WWE (JAKKS Pacific TV Game) [Sean Riddle]
Fantastic Four (JAKKS Pacific TV Game) [Sean Riddle]
Justice League (JAKKS Pacific TV Game) [Sean Riddle]
WWE doesn't render any sprites other than the backgrounds once you get past the 'loading' screen
Fantastic Four seems playable but has severe performance issues as the video code isn't optimized for scanline drawing / isn't using cliprect properly (runs about 10-15% speed in places) can probably be promoted once that's fixed
Justice League might actually be working, just need to test it more.
Need to find out how to get into the hidden test menus to run the ROM checks etc.
* new NOT WORKING ClickStart [Sean Riddle, Clawgrip, TeamEurope] + a Software List for it
seems to be something missing, jumps to outside of code area, maybe secondary small internal ROM of CPU. I did think the dumps were half size for various reasons, but there is a checksum in the footer of each one that matches the data (even if another checksum in the header for some of them we can't match) Possible BIOS is wrong tho as that checksum in the footer doesn't match by quite a significant amount.
most games show something just by putting a 'RET' opcode in the upper areas it attempts to jump to.
Ryan credited in driver since it's more or less just a stripped down copy of vsmile.cpp
* more correct (although does less now because of extra checks in new code) (nw)
* (nw)
* (nw)
This is not yet used and missing static initialization interface.
Electron beams in CRTs are not discrete. They are continous on a
scanline. This modification allows a higher horizontal resolution to
better model "subpixel" timing.
out of whatsnew:
changed s1945jn to s1945nj to reflect it's a direct clone s1945n, standardizing clone name format.
s1945bl - added note about single bit difference in spritelut graphics data
Battle K-Road (Korea) set config default to Korea "for use in" notice
* cps3.cpp : Add save states, Convert drawing routine restricted to cliprect rectangle
cps3.h : Use private:
* cps3.cpp : Add draw case when fullscreen zoom is 100%
* cps3.h : Minor updates
* new NOT WORKING : Play TV Football 2 [Sean Riddle, Peter Wilhelmsen] (note, vii.cpp, not XaviX)
* note (nw)
* kill off old cricket hack, add logging function to calculate crc showing in header for radica games for easy verification
* better comment (nw)
* basketball seems to have been fixed at some point, remove old notes (nw)
* new NOT WORKING
Play TV Baseball 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
Play TV Huntin' 3 [Sean Riddle, Peter Wilhelmsen, David Haywood]
(need work on the hardware emulation and inputs)
* (nw)
* (nw)
* leapster.xml: New NOT_WORKING software list additions [TeamEurope, ClawGrip]
---------------------
500-12202-A - La Conquista de los Numeros (Spa)
500-12206-A - Don Lápiz - Aprender a Dibujar y Escribir
500-12210-A - Spider-Man - El Caso de Las Letras Revueltas (Spa)
500-12227-A - Buscando a Nemo
500-12259-A - El Laberinto de las Letras (Spa)
* Add parent-clone relationship (nw)