Commit Graph

11681 Commits

Author SHA1 Message Date
Michaël Banaan Ananas
22795254eb galxwars colormaps note 2011-03-26 10:59:51 +00:00
Scott Stone
b78ff491f0 Haze: Search and Replace cleanup of most recent deco work (no whatsnew) 2011-03-25 21:18:13 +00:00
Scott Stone
7c267fe3c4 Haze: Added new files: video/decocomn.c video/decocomn. Split non-tilemap functions out of deco16ic and moved to decocomn. (no whatsnew) 2011-03-25 19:51:12 +00:00
Scott Stone
c5e98b9459 Haze: Each deco16ic device now handles 2 tilemaps, not 4.. (base of converting it to be a device for the tilemap chip). (no whatsnew) 2011-03-25 16:29:24 +00:00
Aaron Giles
fb5091182e Cleanups and version bump. 2011-03-25 16:14:09 +00:00
Aaron Giles
e9fc65db48 Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/vicdual
to driver_device. [Atari Ace]

Last commit should have been:
Removed globals from a number of device-like shared systems and made them
either statics or actual device variables. [Atari Ace]
2011-03-25 16:05:24 +00:00
Aaron Giles
0989f6fe05 Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/vicdual
to driver_device. [Atari Ace]
2011-03-25 16:02:59 +00:00
Scott Stone
a1ed6067d0 Haze: More Deco32 Cleanups (no whatsnew) 2011-03-25 02:25:04 +00:00
Scott Stone
1f899f4559 Converted Tattoo Assassins (and Night Slashers) to use deco16ic.c, fixing some corrupt graphics in Tattoo Assassins (which have been there since it was first added) [David Haywood] 2011-03-25 00:40:43 +00:00
Scott Stone
719bac990c Haze: Converted capteven to using generic functions in deco16ic.c (no whatsnew) 2011-03-24 23:06:24 +00:00
Angelo Salese
9bf7f29b6a Haze: I thought drawgfx was optimized for single line cliprects, or at least capable of rejecting sprites based on y position and cliprect in non-zoomed cases. it seems I was either wrong, or that functionality is broken, because checking it manually prevents the captaven intro from becoming stupidly slow with partial updates (not worth) 2011-03-24 22:24:40 +00:00
Angelo Salese
fed3178c23 Moved mirage.o into its proper place, not worth obviously 2011-03-24 20:40:35 +00:00
Michaël Banaan Ananas
0a067c5617 make vanvan use dreamshopper memory map + fix bg color: http://www.mametesters.org/view.php?id=1555 2011-03-24 12:11:32 +00:00
Scott Stone
6f2002cb32 Haze: Convert fghthist to using generic functions in deco16ic.c (no whatsnew) 2011-03-24 03:41:27 +00:00
Michaël Banaan Ananas
0731ac9bb6 scrap that, previous implementation makes much more sense, it just needed a small fix 2011-03-24 03:16:03 +00:00
Michaël Banaan Ananas
5772d95022 fixed spritelayer-textlayer priorities: http://www.mametesters.org/view.php?id=2175 2011-03-24 02:22:39 +00:00
Angelo Salese
0b6aa86b59 More of it from Haze ... 2011-03-24 01:57:00 +00:00
Angelo Salese
e610067415 Fixed decrementing transfers in z80dma core [Angelo Salese] 2011-03-24 01:16:31 +00:00
Michaël Banaan Ananas
6964d8808b sprite priority fix: http://www.mametesters.org/view.php?id=2841 2011-03-24 00:54:18 +00:00
Angelo Salese
eae55a88b5 More DECO 56 refactoring from Haze 2011-03-23 23:52:08 +00:00
Michaël Banaan Ananas
8579c805de (typo) 2011-03-23 19:44:13 +00:00
Scott Stone
92f2e1b645 Changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Audio changed to AY8912 as well. [Tafoid / Tomasz Slanina] 2011-03-23 19:25:42 +00:00
Michaël Banaan Ananas
5f6fb4267c small update on inputs + added diplocations 2011-03-23 19:21:15 +00:00
Michaël Banaan Ananas
cb49c89f5f battlex.c: Some driver cleanups, most importantly:
- made interrupt generation more logical (assert/clear instead of hold)
- removed hacky hardcoded palette for background tiles, let it use palette ram
2011-03-23 17:31:18 +00:00
Angelo Salese
626c8b0fea Haze: more of the same ... 2011-03-23 16:32:15 +00:00
Scott Stone
920f9c5e09 Added board locations to the roms in Black Widow from manual/part name matchups. 2011-03-23 16:18:24 +00:00
Angelo Salese
da0befd1e5 Fix for china town 2011-03-23 01:55:22 +00:00
Angelo Salese
79a74baa57 Deco 56: Allow rendering to a bitmap, with priority data intact, for manual mixing [David Haywood] 2011-03-23 01:36:49 +00:00
Angelo Salese
4c512a46d6 Bunch of deco 56 merging from Dave 2011-03-22 23:47:01 +00:00
Angelo Salese
4c1663441a Putted Deco 56 video sprite chip inside its own file [David Haywood] 2011-03-22 23:35:01 +00:00
Angelo Salese
235b0d2e01 Moved Kaneko Super Nova sprite chip emulation inside its own file [David Haywood] 2011-03-22 20:57:27 +00:00
Scott Stone
4a8673b639 Added board locations to the roms in Country Girl from dumper's readme/filenames 2011-03-22 17:06:01 +00:00
Michaël Banaan Ananas
45f660216b (note) 2011-03-22 00:04:19 +00:00
Michaël Banaan Ananas
0501ea5e89 fixed zigzag sprites: http://www.mametesters.org/view.php?id=1665 2011-03-21 23:53:04 +00:00
Scott Stone
28d3603e7b Added board locations to the roms in Zig Zag from dumper's readme/filenames 2011-03-21 22:52:20 +00:00
Scott Stone
ef6cec41f6 Added board locations to the roms in Zero Team from dumper's readme/filenames 2011-03-21 22:11:32 +00:00
Scott Stone
23b19dd99b Added board locations to the roms in Zaviga from dumper's readme/filenames 2011-03-21 20:51:10 +00:00
Michaël Banaan Ananas
d10c1d5c9f Bagman is supposed to have glitches during screen transitions: http://www.mametesters.org/view.php?id=2509 2011-03-21 16:10:56 +00:00
Michaël Banaan Ananas
db7b1ba19d (spaces to make it a bit more readable, no functional changes) 2011-03-21 12:44:12 +00:00
Michaël Banaan Ananas
c46ee55a7b add sprite y flipping (eg. throwing a baddie in bigfight) 2011-03-21 12:24:02 +00:00
Michaël Banaan Ananas
9968fb56b9 changed default setting of "Continue Coin", bighfight locks up if it's set to On: http://www.mametesters.org/view.php?id=2578 2011-03-21 11:26:28 +00:00
Michaël Banaan Ananas
f633060a7d VIDEO_ALWAYS_UPDATE flag because collision detection is in video driver 2011-03-21 10:23:43 +00:00
Michaël Banaan Ananas
400de1e0b3 'unused variable' compile error 2011-03-21 09:44:36 +00:00
Michaël Banaan Ananas
eb56337c34 r11913: forgot to add this file 2011-03-21 09:34:06 +00:00
Michaël Banaan Ananas
9ab6b4763e don't assert on valid i8080a 2011-03-21 09:04:54 +00:00
Aaron Giles
f5dceea8a6 Converted asteroid/bzone/funworld/itech8/kongambl/legionna/leland/quakeat/
quizpun2/segas24/twincobr/warpwarp to driver_device. [Atari Ace]
2011-03-21 08:35:42 +00:00
Aaron Giles
23c4b887a6 Further decouples some driver files to help driver_device
conversions. [Atari Ace]
 1. cclimber and galaxian audio code and seibuspi decryption code get
    their own includes.
 2. galpani2 video declarations are moved from kaneko16.h to their own
    file.
 3. cchance and champbwl subclass from tnzs, xevious/bosco/digdug
    subclass from galaga and vmetal subclasses from metro.
 4. yvg608 is made independent of namcond1
 5. ettrivia duplicates the palette code from naughtyb
 6. mshuttle decryption code is moved into galaxian.
 7. tetrisp2_draw_sprites is split into two versions, one for ms32.c,
    one for tetrisp2.c.
2011-03-21 08:33:36 +00:00
Aaron Giles
c6a063f2a7 Add driver_device classes for drivers that don't have any variables,
for consistency (and future development). [Atari Ace]
2011-03-21 08:28:06 +00:00
Michaël Banaan Ananas
fee64a6be1 rm speedup hacks for the hd6309 too 2011-03-20 21:56:34 +00:00
Michaël Banaan Ananas
4f055c8c77 (colormask is more logical like this) 2011-03-20 21:49:16 +00:00