing code slightly while I learn how it works. 2009-03-22 19:02:57 +00:00
Brian Troha
c52d73b3a1 tiny documentation fix for the recent Iron Fortress addition 2009-03-22 19:00:09 +00:00
Brian Troha
3102912c6e New game added
Iron Fortress [Smitdogg Jones, Dumping Project]

Adds the game, PCB layout with corrected documentation
2009-03-22 18:50:23 +00:00
Yasuhiro Ogawa
27391d498a small fix 2009-03-21 23:58:51 +00:00
Phil Bennett
7fb48c13dc 03048: equites and clone: strange noise ingame [Phil Bennett] 2009-03-21 22:23:40 +00:00
davidhay
663bc8a8cd fatalerror if the SH4 mmu is turned on.
looks like quite a few NaomiGDs need it.. Ikaruga, Border Down, Senko etc. etc.
2009-03-21 19:33:39 +00:00
davidhay
6a0e1ddf09 just trying to understand the DC / Naomi memory map a bit better.. nothing worth mentioning 2009-03-21 17:22:56 +00:00
Pierpaolo Prazzoli
dddd7e9fa3 New working game:
Hidden Catch 3 [Pierpaolo Prazzoli, Tomasz Slanina]
2009-03-21 16:51:45 +00:00
Couriersud
2668e8007d 03035: frogg, froggrmc: Autosave does not work correctly 2009-03-21 15:45:31 +00:00
davidhay
450782b25f fix compile errors 2009-03-21 12:34:28 +00:00
Angelo Salese
51cae00c5e Added a dirty debug paletteram hook-up for the palette viewer, used mostly by Guilty Gear XX afaik.
=============================================================================================

No credit wanted.
2009-03-21 01:52:45 +00:00
Yasuhiro Ogawa
0e9975bfc8 small fix 2009-03-21 01:19:52 +00:00
Aaron Giles
3a4c8eeb0e V4 header format is no longer proposed. 2009-03-20 13:33:20 +00:00
Yasuhiro Ogawa
f40f606401 small fix for Naomi list 2009-03-20 00:58:17 +00:00
Angelo Salese
894ad510b6 Added new redumped roms from Smitdogg. 2009-03-19 19:30:55 +00:00
Angelo Salese
4cb238e5f2 Demoted some games to have the GAME_NOT_WORKING flag:
- Alligator Hunt (protected version);
- Glass;
- Great Guns;
- Name Club Ver. 3;
- Snow Board Championship;
- Tetris Korean bootleg;
- Thunder Hoop 2: TH Strikes Back;
- Touryuu Densetsu Elan-Doree / Elan Doree - Legend of Dragoon;
- World Grand Prix;
- World Rally 2 - Twin Racing;

========================================

Obviously I don't want credit.
2009-03-19 18:22:01 +00:00
Curt Coder
1fe15a7764 Added Guru-readme. 2009-03-19 16:25:37 +00:00
Aaron Giles
bbcad98b5a Last-minute fix. 2009-03-19 07:44:48 +00:00
Aaron Giles
3b302a8bae Cleanups and version bump. 2009-03-19 07:28:58 +00:00
Aaron Giles
cf9d3c888d New games not working: Thunderbirds [AGEMAME]
From: AGEMAME Development [agemame@gmail.com]
Sent: Monday, March 16, 2009 12:33 PM
To: submit@mamedev.org
Subject: JPM Impact

Added skeletal support for JPM Impact AWP - this is the last 
of the AGEMAME drivers that is worth commiting to the MAME 
codebase.


Please note, this is the first patch made using my rebuilt 
toolchain, so let me know ASAP if something went wrong.
2009-03-19 06:59:03 +00:00
Aaron Giles
c8585dd236 In addition to this change I added inline functions to define the
various cheat types and a table at the top to hopefully alleviate
confusion.


From: Pugsy [mailto:pugsy@gmx.net] 
Sent: Sunday, March 15, 2009 11:01 AM
To: submit@mamedev.org
Subject: Cheat.c changes

I've been having a look at cheat.c, the issue with one-shot 
list and one-shot select value cheats being indisguishable 
from perm cheats. I decided to have a look to see if I get 
it closer to the old way. I think I've managed it. I've 
attached a diff file..

It changes the One-Shot List or Selectable value cheats to display 
"Set" instead of "Off"
It stops the cheat options being activated in order when you are 
going through the possibilities These cheats are now activated by 
pressing ENTER after you have chosen an option This also pops up 
a message (examples):

		Activated
	Select Starting Stage  = 16 (0x10)

or
			Activated
	Select Temp. Current Shape PL1 = Yellow

Some simple examples to look at:
theroes "Select Starting Stage"
and
tetrist "Select Temp. Current Shape PL1"



Martin 'Pugsy' Pugh
2009-03-19 06:54:44 +00:00