Commit Graph

281 Commits

Author SHA1 Message Date
Vas Crabb
46c0de4f55 3rdparty/bimg: Try to keep all the builds working. 2023-02-19 04:37:35 +11:00
Vas Crabb
cca40d6ea1 3rdparty/bimg: Disable SSE on 32-bit x86 - it assumes x86-64 integer ALU is available when using SSE. 2023-02-19 04:20:48 +11:00
Vas Crabb
19a3f5dea2 srcclean and bump copyright date on language files to 2023 2023-02-19 03:28:47 +11:00
Vas Crabb
b97bda1282 3rdparty: Suppress unused variabe warnings for SQLite3 - clang 15.0.5 for Windows considers sqlite3_os_type unused. 2023-01-13 04:04:57 +11:00
Justin Kerk
6e417d79f1
Fix compile error on mingw due to invalid setting for ASTCENC_SSE (#10824) 2023-01-11 05:47:53 +00:00
cracyc
1287b114de i386: fix fpu log2 and atan 2023-01-09 14:08:08 -06:00
Miodrag Milanovic
6dc6c1255a Fix parameters for mingw build
(cherry picked from commit a864b4e5d420893b603d590867720f21d7b21f5a)
2023-01-05 21:31:35 +01:00
Miodrag Milanović
812e6094f4
Update BGFX, BX and BIMG (#10789)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-05 09:32:40 -05:00
R. Belmont
94b1e168b2
Revert "Update BGFX, BX and BIMG (#10750)" (#10787)
This reverts commit 5581eaa50a due to link failure on macOS.
2023-01-04 23:29:18 -05:00
Miodrag Milanović
5581eaa50a
Update BGFX, BX and BIMG (#10750)
* Update to bgfx a93a714632b79b5ddbf5c86ac323fa9b76ed3433
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-01-04 23:12:10 -05:00
smf-
5acbdb2e86 fix visual studio builds after bdb9404c08 2022-09-15 18:22:03 +01:00
smf-
bdb9404c08 fixes for clang 15.0 on windows [smf] 2022-09-15 13:39:13 +01:00
Vas Crabb
3984f8f883 srcclean in preparation for release 2022-05-22 09:36:01 +10:00
couriersud
a8fe401275
Suppress compile warnings in asmjit with GCC 7. (#9675) 2022-05-04 04:44:44 +10:00
Vas Crabb
e539b09943 Re-enabled some compiler warnings and cleaned up some Python scripts a little. 2022-02-24 16:35:13 +11:00
Patrick Mackinlay
e4588d1f45 asmjit: mame integration 2022-02-13 21:26:55 +07:00
Patrick Mackinlay
e8fbcd5000 3rdparty.lua: fix msvc build by reordering configuration statements 2021-11-30 15:35:37 +07:00
smf-
467a116884 fixes for variables set but not used 2021-11-07 11:25:27 +00:00
Miodrag Milanovic
9d61cf33d1 Remove uwp from build system 2021-10-26 11:24:03 +02:00
Miodrag Milanovic
9e7455b057 Remove of winstore/winphone 2021-10-26 11:18:31 +02:00
Miodrag Milanovic
63f907ee32 vs2019_clang target is now used instead of vsllvm 2021-10-26 11:11:35 +02:00
Miodrag Milanovic
22d5ba05dc xcode4 and ios removal 2021-10-26 10:59:28 +02:00
Miodrag Milanovic
9dce821cbb mips platform is not supported for Android for some time 2021-10-26 10:52:26 +02:00
Miodrag Milanovic
1a79bb82b1 rpi target was not used, but regular linux one anyway 2021-10-26 10:50:09 +02:00
Miodrag Milanovic
97a7d8bec8 Remove steamlink 2021-10-26 10:40:30 +02:00
Miodrag Milanovic
f317b4d534 Remove pnacl remains 2021-10-26 10:32:43 +02:00
Vas Crabb
38082ccbee
Overdue internal UI enhancements (#8674)
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
2021-10-09 12:16:17 +11:00
Julian Sikorski
0eeb918991
Update bgfx, bx and bimg to latest upstream (fixes issue #8057) (#8645) 2021-10-02 12:21:12 -04:00
smf-
32267e4852 fixes for building with clang 12.0.1 on windows 2021-09-04 20:09:51 +01:00
Miodrag Milanovic
ba1e6dff41 Compile bgfx 2021-08-10 20:54:12 +02:00
Calvin Buckley
4ab4f74106
Implement 68k FPU FATAN instruction (#8287) 2021-07-18 12:53:08 -04:00
Aaron Giles
973373e712 ymfm: Sync with upstream:
* Fix panning calculations in OPL4 (YMF278B)
* Make OPQ reverb less ridiculous
2021-06-01 09:54:44 -07:00
Aaron Giles
d9db7d77c4
ymfm: Sync with latest, add complete YMF278B support (#8090)
* Sync with upstream. I/O callbacks are now consolidated into a single read callback and a single write callback, with an access type specifier.
* Initial working implementation of YM278B. Most features implemented, except vibrato.
* Implement vibrato and status register flags. Fix envelope rate computation.
* Rename ymfm_interface::external_type to access_class and clean up the fallout.
* Formally replace the old YMF278B engine with the one from ymfm
* Rotated YMF278B outputs into a more logical order.
* Re-evaluted envelope calculations and 2x works better than the weird 15/8 I came up with before. Also changed the way FM resampling is computed to be more precise (and simpler). Turned off extraneous debugging.
* Start of/reset to a null state with no loaded waveforms.
* Fix YM2608 I/O ports.
2021-05-22 12:33:21 -04:00
Aaron Giles
3cfc522458
ymfm: Refactor new FM engine into a 3rdparty library (#8046)
ymfm: refactor the code into a separate 3rdparty library
* Moved ymfm core implementation to 3rdparty/ymfm
* Split out each family (OPM/OPN/OPL/etc) into its own source file
* Added preliminary OPQ and OPZ support, still WIP
* Put all 3rdparty code into its own namespace ymfm
* Fixed various bugs reported in #8042
* Created interface class for communication between the 3rdparty engine and the emulator
* Standardized MAME implementation of all Yamaha devices based on a template class
* Created standard base class ym_generic that can be used when multiple YM chips are swapped in
* Changed YM2203/2608/2610 to embed a YM2149 as a subdevice instead of deriving from ay8910_device
* Also provided compile-time option to use a simplified built-in SSG rather than using MAME's at all (currently off)
* Consolidated MAME header files from one-per-chip (ym2151.h, ym2203.h, etc) to one-per-family (ymopm.h, ymopn.h, etc)
2021-05-14 18:33:49 -07:00
arbee
30247885aa 3rdparty: use -Wno-strict-prototypes when building SDL2 on macOS [R. Belmont] 2020-12-13 17:03:16 -05:00
Vas Crabb
612b6472e7 -unidasm: Allow input piped from stdin by specifying a bare hyphen as the filename. [AJR, Vas Crabb]
-netlist: Give devices the C++17 namespace treatment.

-Tidied up compiler warning options for 3rdparty.

-emu/render.cpp: Exposed a few information view item properties.
2020-11-18 00:58:30 +11:00
arbee
48d1f0de37 macOS: Disable BGFX threading, which causes crashes and wrong drawing on Catalina and Big Sur. [Balrog] 2020-11-16 23:28:00 -05:00
Vas Crabb
ac270744f3 Fix most implicit fallthrough warnings from clang 2020-11-17 09:18:37 +11:00
Vas Crabb
4298ce18fb Enable GCC implicit fallthrough warning.
I've guessed whether break or [[fallthrough]] is appropriate.  In cases
where it looked particularly suspicious, I added a FIXME comment.  All
of these changes should be reviewed by someone familiar with the code.
2020-11-15 03:58:54 +11:00
Vas Crabb
55b8ca317a -Switch to building MAME as C++17.
* Updated sol2 to 3.2.2
* Updated pugixml to 1.10
* Increased minimum clang version to 6
* Cleaned up some stuff that can use new features
2020-11-15 03:53:47 +11:00
AJR
67ac7f437f 3rdparty.lua: Another build fix for older OS X versions 2020-10-25 15:29:24 -04:00
Vas Crabb
d256f069a5 -3rdparty/expat: Update to 2.2.10."
-Fixed tiny build (missing s11c_bg_device) and unused lambda capture in emu/rendlay.cpp.
2020-10-15 04:28:42 +11:00
Emmanuel Vadot
e996e148f3
FreeBSD fixes (#7295)
* psixptty: Fix for FreeBSD

We need to check for __FreeBSD__ not __FreeBSD_kernel__

* FreeBSD: Use gl includes from pkg-config

FreeBSD doesn't install the includes from 3rdparty software in a default
location so use pkg-config to get the correct path.

* FreeBSD: genieos is named simple bsd
2020-09-27 20:41:14 +10:00
Julian Sikorski
1096db17b6 Define IMGUI_DISABLE_OBSOLETE_FUNCTIONS consistently
IMGUI_DISABLE_OBSOLETE_FUNCTIONS was defined in osd/modules.lua but not
in 3rdparty.lua. As a result, two different variants of struct ImGuiIO
were being defined, causing a C++ One Definition Rule violation
2020-08-12 18:22:59 +02:00
Justin Kerk
d2b7643753 netlist: Better fixes for Emscripten (#7031)
Silence indentation warning in 3rdparty/ under Emscripten (#7031)
2020-08-04 23:53:52 -07:00
Julian Sikorski
a8bd59055e Only build asmjit on x86 and x86_64 2020-06-27 15:42:47 +02:00
AJR
45850cd0be Fix OS X build on older Xcode versions (nw) 2020-06-18 11:17:37 -04:00
AJR
18f663e49b Fix OS X build with Xcode 7 (nw) 2020-06-12 18:22:15 -04:00
Patrick Mackinlay
19214dd8e6 asmjist: sync with upstream (nw) 2020-06-12 11:55:10 +07:00
AJR
d423a96969 Revert "Fix Mac Clang build (nw)"
This reverts commit e84a738432. The problem this addresses was fixed in bc0c1b74c7.
2020-05-31 11:40:20 -04:00
R. Belmont
e84a738432
Fix Mac Clang build (nw) 2020-05-30 17:00:56 -04:00
Patrick Mackinlay
45615b7f4b asmjit: new 3rdparty library 2020-05-28 20:24:40 +07:00
smf-
90cdeaad89 fixed stray character (nw) 2020-04-25 21:01:00 +01:00
smf-
ad819a3243 appease vs2019_clang with llvm 10.0 2020-04-25 20:52:35 +01:00
smf-
42e8d29742 unbreak vs2019 after 822e051896 (nw) 2020-04-25 03:40:45 +01:00
smf-
822e051896 fixes for clang 10.0.0 misleading indentation and xor used as a pow warnings (nw) 2020-04-23 17:04:29 +01:00
Vas Crabb
ddfe149872 (nw) It helps if you're using the same data types in both places (VGM
visualiser device and WDL FFT libarary).

I changed the VGM visualiser to use single-precision float which is the
default for WDL FFT.  GCC's loop vectoriser can make better use of SSE
with single-precision maths, and the extra precision shouldn't be needed
for the visualisation.  If this is a problem, let me know and I'll
revert this and flip the WDL FFT library over the other way.
2020-03-07 07:01:48 +11:00
Vas Crabb
11ac7454db Maintenance:
* Removed empty nl_examples from dist.mak
* Added copyright acknowledgements and full text of licenses to binary distribution
* Fixed up the list of third-party libraries
* Moved WDL fft.c to 3rdparty
2020-03-04 22:41:15 +11:00
yz70s
00ac4f46f5 Lower number of warnings disabled with visual studio from 71 to 27 (nw)
And most of the remaining ones could be removed with simple code
modifications.
2020-01-02 12:36:09 +01:00
algestam
d4c94b861b Add bgfx file for asmjs build (nw) 2019-10-21 18:01:36 +00:00
algestam
4d3a474283 Fix bimg build for asmjs (nw) 2019-10-21 18:01:36 +00:00
Julian Sikorski
6e66a83642 Odroid n2 build fixes (#5751)
* Allow specifying NO_OPENGL manually

* Switch bgfx to OpenGL ES renderer if NO_X11 is specified

* Only link against EGL when NO_X11 is specified on linux, netbsd and openbsd

* Only switch bgfx to OpenGL ES on linux, netbsd and openbsd

* Indentation fix
2019-10-18 10:31:08 -04:00
Julian Sikorski
5ff784e58c -x c++ should not be applied to targets like msvc 2019-10-15 19:40:32 +02:00
AJR
73c4665039 Fix BGFX build on older OS X systems (nw)
The Vulkan renderer has to be disabled on Yosemite and older because its backend depends on Metal.
2019-10-14 07:47:37 -04:00
smf-
cd6b9ac9be fix for clang 9.0.0 on windows (nw) 2019-10-13 19:56:41 +01:00
Julian Sikorski
0837e7451a WIP: sync bgfx, bx and bimg with latest upstream (#5723)
* Sync with bgfx upstream revision b91d0b6

* Sync with bx upstream revision d60912b

* Sync with bimg upstream revision bd81f60

* Add astc-codec decoder

* Rename VertexDecl to VertexLayout

* Rename UniformType enum Int1 to Sampler.

* Add NVN stub

* Fix unused-const-variable error on macOS

* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.

* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning

* Build bgfx as Objective-C++ on macOS
It is needed due to included headers

* Enable Direct3D12 and Vulkan bgfx rendering backends

* Enable building of spirv shaders

* Properly escape /c in cmd call

* Comment out dx12 bgfx renderer

* Honor VERBOSE setting during shaders build

* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl

* Add spirv shaders

* OpenGL ES needs transposed matrix too

* Metal needs transposed matrix as well
2019-10-13 07:50:38 -04:00
smf-
a42f6019b6 Fix for Visual Studio builds (nw) 2019-10-01 13:15:38 +01:00
Vas Crabb
97b6717027 (nw) Clean up the mess on master
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.

Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline.  When things like this happen, it wastes
everyone's time.  I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
2019-03-26 11:13:37 +11:00
andreasnaive
b380514764 Revert "conflict resolution (nw)"
This reverts commit c24473ddff, reversing
changes made to 009cba4fb8.
2019-03-25 23:13:40 +01:00
Peter Ferrie
e769e76ce4 enable sub-second snapshot timers (nw) (#4493)
* enable sub-second snapshot timers (nw)

* switch to attotime, accept doubles

* support LLVM extension in MSVC

make vsllvm

using extension from here:

https://marketplace.visualstudio.com/items?itemName=LLVMExtensions.llvm-toolchain
2019-02-04 13:05:46 -05:00
mooglyguy
f25021c47f Actually, let's not completely break compilation with MSVC just because someone is really enthusiastic about unsupported build flags. 2018-12-16 17:04:54 +01:00
Celelibi
2f70f9698e Fix compilation errors with -Og
Signed-off-by: Celelibi <celelibi@gmail.com>
2018-12-11 14:26:30 +01:00
mooglyguy
0bd02131b6 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] 2018-12-05 19:45:08 +01:00
Patrick Mackinlay
4f9ef3e373 softfloat3: fix msvc build (nw) (#3566)
* softfloat3: fix msvc build (nw)

Is this how we do these things? I assume we don't touch the library code itself, and have to "fix" any problems via this header instead?

* softfloat3: do we like this better? (nw)

* softfloat3: it gets the hose again (nw)

* softfloat3: sonofa (nw)
2018-05-14 09:18:24 -04:00
arbee
62be291842 Initial import of SoftFloat release 3E [R. Belmont]
This is a pre-usage import so everyone can get things in line for various compilers.  GCC/Clang should be OK on most targets as-is;
MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform.  Please report failure/success with various compilers.
2018-05-13 19:52:33 -04:00
Vas Crabb
25f84e3bf0 srcclean and manual cleanups (nw)
please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions
anyone can run srcclean over a submission and see what will get hit
2017-12-24 15:03:04 +11:00
Miodrag Milanovic
3917627494 Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] 2017-12-01 13:22:27 +01:00
Miso Kim
41e044ae01 Modification for Android build (NDK r14b, build-tools 21.1.2 and gradle 2.2.1) (#2585) 2017-08-23 13:09:38 +10:00
cracyc
4ebc18aeec linenoise: replace linenoise-ng with a different port that is simpler and uses a different UTF8 parser [Carl]
plugins/console: better completions [Carl]
2017-05-13 16:57:47 -05:00
Vas Crabb
dac6dc4f62 srcclean (nw) 2017-04-23 12:27:42 +10:00
Miodrag Milanovic
eb04392728 well issue is on any gcc 5.x (nw) 2017-03-30 08:50:24 +02:00
Miodrag Milanovic
3fff3faf6c proper fix (nw) 2017-03-30 08:36:15 +02:00
Miodrag Milanovic
0921d7aaae 2nd try (nw) 2017-03-29 18:14:35 +02:00
Miodrag Milanovic
456d9e3b47 Fix linux compile (nw) 2017-03-29 17:58:36 +02:00
Branimir Karadžić
49f7c99c77 Update BGFX and BX (nw) 2017-03-29 17:09:40 +02:00
Vas Crabb
8f15315a52 srcclean (nw) 2017-02-19 11:40:55 +11:00
Miodrag Milanovic
18882607f9 Removed not needed files from bgfx build (nw) 2017-02-05 15:29:29 +01:00
Miodrag Milanovic
00ad4ab0ae Update build scripts, BX is now static library (nw) 2017-02-05 14:15:25 +01:00
Vas Crabb
110bc692fa portaudio needs COM (nw) 2017-01-23 19:12:47 +11:00
Vas Crabb
edf64df1db srcclean (nw) 2017-01-22 15:37:37 +11:00
intealls
e74399a722 fix msvc compile 2017-01-14 23:34:33 +01:00
inte alls
cd03a64284 Initial PortAudio backend with build script changes to support library version 20161030 2017-01-11 20:24:00 +01:00
Nathan Woods
5be1b8e6e0 Introduced utf8proc and created wrapper code to expose a prettier API 2016-12-31 11:17:07 -05:00
Vas Crabb
7238415d1f srcclean (nw) 2016-11-27 09:56:49 +11:00
Brad Hughes
f9a6e8711b Remove unneeded 7z file that is unsupported by UWP (nw) 2016-11-19 18:47:49 -05:00
Vas Crabb
bb99eba11d Update LZMA to 16.04 (security and portability fixes) 2016-11-18 20:37:20 +11:00
Miodrag Milanovic
8e61a7d3d3 Added VS2017 support into project files (nw) 2016-11-16 21:00:29 +01:00
Miodrag Milanovic
47a05778bf Updated SDL2 to 2.0.5 (nw) 2016-11-16 16:28:01 +01:00
Miodrag Milanovic
0f877e08b3 Fixed android build (nw) 2016-11-10 19:14:44 +01:00
Miodrag Milanovic
a18497e7a2 Some more work on UWP (nw) 2016-11-10 13:13:51 +01:00