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npwoods 59de325644 Preliminary attempt to fix regression caused by poor understanding of get_default_card_software() (#2122)
Tafoid brought to my attention a recent regression caused by my softlist changes.  Specifically, this failed:

    mame odyssey2 -cart1 voice -cart2 bees

The reason is that the recent refactoring caused some critical softlist logic to be bypassed.  Essentially device_slot_interface::get_default_card_software() provides a technique for devices to inspect softlists and select slot options to be specified.  In the case above, the selection of the "voice" software list item in the first cartridge slot requires get_default_card_software() to be called to specify the o2_voice slot device, which in turn adds the second cartridge slot.  Skipping this caused '-cart2' to stop being recognized.

This is an attempt to fix the problem.  In some ways, this doesn't go far enough - the astute observer will note that mame_options::reevaluate_slot_options() looks a lot like mame_options::update_slot_options(); part of me wants to just rip the latter out.  In the long run, device_slot_interface::get_default_card_software() should be reevaluated; having a hook is a good idea but it should be a pure function that doesn't alter state.
2017-03-14 11:38:22 +01:00
3rdparty Update GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang 2017-02-25 14:11:44 +11:00
android-project version bump 2017-02-22 08:21:10 +11:00
artwork Added crt-geom and crt-geom-deluxe shaders for bgfx. 2016-07-03 22:43:16 +02:00
benchmarks Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00
bgfx Updates FSF address in a few files. (#2044) 2017-02-06 18:50:49 -05:00
docs Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00
doxygen Remove extraneous character (nw) 2016-03-16 19:30:11 -04:00
hash Merge pull request #2137 from darkstar/ibm-softlist 2017-03-12 14:02:34 -07:00
hlsl Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
ini/presets Revert "New phosphor persistence shaders for HLSL" 2017-01-05 12:30:07 -05:00
keymaps
language Update Catalan translation to 361t, 133u. 2016-12-14 14:02:19 +01:00
nl_examples Doxygen work. How the heck can one enforce a consistent device 2017-02-05 17:19:51 +01:00
plugins srcclean (nw) 2017-02-19 11:40:55 +11:00
projects Enable building projects that are separate of MAME but use same core and lives in separate git tree (nw) 2016-12-08 11:46:15 +01:00
regtests Add some more per folder licenses (nw) 2016-03-05 10:56:44 +01:00
samples New floppy sound samples 2016-08-25 20:47:45 +02:00
scripts added hlcd0538 device (nw) 2017-03-10 16:44:33 +01:00
src Preliminary attempt to fix regression caused by poor understanding of get_default_card_software() (#2122) 2017-03-14 11:38:22 +01:00
tests added RGB unit testing (nw) 2017-02-09 11:19:36 +01:00
web Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00
.drone.sec [skip CI] Add irc bot notification for tea-ci (nw) 2016-05-29 10:03:56 +01:00
.drone.yml Can tea-ci build tools? 2016-07-08 15:35:57 +10:00
.gitattributes clean up .gitattributes (nw) 2016-08-31 17:53:12 +10:00
.gitignore Enable building projects that are separate of MAME but use same core and lives in separate git tree (nw) 2016-12-08 11:46:15 +01:00
.travis.yml Fix travis 2016-06-10 01:08:12 +10:00
LICENSE.md starting with the 2016->2017 changes (nw) 2017-01-09 16:03:08 -05:00
makefile version bump 2017-02-22 08:21:10 +11:00
README.md Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00
uismall.bdf Updates "2016" strings to "2017 where relevant. 2017-01-24 17:29:49 -05:00

MAME

Join the chat at https://gitter.im/mamedev/mame

Build status for tiny build only, containing just core parts of project

OS/Compiler Status
Linux GCC / OSX Clang Build Status
Windows MinGW Build Status

What is MAME?

MAME originally stood for Multiple Arcade Machine Emulator.

MAME's purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

How to compile?

If you're on a *NIX or OSX system, it could be as easy as typing

make

for a MAME build,

make SUBTARGET=arcade

for an arcade-only build, or

make SUBTARGET=mess

for MESS build.

See the Compiling MAME page on our documentation site for more information, including prerequisites for Mac OS X and popular Linux distributions.

For recent versions of OSX you need to install Xcode including command-line tools and SDL 2.0.

For Windows users, we provide a ready-made build environment based on MinGW-w64.

Visual Studio builds are also possible, but you still need build environment based on MinGW-w64. In order to generate solution and project files just run:

make vs2015

or use this command to build it directly using msbuild

make vs2015 MSBUILD=1

Where can I find out more?

Contributing

Coding standard

MAME source code should be viewed and edited with your editor set to use four spaces per tab. Tabs are used for initial indentation of lines, with one tab used per indentation level. Spaces are used for other alignment within a line.

Some parts of the code follow Allman style; some parts of the code follow K&R style -- mostly depending on who wrote the original version. Above all else, be consistent with what you modify, and keep whitespace changes to a minimum when modifying existing source. For new code, the majority tends to prefer Allman style, so if you don't care much, use that.

All contributors need to either add a standard header for license info (on new files) or inform us of their wishes regarding which of the following licenses they would like their code to be made available under: the BSD-3-Clause license, the LGPL-2.1, or the GPL-2.0.

License

The MAME project as a whole is distributed under the terms of the GNU General Public License, version 2 or later (GPL-2.0+), since it contains code made available under multiple GPL-compatible licenses. A great majority of files (over 90% including core files) are under the BSD-3-Clause License and we would encourage new contributors to distribute files under this license.

Please note that MAME is a registered trademark of Nicola Salmoria, and permission is required to use the "MAME" name, logo, or wordmark.

Copyright (C) 1997-2017  MAMEDev and contributors

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Please see LICENSE.md for further details.