feat(ui): add CGGameUI::IsRaidMemberOrPet

This commit is contained in:
fallenoak 2026-02-01 20:22:17 -06:00
parent 99c00ade9b
commit 43cb20cd0f
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2 changed files with 7 additions and 0 deletions

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@ -160,6 +160,12 @@ int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
return false; return false;
} }
int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
// TODO
return false;
}
void CGGameUI::RegisterFrameFactories() { void CGGameUI::RegisterFrameFactories() {
FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true); FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false); FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);

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@ -18,6 +18,7 @@ class CGGameUI {
static void Initialize(); static void Initialize();
static void InitializeGame(); static void InitializeGame();
static int32_t IsRaidMember(const WOWGUID& guid); static int32_t IsRaidMember(const WOWGUID& guid);
static int32_t IsRaidMemberOrPet(const WOWGUID& guid);
static void RegisterFrameFactories(); static void RegisterFrameFactories();
private: private: