..
audio
Replace "const address_space" with "address_space" throughout the system.
2010-08-19 07:26:14 +00:00
cpu
04147: raiden: crashes if you use -debug switch [Alex Jackson]
2010-12-22 22:46:53 +00:00
debug
Added a 'changed by' search to the cheat engine [Pugsy]
2010-12-19 17:41:56 +00:00
debugint
Use "default" font for artwork elements as well.
2010-10-24 06:32:07 +00:00
drivers
Added xtal for MESS. (no whatsnew)
2010-12-01 16:56:24 +00:00
layout
Internal debugger using the mame rendering infrastructure
2010-02-11 23:59:36 +00:00
machine
Added idle skip for Ghost Eolith driver [David Haywood]
2010-12-22 21:12:20 +00:00
sound
ics2115: Fix the timer [O. Galibert]
2010-12-19 19:27:38 +00:00
video
small mistake in prev commit :)
2010-12-19 22:50:36 +00:00
addrmap.c
Add DEVICE_SELF_OWNER which allows an address map to refer to the
2010-12-20 14:08:32 +00:00
addrmap.h
Add DEVICE_SELF_OWNER which allows an address map to refer to the
2010-12-20 14:08:32 +00:00
attotime.c
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
attotime.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
audit.c
Changed driver_device to expose the game_driver's ROMs through the
2010-09-03 05:21:46 +00:00
audit.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
cheat.c
Cleanup & version bump.
2010-11-08 09:08:55 +00:00
cheat.h
Cleanup & version bump.
2010-11-08 09:08:55 +00:00
clifront.c
Create new class osd_interface to house OSD callbacks. Added new
2010-10-21 15:59:44 +00:00
clifront.h
Create new class osd_interface to house OSD callbacks. Added new
2010-10-21 15:59:44 +00:00
config.c
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
config.h
Added the mameconfig version to the -listxml output [Oliver Stoneberg]
2010-01-11 12:55:43 +00:00
crsshair.c
Convert rendlay objects into C++, reduce the number of unused textures
2010-10-18 01:51:58 +00:00
crsshair.h
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
debugger.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
debugger.h
Moved debugging structure away from CPUs only and attached to all
2010-07-06 00:52:36 +00:00
delegate.c
Cleanups and version bump.
2010-08-30 15:20:58 +00:00
delegate.h
Fix compiling on older GCCs (including OS X PowerPC) [Aaron Giles]
2010-09-04 01:15:01 +00:00
deprecat.h
De-converted MACHINE_DRIVER from tokens back to constructor functions, regaining
2010-08-26 15:21:19 +00:00
devcb.c
Added new devcb type DEVCB_TYPE_DRIVER, which implies the driver_device.
2010-10-18 15:28:00 +00:00
devcb.h
Whoops, forgot to remove the tag parameter.
2010-10-18 15:28:34 +00:00
devconv.h
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
devcpu.c
Put the state list in a simple_list<>.
2010-09-07 04:51:51 +00:00
devcpu.h
For legacy CPUs, track whether we have initialized, and if we haven't,
2010-08-26 16:00:27 +00:00
devimage.c
- Fixed issue with image empty slot [Miodrag Milanovic]
2010-11-26 13:50:56 +00:00
devintrf.c
Cleanups and version bump.
2010-09-19 05:09:00 +00:00
devintrf.h
More Clang fixes (verified OK with GCC) [Balrog]
2010-10-16 03:17:49 +00:00
devlegcy.c
Cleanups and version bump.
2010-08-30 15:20:58 +00:00
devlegcy.h
Remove artificial SOUND_ prefix from sound device names.
2010-09-02 08:14:41 +00:00
devtempl.h
Changed the MACHINE_DRIVER_* macros, as follows:
2010-09-01 05:03:27 +00:00
didisasm.c
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
didisasm.h
Cleanups and version bump.
2010-06-17 06:55:54 +00:00
diexec.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
diexec.h
Converted ASAP CPU core from a legacy CPU core to a modern device.
2010-09-07 00:32:49 +00:00
diimage.c
Swap: (astring.len() != 0) -> astring
2010-08-21 19:27:14 +00:00
diimage.h
Swap: (astring.len() != 0) -> astring
2010-08-21 19:27:14 +00:00
dimemory.c
Changed driver_device to expose the game_driver's ROMs through the
2010-09-03 05:21:46 +00:00
dimemory.h
De-converted MACHINE_DRIVER from tokens back to constructor functions, regaining
2010-08-26 15:21:19 +00:00
dinvram.c
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
dinvram.h
Cleanups and version bump.
2010-06-17 06:55:54 +00:00
disound.c
Moved sound routing for non-speaker devices over to the
2010-09-08 06:04:15 +00:00
disound.h
Moved sound routing for non-speaker devices over to the
2010-09-08 06:04:15 +00:00
distate.c
Put the state list in a simple_list<>.
2010-09-07 04:51:51 +00:00
distate.h
Put the state list in a simple_list<>.
2010-09-07 04:51:51 +00:00
drawgfx.c
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
drawgfx.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
drawgfxm.h
I had originally wanted to convert the profiler to use scopes (e.g.,
2010-08-21 22:25:58 +00:00
driver.c
- Moved compatibility validation into MAME core from MESS.
2010-02-09 14:23:13 +00:00
driver.h
Changed the MACHINE_DRIVER_* macros, as follows:
2010-09-01 05:03:27 +00:00
eigccppc.h
Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into
2009-09-06 23:30:26 +00:00
eigccx86.h
Compile fix for 64-bit Win32 SDL.
2010-01-28 09:41:37 +00:00
eminline.h
Rename osd_profiling_ticks() to get_profile_ticks(). Moved implemention into
2009-09-06 23:30:26 +00:00
emu.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
emu.mak
new working game
2010-12-21 21:17:38 +00:00
emualloc.c
Cleanups and version bump.
2010-10-14 07:04:16 +00:00
emualloc.h
emualloc.h: Force inlining of MAME's new and delete operators.
2010-10-16 18:17:00 +00:00
emucore.c
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
emucore.h
Cleanups and version bump.
2010-10-21 06:01:17 +00:00
emuopts.c
- Fixed issue with image empty slot [Miodrag Milanovic]
2010-11-26 13:50:56 +00:00
emuopts.h
- Fixed issue with image empty slot [Miodrag Milanovic]
2010-11-26 13:50:56 +00:00
emupal.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
emupal.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
fileio.c
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
fileio.h
- Fixed issue with image empty slot [Miodrag Milanovic]
2010-11-26 13:50:56 +00:00
hash.c
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
hash.h
Copyright cleanup:
2008-01-06 00:47:40 +00:00
hashfile.c
hashfile moved from MESS to emu section (needed for now in image support until softlist implementation is finished), this doesn't affect mame side (no whatsnew)
2010-06-17 06:57:05 +00:00
hashfile.h
hashfile moved from MESS to emu section (needed for now in image support until softlist implementation is finished), this doesn't affect mame side (no whatsnew)
2010-06-17 06:57:05 +00:00
image.c
De-converted MACHINE_DRIVER from tokens back to constructor functions, regaining
2010-08-26 15:21:19 +00:00
image.h
Added call to add device with parameters sent and his sub devices (no whatsnew)
2010-06-30 13:14:51 +00:00
info.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
info.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
inptport.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
inptport.h
Cleanups and version bump.
2010-06-17 06:55:54 +00:00
inpttype.h
Cleanups and version bump.
2010-06-17 06:55:54 +00:00
input.c
I had originally wanted to convert the profiler to use scopes (e.g.,
2010-08-21 22:25:58 +00:00
input.h
Added debug_global_input_code_pressed_once() function to input.c [Angelo Salese]
2010-05-24 01:09:23 +00:00
inputseq.c
Swap: (astring.len() != 0) -> astring
2010-08-21 19:27:14 +00:00
inputseq.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
ioprocs.c
- Moved ioproc implementation from MESS [Miodrag Milanovic]
2010-06-23 19:35:49 +00:00
ioprocs.h
- Moved ioproc implementation from MESS [Miodrag Milanovic]
2010-06-23 19:35:49 +00:00
machine.c
Fix regressions in games with buffered spriteram.
2010-12-06 18:12:28 +00:00
machine.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
mame.c
Fix for bug #04142 [Miodrag Milanovic]
2010-12-20 09:36:38 +00:00
mame.h
Create new class osd_interface to house OSD callbacks. Added new
2010-10-21 15:59:44 +00:00
mconfig.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
mconfig.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
memconv.h
Replace "const address_space" with "address_space" throughout the system.
2010-08-19 07:26:14 +00:00
memory.c
Fix 20pacgal.
2010-12-08 06:46:08 +00:00
memory.h
Change shared memory regions to track their size. Added memory_get_shared()
2010-09-04 02:26:32 +00:00
output.c
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
output.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00
profiler.c
Cleanups and version bump.
2010-08-30 15:20:58 +00:00
profiler.h
Cleanups and version bump.
2010-08-30 15:20:58 +00:00
render.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
render.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
rendersw.c
Cleanups and version bump.
2010-10-14 07:04:16 +00:00
rendfont.c
Cleanup & version bump.
2010-11-08 09:08:55 +00:00
rendfont.h
Cleanup & version bump.
2010-11-08 09:08:55 +00:00
rendlay.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
rendlay.h
Cleanups and version bump.
2010-10-21 06:01:17 +00:00
rendutil.c
Convert rendlay objects into C++, reduce the number of unused textures
2010-10-18 01:51:58 +00:00
rendutil.h
Convert rendlay objects into C++, reduce the number of unused textures
2010-10-18 01:51:58 +00:00
romload.c
Changed driver_device to expose the game_driver's ROMs through the
2010-09-03 05:21:46 +00:00
romload.h
Changed driver_device to expose the game_driver's ROMs through the
2010-09-03 05:21:46 +00:00
schedule.c
Converted ASAP CPU core from a legacy CPU core to a modern device.
2010-09-07 00:32:49 +00:00
schedule.h
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
screen.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
screen.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
softlist.c
Allowed the use of either decimal or hexadecimal values for <dataarea> size, <rom> size, and <rom> offset in software lists. [Curt Coder]
2010-12-04 13:29:12 +00:00
softlist.h
- Added MDRV_SOFTWARE_LIST_COMPATIBLE_ADD for adding compatible software lists (for documentation purposes) [Miodrag Milanovic]
2010-07-06 14:27:51 +00:00
sound.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
sound.h
De-converted MACHINE_DRIVER from tokens back to constructor functions, regaining
2010-08-26 15:21:19 +00:00
state.c
Silenced MSVC warnings. (no whatsnew)
2010-08-23 18:22:05 +00:00
state.h
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
streams.c
I had originally wanted to convert the profiler to use scopes (e.g.,
2010-08-21 22:25:58 +00:00
streams.h
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
tilemap.c
I had originally wanted to convert the profiler to use scopes (e.g.,
2010-08-21 22:25:58 +00:00
tilemap.h
WARNING: There are likely to be regressions in both functionality and
2010-06-08 06:09:57 +00:00
timer.c
Move device definitions out of the bottom of the file. They can be
2010-09-19 20:57:20 +00:00
timer.h
Added an integral device_timer_id to device timers. This is a
2010-09-17 13:33:27 +00:00
tokenize.h
More PPC GCC warning fixes.
2010-01-15 23:18:08 +00:00
ui.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
ui.h
Use "default" font for artwork elements as well.
2010-10-24 06:32:07 +00:00
uigfx.c
Use "default" font for artwork elements as well.
2010-10-24 06:32:07 +00:00
uigfx.h
UI menu interface changes
2010-01-27 23:52:28 +00:00
uiimage.c
Converted render.c objects into C++ objects. Updated all callers.
2010-10-13 06:20:10 +00:00
uiimage.h
- Moved softlist implementation from MESS [Miodrag Milanovic]
2010-06-20 18:48:02 +00:00
uiinput.c
I had originally wanted to convert the profiler to use scopes (e.g.,
2010-08-21 22:25:58 +00:00
uiinput.h
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
uimenu.c
C++-ified the cheat engine.
2010-10-27 05:16:06 +00:00
uimenu.h
UI menu interface changes
2010-01-27 23:52:28 +00:00
uismall.png
Initial checkin of MAME 0.121.
2007-12-17 15:19:59 +00:00
validity.c
Split the screen device into a separate module.
2010-12-02 17:26:38 +00:00
validity.h
Changed driver_device to expose the game_driver's ROMs through the
2010-09-03 05:21:46 +00:00
video.c
Cleanups and version bump.
2010-12-08 07:01:03 +00:00
video.h
Cleanups and version bump.
2010-12-08 07:01:03 +00:00
watchdog.c
Split mame.c into mame.c and machine.c, the latter containing the
2010-06-30 03:46:21 +00:00
watchdog.h
First round of an attempted cleanup of header files in the system.
2010-01-10 00:29:26 +00:00