Michaël Banaan Ananas
22795254eb
galxwars colormaps note
2011-03-26 10:59:51 +00:00
Scott Stone
b78ff491f0
Haze: Search and Replace cleanup of most recent deco work (no whatsnew)
2011-03-25 21:18:13 +00:00
Scott Stone
7c267fe3c4
Haze: Added new files: video/decocomn.c video/decocomn. Split non-tilemap functions out of deco16ic and moved to decocomn. (no whatsnew)
2011-03-25 19:51:12 +00:00
Scott Stone
c5e98b9459
Haze: Each deco16ic device now handles 2 tilemaps, not 4.. (base of converting it to be a device for the tilemap chip). (no whatsnew)
2011-03-25 16:29:24 +00:00
Aaron Giles
fb5091182e
Cleanups and version bump.
2011-03-25 16:14:09 +00:00
Aaron Giles
e9fc65db48
Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/vicdual
...
to driver_device. [Atari Ace]
Last commit should have been:
Removed globals from a number of device-like shared systems and made them
either statics or actual device variables. [Atari Ace]
2011-03-25 16:05:24 +00:00
Aaron Giles
0989f6fe05
Convert cclimber/galpani2/gticlub/namcond1/pacman/seibuspi/tetrisp2/vicdual
...
to driver_device. [Atari Ace]
2011-03-25 16:02:59 +00:00
Scott Stone
a1ed6067d0
Haze: More Deco32 Cleanups (no whatsnew)
2011-03-25 02:25:04 +00:00
Scott Stone
1f899f4559
Converted Tattoo Assassins (and Night Slashers) to use deco16ic.c, fixing some corrupt graphics in Tattoo Assassins (which have been there since it was first added) [David Haywood]
2011-03-25 00:40:43 +00:00
Scott Stone
719bac990c
Haze: Converted capteven to using generic functions in deco16ic.c (no whatsnew)
2011-03-24 23:06:24 +00:00
Angelo Salese
9bf7f29b6a
Haze: I thought drawgfx was optimized for single line cliprects, or at least capable of rejecting sprites based on y position and cliprect in non-zoomed cases. it seems I was either wrong, or that functionality is broken, because checking it manually prevents the captaven intro from becoming stupidly slow with partial updates (not worth)
2011-03-24 22:24:40 +00:00
Angelo Salese
fed3178c23
Moved mirage.o into its proper place, not worth obviously
2011-03-24 20:40:35 +00:00
Michaël Banaan Ananas
0a067c5617
make vanvan use dreamshopper memory map + fix bg color: http://www.mametesters.org/view.php?id=1555
2011-03-24 12:11:32 +00:00
Scott Stone
6f2002cb32
Haze: Convert fghthist to using generic functions in deco16ic.c (no whatsnew)
2011-03-24 03:41:27 +00:00
Michaël Banaan Ananas
0731ac9bb6
scrap that, previous implementation makes much more sense, it just needed a small fix
2011-03-24 03:16:03 +00:00
Michaël Banaan Ananas
5772d95022
fixed spritelayer-textlayer priorities: http://www.mametesters.org/view.php?id=2175
2011-03-24 02:22:39 +00:00
Angelo Salese
0b6aa86b59
More of it from Haze ...
2011-03-24 01:57:00 +00:00
Angelo Salese
e610067415
Fixed decrementing transfers in z80dma core [Angelo Salese]
2011-03-24 01:16:31 +00:00
Michaël Banaan Ananas
6964d8808b
sprite priority fix: http://www.mametesters.org/view.php?id=2841
2011-03-24 00:54:18 +00:00
Angelo Salese
eae55a88b5
More DECO 56 refactoring from Haze
2011-03-23 23:52:08 +00:00
Michaël Banaan Ananas
8579c805de
(typo)
2011-03-23 19:44:13 +00:00
Scott Stone
92f2e1b645
Changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Audio changed to AY8912 as well. [Tafoid / Tomasz Slanina]
2011-03-23 19:25:42 +00:00
Michaël Banaan Ananas
5f6fb4267c
small update on inputs + added diplocations
2011-03-23 19:21:15 +00:00
Michaël Banaan Ananas
cb49c89f5f
battlex.c: Some driver cleanups, most importantly:
...
- made interrupt generation more logical (assert/clear instead of hold)
- removed hacky hardcoded palette for background tiles, let it use palette ram
2011-03-23 17:31:18 +00:00
Angelo Salese
626c8b0fea
Haze: more of the same ...
2011-03-23 16:32:15 +00:00
Scott Stone
920f9c5e09
Added board locations to the roms in Black Widow from manual/part name matchups.
2011-03-23 16:18:24 +00:00
Angelo Salese
da0befd1e5
Fix for china town
2011-03-23 01:55:22 +00:00
Angelo Salese
79a74baa57
Deco 56: Allow rendering to a bitmap, with priority data intact, for manual mixing [David Haywood]
2011-03-23 01:36:49 +00:00
Angelo Salese
4c512a46d6
Bunch of deco 56 merging from Dave
2011-03-22 23:47:01 +00:00
Angelo Salese
4c1663441a
Putted Deco 56 video sprite chip inside its own file [David Haywood]
2011-03-22 23:35:01 +00:00
Angelo Salese
235b0d2e01
Moved Kaneko Super Nova sprite chip emulation inside its own file [David Haywood]
2011-03-22 20:57:27 +00:00
Scott Stone
4a8673b639
Added board locations to the roms in Country Girl from dumper's readme/filenames
2011-03-22 17:06:01 +00:00
Michaël Banaan Ananas
45f660216b
(note)
2011-03-22 00:04:19 +00:00
Michaël Banaan Ananas
0501ea5e89
fixed zigzag sprites: http://www.mametesters.org/view.php?id=1665
2011-03-21 23:53:04 +00:00
Scott Stone
28d3603e7b
Added board locations to the roms in Zig Zag from dumper's readme/filenames
2011-03-21 22:52:20 +00:00
Scott Stone
ef6cec41f6
Added board locations to the roms in Zero Team from dumper's readme/filenames
2011-03-21 22:11:32 +00:00
Scott Stone
23b19dd99b
Added board locations to the roms in Zaviga from dumper's readme/filenames
2011-03-21 20:51:10 +00:00
Michaël Banaan Ananas
d10c1d5c9f
Bagman is supposed to have glitches during screen transitions: http://www.mametesters.org/view.php?id=2509
2011-03-21 16:10:56 +00:00
Michaël Banaan Ananas
db7b1ba19d
(spaces to make it a bit more readable, no functional changes)
2011-03-21 12:44:12 +00:00
Michaël Banaan Ananas
c46ee55a7b
add sprite y flipping (eg. throwing a baddie in bigfight)
2011-03-21 12:24:02 +00:00
Michaël Banaan Ananas
9968fb56b9
changed default setting of "Continue Coin", bighfight locks up if it's set to On: http://www.mametesters.org/view.php?id=2578
2011-03-21 11:26:28 +00:00
Michaël Banaan Ananas
f633060a7d
VIDEO_ALWAYS_UPDATE flag because collision detection is in video driver
2011-03-21 10:23:43 +00:00
Michaël Banaan Ananas
400de1e0b3
'unused variable' compile error
2011-03-21 09:44:36 +00:00
Michaël Banaan Ananas
eb56337c34
r11913: forgot to add this file
2011-03-21 09:34:06 +00:00
Michaël Banaan Ananas
9ab6b4763e
don't assert on valid i8080a
2011-03-21 09:04:54 +00:00
Aaron Giles
f5dceea8a6
Converted asteroid/bzone/funworld/itech8/kongambl/legionna/leland/quakeat/
...
quizpun2/segas24/twincobr/warpwarp to driver_device. [Atari Ace]
2011-03-21 08:35:42 +00:00
Aaron Giles
23c4b887a6
Further decouples some driver files to help driver_device
...
conversions. [Atari Ace]
1. cclimber and galaxian audio code and seibuspi decryption code get
their own includes.
2. galpani2 video declarations are moved from kaneko16.h to their own
file.
3. cchance and champbwl subclass from tnzs, xevious/bosco/digdug
subclass from galaga and vmetal subclasses from metro.
4. yvg608 is made independent of namcond1
5. ettrivia duplicates the palette code from naughtyb
6. mshuttle decryption code is moved into galaxian.
7. tetrisp2_draw_sprites is split into two versions, one for ms32.c,
one for tetrisp2.c.
2011-03-21 08:33:36 +00:00
Aaron Giles
c6a063f2a7
Add driver_device classes for drivers that don't have any variables,
...
for consistency (and future development). [Atari Ace]
2011-03-21 08:28:06 +00:00
Michaël Banaan Ananas
fee64a6be1
rm speedup hacks for the hd6309 too
2011-03-20 21:56:34 +00:00
Michaël Banaan Ananas
4f055c8c77
(colormask is more logical like this)
2011-03-20 21:49:16 +00:00