.. |
blurs
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
crt
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
crt-geom
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bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders.
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2021-03-20 02:58:53 +11:00 |
default
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
eagle
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
hlsl
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Sync bgfx, bx and bimg with upstream; fix the hlsl fs_chroma.sc matrix transposition properly (#5875)
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2019-11-12 22:08:23 -05:00 |
hqx
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
lcd-grid
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bgfx: Fixed overlapping register in lcd-grid shaders and compiled for Direct3D, SPIR-V, Metal, etc.
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2021-01-23 15:25:33 +11:00 |
misc
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-bgfx: Fixed Github issue #5961. [Ryan Holtz]
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2019-11-24 19:30:08 +01:00 |
pillarbox_left_horizontal
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
pillarbox_left_vertical
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
pillarbox_right_horizontal
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
pillarbox_right_vertical
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
unfiltered
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
warp
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |
xbr
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-bgfx: Shader recompile after cgwg's changes. [Ryan Holtz]
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2020-12-23 22:50:51 +01:00 |