Commit Graph

117 Commits

Author SHA1 Message Date
ArcadeShadow
1eb49fc86d
snes.xml: Change "Prototype" and "Alt" to lowercase. (#8685)
Changed various descriptive and disambiguation text to lowercase.
2021-10-11 06:37:22 +11:00
0kmg
a48be35e14
snes.xml: Added Raiden prototypes. (#8604)
New working software list additions
-----------------------------------
Raiden Densetsu (Jpn, prototype) [Gaming Alexandria]
Raiden Trad (USA, prototype) [Revenant]
2021-09-21 07:52:07 -04:00
Scott Stone
33b27900fd snes.xml - Commented rom name entry status clarifications 2021-08-16 12:29:30 -04:00
0kmg
0885a76a49
snes.xml: some recent prototype goodies (#8335)
New working software list additions
-----------------------------------
Addams Family Values (prototype) [snescentral, VGHF]
Armored Police Metal Jack (USA, early prototype) [snescentral, VGHF]
Congo's Caper (prototype) [snescentral, VGHF]
Might and Magic II - Gates to Another World (USA, prototype) [snescentral, VGHF]
Might and Magic II - Gates to Another World (USA, earlier prototype) [snescentral, VGHF]
Operation Thunderbolt (prototype) [snescentral, VGHF]
Rock n' Roll Racing (USA, prototype) [snescentral, VGHF]
Street Racer (prototype) [snescentral, VGHF]
Tom & Jerry (USA, prototype, alt) [snescentral, VGHF]
World Cup USA 94 (USA, prototype) [snescentral, VGHF]
Mortal Kombat 3 (USA, final prototype) [togemet2]

New NOT_WORKING software list additions
---------------------------------------
Mortal Kombat II (USA, final prototype) [togemet2]
2021-07-23 20:03:53 -04:00
0kmg
b09dae0d4f
snes.xml: replace a bad dump, remove a duplicate (#8248)
- snes.xml:  mk2u is identical to mk2ua when it should be a revision, not simply a split ROM. Replace with correct dump.
- snes.xml:  mk3p1 is identical to mk3up, and there's no evidence of two prototypes from the same day on different hardware. Keep documented board, remove duplicate.
2021-07-18 22:15:58 -04:00
Vas Crabb
4b075a2c6f srcclean in preparation for release 2021-06-27 13:34:50 +10:00
0kmg
c1108932a4
snes.xml: add 11 prototypes (#8183)
* initial pass of 9 documented protos

* add Atmosfear and Earthbound protos

* fix copy/paste error

* fix another copy/paste error

Co-authored-by: 0kmg <0kmg@users.noreply.github.com>
2021-06-25 17:30:25 -04:00
Vas Crabb
1a5c013c33 (nw) softlist_dev.cpp: validate ROM labels
The free-for-all on labels in software lists is not working.  There's no
consistency, labels are getting excessively long, people are starting to
use non-ASCII characters in labels making it harder for others to type
them when manipulating files on the command line, and there's too much
markup being put in labels.

The length limit is 127 characters, same as for labels in MAME itself.
This should be long enough to be descriptive.  Remember that the Win32
path limit is 260 characters, and many applications and frameworks have
issues with longer paths, including Windows Explorer and the .NET
framework.  Labels are used as filenames, so concessions need to be
made for this.

I have not abbreviated excessively long labels myself - they're
currently causing 135 validity errors.  Someone else can fix them.

Printable ASCII characters are allowed, with a few exceptions.  The
exceptions are limited to characters most likely to cause issues for
interactive shells and scripts:
* ! - csh event substitution (very difficult to escape properly)
* $ - sh varibale expansion
* % - csh job control, cmd variable expansion
* / - UNIX directory separator
* : - sh path separator, Windows drive qualifier
* \ - sh escape, Windows directory separator

Most of the labels that had to be edited were using ! for markup, or
using ! and % for titles in labels.  Strangely, titles in labels are
often forced to lower case, despite this never being enforced for
software lists.  There are also various other edits to titles used for
labels, such as moving articles to the end (with or without a comma),
or replacing spaces with underscores.  As I already said, there's no
consistency at all.

There is far too much markup in labels.  They're even being used for
notes in some cases (e.g. at least one case where a dumper's name is in
the label).  The XML schema supports metadata - use it.  For example,
you can use part_id for an unrestricted display name for a software
part.  You can also use XML comments for notes.

And while on the topic of metadata, vgmplay.xml is putting the same
thing in the part_id as well as the label.  The part_id should have
the actual title, not the title mangled to make it more suitable for
use as a filename.  Addressing this would be a lot of work, given how
large the file is.

For now, empty data areas in software lists cause a verbose message
rather than a validation warning.  There are thousands of software
lists using empty data areas to indicate the size/width of cartridge
RAM/EEPROM/etc.
2020-04-16 14:04:06 +10:00
Ivan Vangelista
bce07e6e6a New working software list additions
-----------------------------------
snes: Rayman (early prototype) [Arcade Shadow]
snes: Spot Goes to Hollywood (prototype 19950805) [Arcade Shadow]
snes: Spot Goes to Hollywood (prototype 19950307) [Arcade Shadow]
2020-04-11 19:17:20 +02:00
Ivan Vangelista
5d6a4c7cb7 New working software list additions
-----------------------------------
snes: Cooly Skunk (Jpn, Prototype) [Gaming Alexandria, Arcade Shadow]
snes: Edgar Rice Burroughs' Tarzan: Lord of the Jungle (Prototype) [Gaming Alexandria, Arcade Shadow]
2020-04-06 19:56:01 +02:00
Ivan Vangelista
d760194fa0 snes.xml: fixed Asterix year according to MT07603 (nw) 2020-04-03 06:59:03 +02:00
Vas Crabb
438a497c37 (nw) More license shuffling
Get rid of a couple of copies of the CC0 text.  Add header comment to
CC0 files to remind people editing them what the terms are.  Also add
some missing XML headers.  The header comments in layouts won't bloat
the binary - they get stripped out before compressing, same as any other
comments.
2020-03-07 22:02:56 +11:00
quasiscroto
674d092afe
Add files via upload (#6220) 2020-01-29 10:17:23 -05:00
Vas Crabb
a7fec751ed srcclean, manual adjustments (nw) 2020-01-26 12:39:27 +11:00
Rebecca Wallander
8a6ad14764 snes.xml - Add Arcana (prototype) (#6082)
* snes.xml - Add Arcana prototype

* snes.xml - Missed publisher
2019-12-24 15:38:37 -05:00
R. Belmont
fbd6155216
Merge pull request #6083 from FakeShemp/supernova
snes.xml - Add Super Nova proto
2019-12-24 15:38:24 -05:00
R. Belmont
200bbdcd02
Merge pull request #6084 from FakeShemp/misscomm
snes.xml - Add Missile Command
2019-12-24 15:38:10 -05:00
R. Belmont
afa036e114
Merge pull request #6087 from FakeShemp/worm
snes.xml - Add new Earthworm Jim prototype dump and document another
2019-12-24 15:37:49 -05:00
Rebecca Wallander
13c2b8d4e2 snes.xml - Replace Mr Tuff with proper redump 2019-12-22 16:55:07 +01:00
Rebecca Wallander
c508ad7053 snes.xml - Add new Earthworm Jim prototype dump 2019-12-22 11:58:15 +01:00
Rebecca Wallander
aaecb3694b snes.xml - Document Earthworm Jim - GamesMaster Special Edition PCB 2019-12-22 11:40:02 +01:00
Rebecca Wallander
f3d0f7de21 snes.xml - Add Missile Command 2019-12-21 20:29:12 +01:00
Rebecca Wallander
f1ed327d49 snes.xml - Add Super Nova proto 2019-12-21 20:04:04 +01:00
Vas Crabb
1fda8836a7 minimaws: add rudimentary listing of software lists to web UI and work around a python issue on loading; also fix up more software list issues (nw) 2019-12-15 02:38:40 +11:00
Vas Crabb
d506479fdd minimaws: load and index some software list data (no way to display it yet)
also fix up some software lists with duplicate part features (nw)
2019-12-15 00:19:29 +11:00
Scott Stone
1d3ecff45d vz_snap.xml: dtd validation fix (nw)
Many assorted XML files fixed for errant spaces, missing linefeed, improper format, and other oddness (nw)
2019-10-06 21:12:33 -04:00
MooglyGuy
8a280aba9c -snes: Differentiate between SuperFX 1 and SuperFX 2. Fixes game speed in Star Fox, Stunt Race FX, Vortex, and others. [Ryan Holtz] 2019-10-05 13:34:12 +02:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Scott Stone
94b297bc1b Structure fixes for some hash files (nw) 2019-03-18 21:51:34 -04:00
Rebecca Wallander
b95809083d snes.xml - Add new dump (#4760)
* snes.xml - Add new prototype dump

* Fix copypaste error
2019-03-16 13:29:02 -04:00
Vas Crabb
ec3caa98bd srcclean (nw) 2017-08-27 11:07:21 +10:00
Iñigo Martínez
8aa2ffaab4 snes.xml: added information about the spanish release of Pilotwings
to the Euro dump.
2017-08-01 08:21:48 +02:00
Iñigo Martínez
253b03c287 snes.xml: added information about an earlier spanish release of
Donkey Kong Country 2 - Diddy's Kong Quest.
2017-08-01 08:21:48 +02:00
Iñigo Martínez
404a2c98b7 snes.xml: added information about an earlier Euro Ranma ½ revision. 2017-08-01 08:21:41 +02:00
Iñigo Martínez
00f102fb45 snes.xml: fixed rom name and also added extra information for
Dragon Ball Z - Super Gokuu Den - Kakusei Hen.
2017-08-01 07:55:16 +02:00
Scott Stone
be72700557 vsmile_cart.xml: revert of rom name change and addition of comment signifying "same label different hash" (sldh) as is done with MAME source. (nw)
snes.xml: format fix for newly added software_name.  (nw)
2017-01-24 05:31:16 -05:00
Vas Crabb
edf64df1db srcclean (nw) 2017-01-22 15:37:37 +11:00
R. Belmont
66ab17de71 Merge pull request #1741 from FakeShemp/newdumps
Add more softlist documentation based off new dumps
2017-01-06 10:55:45 -05:00
Vas Crabb
7238415d1f srcclean (nw) 2016-11-27 09:56:49 +11:00
FakeShemp
a34d4d6e94 Add note. 2016-11-18 15:11:28 +01:00
FakeShemp
111836b2a4 Remember to save this time -_- 2016-11-18 15:02:19 +01:00
FakeShemp
dc884d4549 Formatting. 2016-11-18 14:53:14 +01:00
FakeShemp
8348bd40da Add new dump confirms from TeamEurope. 2016-11-18 14:46:28 +01:00
Scott Stone
497cd665dc xml format corrections (nw) 2016-11-13 20:39:02 -05:00
FakeShemp
7eaacacbb9 Add two new prototypes. 2016-11-05 18:14:06 +01:00
Alex W. Jackson
2f559f29bc SNES redumps [Alex Jackson, byuu] 2016-10-08 18:07:58 -04:00
Wilbert Pol
c3e0ead534 gb.cpp: Some cpu, sound, and video updates (nw) 2016-09-30 22:06:39 +02:00
Miodrag Milanovic
63f9a01f8c Cleanup and version bump 2016-06-29 08:34:30 +02:00
etabeta78
16f2a92f89 final round of consistency fixes. nw. 2016-06-28 08:00:26 +02:00