mame/bgfx/shaders/dx11/chains
Jezze ecf1e166fc Fixed several small issues in HLSL/BGFX
* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
2016-09-28 15:30:43 +02:00
..
blurs bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
crt Update BGFX and BX packages and update MAME code to support new API (nw) 2016-09-03 13:30:42 +02:00
crt-geom Added crt-geom and crt-geom-deluxe shaders for bgfx. 2016-07-03 22:43:16 +02:00
default Update generated shaders (nw) 2016-04-05 08:56:10 +02:00
eagle bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
hlsl Fixed several small issues in HLSL/BGFX 2016-09-28 15:30:43 +02:00
hqx bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
misc Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_left_horizontal Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_left_vertical Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_right_horizontal Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
pillarbox_right_vertical Fix crash when using pillarbox shaders, nw 2016-05-27 14:45:41 +02:00
unfiltered bgfx: Add data-driven render target clearing [Ryan Holtz] 2016-04-14 17:22:24 +02:00
warp bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00
xbr bgfx: Ported xBR shaders from libretro. [Ryan Holtz, Hyllian] 2016-04-25 02:12:59 +02:00