Commit Graph

15 Commits

Author SHA1 Message Date
Aaron Giles
415aebd2bd Rewrote sbrkout driver based on schematics:
* XTAL-based timing
 * Correct video timing
 * Full memory map
 * Correct memory usage ("zero page" RAM is shared with videoram)
 * Removed all input hacks
 * Fixed interrupt generation
 * Connected coin counters
 * Added save state support

Also fixed incorrect dependency in cdrom.c.
2008-01-03 09:01:18 +00:00
Aaron Giles
008440aa62 Better documented various bit latches.
Hooked up crusnexo lamp board (added layout).
Fixed year in MK4 startup test.
Switched to XTALs.
2008-01-02 15:16:59 +00:00
Couriersud
1ededa80ee Rewrote mario.c:
- fixed mario0110u1gre
- rewrote driver, separate MACHINE_DRIVER(mario_audio)
- palette from schematics
- video timing from schematics
- driver configuration switch Nintendo/Std Monitor
- got rid of COLORTABLE
- clocks as defines in .h
- use XTAL_*
2008-01-01 19:20:50 +00:00
Aaron Giles
fffa20252e Added new file xtal.h with commonly known/used clock XTALs.
Added #include "drivers/xtal.h" to driver.h so that these values are always available.
2008-01-01 09:11:07 +00:00
Couriersud
bf79fa4948 - radarsc1 uses tms5110 speech synth
- cvs games: according to PCBInfos speech chip is TMS5100.
  Changed driver to use TMS5100 and "game system operational" now sounds more natural
- removed sound/m58817.*
- added support for multiple coefficients maps to tms5110.*
- added coefficient maps for TMS5100 and M58817 from documented sources to tms5110r.c
- fixed interpolation factors (see tms5110r.c for reason)
- made lattice calculation precision 9bit
- added support for READBIT and LOADADDRESS commands to tms5110.c
- more changes in line with various patents
2007-12-25 22:47:08 +00:00
Aaron Giles
dbb50ed634 Zeus hardware:
* Cleaned up zeus wave RAM accessors.
 * Changed rendering code to allow for greater parallelism on multicore systems.
 * Removed some vestigial zeus 2 hacks.
 * Reduced visible area to remove artifacts.
 * Made right/bottom vertices inclusive to fix some gapping issues.
 * Fixed invasn lightgun offset.
 * Marked invasn as playable.

Zeus 2 hardware:
 * Fixed ROM loading, added banking support.
 * Separated zeus 2 video implementation from zeus implementation.
 * Implemented direct pixel accesses; enough to get startup screens to show.

ADSP-2100:
 * Properly documented ADSP-2104 internal memory map.
2007-12-21 16:12:20 +00:00
Phil Bennett
366460bd8f Renamed 'buggyb1' set to 'buggybjr'
Also made it work properly.
2007-12-20 23:58:28 +00:00
Tomasz Slanina
f80cc32b04 Merged afega.c and nmk16.c drivers
Removed many hacks from both.
A couple of games changed status from GAME_NOT_WORKING to fully playable:
stagger1, redhawk, redhawkb, grdnstrm, spec2k, firehawk (all - former afega.c) 
and  tharrier/tharrierj(nmk16.c)
2007-12-19 14:16:30 +00:00
Aaron Giles
75265e5e23 Changes for MAME 0.122. 2007-12-18 08:09:03 +00:00
Aaron Giles
df34329a47 Changes for MAME 0.121u3. 2007-12-17 16:39:40 +00:00
Aaron Giles
c82a966b3b Changes for MAME 0.121u2. 2007-12-17 16:37:57 +00:00
Aaron Giles
8a8ccc5949 Changes for MAME 0.121u1. 2007-12-17 16:33:33 +00:00
Aaron Giles
7b77f12186 Initial checkin of MAME 0.121. 2007-12-17 15:19:59 +00:00
Aaron Giles
3da7f47606 First checkin of MAME 0.121 docs folder. 2007-12-17 06:11:01 +00:00
Aaron Giles
811ef79c66 Created directory structure. 2007-12-17 05:15:05 +00:00